Daily Archives: March 20, 2018

Blog comment 18-03-13

Blog:
https://guarbabel.wordpress.com/2018/03/08/playtests-feedback/
Comment:
This is a great opportunity to read your blog. I’m sorry to hear about the accident in your group project. That really affects the progress of the project. You described the impact of the accident on your game and how you group tried to fix it.
It’s great that you talked about the importance of playtesting at the beginning of your blog, but if the description of the two playtesting Alpha and Beta can be more detailed, that would […]

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Program: Programming

Blog comment 18-03-13

Blog:
https://guarbabel.wordpress.com/2018/03/08/playtests-feedback/
Comment:
This is a great opportunity to read your blog. I’m sorry to hear about the accident in your group project. That really affects the progress of the project. You described the impact of the accident on your game and how you group tried to fix it.
It’s great that you talked about the importance of playtesting at the beginning of your blog, but if the description of the two playtesting Alpha and Beta can be more detailed, that would […]

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Program: Programming

Blog comment 18-03-06

Blog:
https://gamedesign673637781.wordpress.com/2018/03/01/level-designing-the-start-of-our-game-august-demirsson/
Comment:
Hi!
It is nice to read your blog! I like the part you will present the mechanics to the player at the start of your game as an introduction. This is really nice. Many games have a how to play button on the start menu as an introduction, but sometimes people ignore this information and start playing games directly. So it is nice to have a trail at the beginning of the game. This will make the players less […]

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Program: Programming

Blog comment 18-03-06

Blog:
https://gamedesign673637781.wordpress.com/2018/03/01/level-designing-the-start-of-our-game-august-demirsson/
Comment:
Hi!
It is nice to read your blog! I like the part you will present the mechanics to the player at the start of your game as an introduction. This is really nice. Many games have a how to play button on the start menu as an introduction, but sometimes people ignore this information and start playing games directly. So it is nice to have a trail at the beginning of the game. This will make the players less […]

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Program: Programming

5SD064 – Game Design Blog 20/03

Postmortem
Six weeks ago, our group, Group Lychantrope, started the development of a game called ”Beelonging”, based on a Game Design Document written by another group.
During the course of this development we’ve had the opportunity to feel what it’s like to develop a game from scratch. We’ve appointed roles within the team, responsibilites, organized daily and weekly work, set up goals for both each team member as well as the group as a whole. It’s been a great learning experience.
Luckily for […]

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Program: Game Design

5SD064 – Game Design Blog 20/03

Postmortem
Six weeks ago, our group, Group Lychantrope, started the development of a game called ”Beelonging”, based on a Game Design Document written by another group.
During the course of this development we’ve had the opportunity to feel what it’s like to develop a game from scratch. We’ve appointed roles within the team, responsibilites, organized daily and weekly work, set up goals for both each team member as well as the group as a whole. It’s been a great learning experience.
Luckily for […]

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Program: Game Design

Blog comment 18-02-27

Blog:
https://clementpirelli.wordpress.com/2018/02/22/5sd064-blog-post-3-scrum/
Comment:
Hi, it is nice to read and comment on your blog. After reading your blog, I felt like I misunderstand this assignment, I might need to rewrite my blog again… I have written my whole blog to explain how scrum works in a team. But anyway, let’s get back to your blog. It is good to write both the good and bad influence that scrum brings to your group. To be honest, I have the same feeling with […]

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Program: Programming

Blog comment 18-02-27

Blog:
https://clementpirelli.wordpress.com/2018/02/22/5sd064-blog-post-3-scrum/
Comment:
Hi, it is nice to read and comment on your blog. After reading your blog, I felt like I misunderstand this assignment, I might need to rewrite my blog again… I have written my whole blog to explain how scrum works in a team. But anyway, let’s get back to your blog. It is good to write both the good and bad influence that scrum brings to your group. To be honest, I have the same feeling with […]

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Program: Programming

Blog comment 18-02-20

Bolg:
http://blog.erikrosenberg.se/2018/02/15/post-2-using-play-testing-feedback/
Comment:
Hi, Eric! It is really nice to read your blog! Also, I really liked the part that you quoted from the MDA framework and the book Fundamental of Game Design. This is a great way to combine your ideas with the ideas in this book or the MDA framework.
In this blog post, you mentioned three main feedback that you got from the playtesting. Through this, I see that you have a really good summary of feedbacks, but it […]

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Program: Programming

Blog comment 18-02-20

Bolg:
http://blog.erikrosenberg.se/2018/02/15/post-2-using-play-testing-feedback/
Comment:
Hi, Eric! It is really nice to read your blog! Also, I really liked the part that you quoted from the MDA framework and the book Fundamental of Game Design. This is a great way to combine your ideas with the ideas in this book or the MDA framework.
In this blog post, you mentioned three main feedback that you got from the playtesting. Through this, I see that you have a really good summary of feedbacks, but it […]

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Program: Programming

Week #6 – The Postmortem

What is the end result and what have you learnt?
A tough question to answer outright, but since so much has changed within the last ten weeks I hope I can outline what I have learnt and the end results of my first game project.
I spent most of my time working on the project in tandem with learning Unity as we went along. Every problem we faced in the production phase was a new challenge for my fellow programmer and I […]

