Author Archives: Emelie Almroth

About Emelie Almroth

2017 Graphics

Blog Comment:6

Sofie Lindberg
I liked your text because you didn’t just sugarcoat your work progress, you made sure to bring up both the good and the bad. You seemed to be very aware of your groups progress. You brought up the pros and the cons from your development. With scrum you could keep an eye every group members progress and check the different tasks and keep them in the time schedule, to get them done in time. It is always easy to […]

/ Comments Off on Blog Comment:6
Program: Graphics

Blog Comment:6

Sofie Lindberg
I liked your text because you didn’t just sugarcoat your work progress, you made sure to bring up both the good and the bad. You seemed to be very aware of your groups progress. You brought up the pros and the cons from your development. With scrum you could keep an eye every group members progress and check the different tasks and keep them in the time schedule, to get them done in time. It is always easy to […]

/ Comments Off on Blog Comment:6
Program: Graphics

Blog:6 Postmortem

Postmortem
What’s the end result of what you have learned?
 
For a few weeks now me and my group (Kraken) have been working hard with completing this project, and its finally over. After all our hard work and struggle the time has come to reflect over what we have learnt.
 
Well, what has this project been about? What am I talking about, what project?
In my previous blogs I have been talking about how my group and I have been working on making […]

/ Comments Off on Blog:6 Postmortem
Program: Graphics

Blog:6 Postmortem

Postmortem
What’s the end result of what you have learned?
 
For a few weeks now me and my group (Kraken) have been working hard with completing this project, and its finally over. After all our hard work and struggle the time has come to reflect over what we have learnt.
 
Well, what has this project been about? What am I talking about, what project?
In my previous blogs I have been talking about how my group and I have been working on making […]

/ Comments Off on Blog:6 Postmortem
Program: Graphics

Blog Comment:5

Alexander Saleteg
Hi Alexander!
Your text started with printing a clear picture by presenting the different aspects and avatars of your game, but you could still have explained your game concept a bit more.
It was smart to recorde the playtesters voices, because the way someone says something can be just as important as what they are saying. Since your group was missing one very important aspects for your game and then choose to focus your questions on more of the mechanics instead […]

/ Comments Off on Blog Comment:5
Program: Graphics

Blog Comment:5

Alexander Saleteg
Hi Alexander!
Your text started with printing a clear picture by presenting the different aspects and avatars of your game, but you could still have explained your game concept a bit more.
It was smart to recorde the playtesters voices, because the way someone says something can be just as important as what they are saying. Since your group was missing one very important aspects for your game and then choose to focus your questions on more of the mechanics instead […]

/ Comments Off on Blog Comment:5
Program: Graphics

Blog Comment:4

William Teurnell
Hi William!
I really love that you took the time to implement the gif of your enemy characters, it lets the reader clearly see the use and differences of your enemy characters, I picture says more than a thousand words. But putting any boss fifth on delay you show that your time was well spent by working so thoroughly on the enemy units. You even gave the different enemies different cooler scheme to represent their role. Plain silver (the basic […]

/ Comments Off on Blog Comment:4
Program: Graphics

Blog Comment:4

William Teurnell
Hi William!
I really love that you took the time to implement the gif of your enemy characters, it lets the reader clearly see the use and differences of your enemy characters, I picture says more than a thousand words. But putting any boss fifth on delay you show that your time was well spent by working so thoroughly on the enemy units. You even gave the different enemies different cooler scheme to represent their role. Plain silver (the basic […]

/ Comments Off on Blog Comment:4
Program: Graphics

Blog Comment:3

Linda Khamphoukeo
Hi Linda!
I really like your text. It felt very humorous and informative. You could have talked more about the different aspects that scrum involves, like project backlog and sprint review. Otherwise you explained scrum very well and really showed how it has been beneficial for you and your groups processes. By involving scrum in your project you could create a very clear scheduled timeframe. You showed this in your text very clearly and I felt like I got to […]

/ Comments Off on Blog Comment:3
Program: Graphics

Blog Comment:3

Linda Khamphoukeo
Hi Linda!
I really like your text. It felt very humorous and informative. You could have talked more about the different aspects that scrum involves, like project backlog and sprint review. Otherwise you explained scrum very well and really showed how it has been beneficial for you and your groups processes. By involving scrum in your project you could create a very clear scheduled timeframe. You showed this in your text very clearly and I felt like I got to […]

/ Comments Off on Blog Comment:3
Program: Graphics

Blog Comment:2

Moa Bruus
Hi Moa! I really liked your text because you created such a clear picture of what your group was aiming for with your game. When reading your text I felt like that if I hadn’t know of the games concept previously that wouldn’t have mattered, since you made it so clear.
I love how you describe in your text the progress of for example the bee character. It really goes to show that people in a group a have very […]