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Program: Programming

Week #6 – The Postmortem

What is the end result and what have you learnt?
A tough question to answer outright, but since so much has changed within the last ten weeks I hope I can outline what I have learnt and the end results of my first game project.
I spent most of my time working on the project in tandem with learning Unity as we went along. Every problem we faced in the production phase was a new challenge for my fellow programmer and I […]

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Program: Programming

Postmortem

After eight weeks of teamwork and every group members’ efforts, we finally completed the development of this shoot’em up game.  I believe that everyone has learned something that they can help themselves in future studies or work from this experience. I also believe that everyone is eager and ambitious for the next arcade game project.
This is a menu screenshot of the final version of our game:

I can say that our team and I are satisfied with the final version of our game.
Similarly, we […]

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Program: Programming

Postmortem

After eight weeks of teamwork and every group members’ efforts, we finally completed the development of this shoot’em up game.  I believe that everyone has learned something that they can help themselves in future studies or work from this experience. I also believe that everyone is eager and ambitious for the next arcade game project.
This is a menu screenshot of the final version of our game:

I can say that our team and I are satisfied with the final version of our game.
Similarly, we […]

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Program: Programming

Postmortem: Aetherial Archon

It’s been a rough road and a hectic ten weeks (especially the last one) but team Archon managed to pull together and complete our game. Am i happy with how the game turned out? As a whole I don’t dislike how the game turned out, I am however dissatisfied with my own lack of contribution. I have spent the most of the ten weeks trying to figure out what my role as lead designer meant to me and the team. […]

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Program: Game Design

Postmortem: Aetherial Archon

It’s been a rough road and a hectic ten weeks (especially the last one) but team Archon managed to pull together and complete our game. Am i happy with how the game turned out? As a whole I don’t dislike how the game turned out, I am however dissatisfied with my own lack of contribution. I have spent the most of the ten weeks trying to figure out what my role as lead designer meant to me and the team. […]

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Program: Game Design

Umibōzu – Post Mortem

My name is Hampus Bergström and I was the game designer for team Wendigo. For our course “Game Design 2: Game Development” here at the university we were instructed to create a 2D Shoot ‘em up game in small teams while working within the Scrum workflow. We had to choose a game concept that other students had come up with during our last course, we chose the game concept of Umibōzu. Umibōzu is a game set 18th century Japan were […]

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Program: Game Design

Umibōzu – Post Mortem

My name is Hampus Bergström and I was the game designer for team Wendigo. For our course “Game Design 2: Game Development” here at the university we were instructed to create a 2D Shoot ‘em up game in small teams while working within the Scrum workflow. We had to choose a game concept that other students had come up with during our last course, we chose the game concept of Umibōzu. Umibōzu is a game set 18th century Japan were […]

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Program: Game Design

Postmortem

Hello everyone!
So our project to create a Shoot Em’ Up game as come to an end!
Our team decided to create the game Umibozu, like many others.. Fist of all, deciding to create a game which a lot of classmates also chose to create had its perks and cons. It was i bit boring to be just one of many, to not be unique in a way, but from learning perspective I highly recommend it. When you create a game with […]

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Program: Game Design

Postmortem

Hello everyone!
So our project to create a Shoot Em’ Up game as come to an end!
Our team decided to create the game Umibozu, like many others.. Fist of all, deciding to create a game which a lot of classmates also chose to create had its perks and cons. It was i bit boring to be just one of many, to not be unique in a way, but from learning perspective I highly recommend it. When you create a game with […]

/ Comments Off on Postmortem
Program: Game Design

Postmortem

At the start of this project, our group had some issues when it came to deciding on how we wanted the game to look and whether or not we wanted to stick to the original concept document. After some short discussions, we decided that we would try and stick to the original concept as much as possible. Since some many other groups had also chosen Umibozu and we figured that they would be moving away from the original concept in order to […]

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Postmortem

At the start of this project, our group had some issues when it came to deciding on how we wanted the game to look and whether or not we wanted to stick to the original concept document. After some short discussions, we decided that we would try and stick to the original concept as much as possible. Since some many other groups had also chosen Umibozu and we figured that they would be moving away from the original concept in order to […]

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Commenting! #5

Here’s the comment I posted to Leo’s post about playtesting and how it shaped one of core mechanics:
Impressive, Léo.
You managed to include many different aspects of the playtesting in a single post very coherently. Starting from the Adam’s theory – a background, that is; through gathering data, ending up with the final results and conclusion. Reading a post structured like that was very easy and enjoyable. You also avoided a problem that I noticed many people make […]

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Commenting! #5

Here’s the comment I posted to Leo’s post about playtesting and how it shaped one of core mechanics:
Impressive, Léo.
You managed to include many different aspects of the playtesting in a single post very coherently. Starting from the Adam’s theory – a background, that is; through gathering data, ending up with the final results and conclusion. Reading a post structured like that was very easy and enjoyable. You also avoided a problem that I noticed many people make […]

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