/ Comments Off on Blog Comment:2
Program: Graphics

Blog Comment:2

Moa Bruus
Hi Moa! I really liked your text because you created such a clear picture of what your group was aiming for with your game. When reading your text I felt like that if I hadn’t know of the games concept previously that wouldn’t have mattered, since you made it so clear.
I love how you describe in your text the progress of for example the bee character. It really goes to show that people in a group a have very […]

/ Comments Off on Blog Comment:2
Program: Graphics

Blog Comment:1

Petra Aderlund
Hi Petra! I must say I am extremely impressed by your blog Post. You were incredibly thoughtful with explaining every single aspect you had consider while preparing for the making of your game. It was easy to see your thought behind the the colors you choose, by looking and comparing with previous games for children you made it clear why you started of with so bright and colorful colors. You didn’t just pick the bright colors for your different […]

/ Comments Off on Blog Comment:1
Program: Graphics

Blog Comment:1

Petra Aderlund
Hi Petra! I must say I am extremely impressed by your blog Post. You were incredibly thoughtful with explaining every single aspect you had consider while preparing for the making of your game. It was easy to see your thought behind the the colors you choose, by looking and comparing with previous games for children you made it clear why you started of with so bright and colorful colors. You didn’t just pick the bright colors for your different […]

/ Comments Off on Blog Comment:1
Program: Graphics

Blog:2 Art Assets and Concepts

Art Assets and Concepts
Making a game is a team effort, so you have to make sure everyone is on the same page. As the led artist I wanted to make sure to create a game with the same felling and art style. So the first week I set out to create the art assets we were gonna use, a color palette and the brushes.
Color Palette

We also made sure to get a lot of inspirational pictures we could keep in mind […]

/ Comments Off on Blog:2 Art Assets and Concepts
Program: Graphics

Blog:2 Art Assets and Concepts

Art Assets and Concepts
Making a game is a team effort, so you have to make sure everyone is on the same page. As the led artist I wanted to make sure to create a game with the same felling and art style. So the first week I set out to create the art assets we were gonna use, a color palette and the brushes.
Color Palette

We also made sure to get a lot of inspirational pictures we could keep in mind […]

/ Comments Off on Blog:2 Art Assets and Concepts
Program: Graphics

Blog:3 Scrum

How has scrum affected our development?

When we were working on our first concept (Demonology), I felt like that we had no idea what we were doing. Every time we meet, no one had any idea of what was going on or what we were supposed to do. But in this new project we all could keep up with the progress and what was going, that is very much thanks to scrum.

Scrum as an agile framework is a way for a […]

/ Comments Off on Blog:3 Scrum
Program: Graphics

Blog:3 Scrum

How has scrum affected our development?

When we were working on our first concept (Demonology), I felt like that we had no idea what we were doing. Every time we meet, no one had any idea of what was going on or what we were supposed to do. But in this new project we all could keep up with the progress and what was going, that is very much thanks to scrum.

Scrum as an agile framework is a way for a […]

/ Comments Off on Blog:3 Scrum
Program: Graphics

Blog:4 Animation Assets

Animation and Assets
Creating the characters for the game was a challenge. I have never made an animation before and I was really scared that I wasn’t going to be able to perform. All my worries was put to sleep once I started. My fear was hindering me.
Just keeping the 12 principles in mind was really helpful.
Animation assets
We needed two different crystals to clarify they did different things for the player. We started with only the red crystal but after the […]

/ Comments Off on Blog:4 Animation Assets
Program: Graphics

Blog:4 Animation Assets

Animation and Assets
Creating the characters for the game was a challenge. I have never made an animation before and I was really scared that I wasn’t going to be able to perform. All my worries was put to sleep once I started. My fear was hindering me.
Just keeping the 12 principles in mind was really helpful.
Animation assets
We needed two different crystals to clarify they did different things for the player. We started with only the red crystal but after the […]

/ Comments Off on Blog:4 Animation Assets
Program: Graphics

Blog:5 Playtesting

Playtesting
How has playtesting affected your development?
When you are in a project it can be hard to see the whole picture but when someone from the outside gets an input they can come with incredibly solutions to problems the group didn’t even realize existed. Things the group thought would be fun weren’t. Things the group thought would be clear was misunderstood by the players. So the group really made sure to get the different playtesters thoughts and inputs documented so they […]

/ Comments Off on Blog:5 Playtesting
Program: Graphics

Blog:5 Playtesting

Playtesting
How has playtesting affected your development?
When you are in a project it can be hard to see the whole picture but when someone from the outside gets an input they can come with incredibly solutions to problems the group didn’t even realize existed. Things the group thought would be fun weren’t. Things the group thought would be clear was misunderstood by the players. So the group really made sure to get the different playtesters thoughts and inputs documented so they […]

/ Comments Off on Blog:5 Playtesting
Program: Graphics

Blog:1 Game Concept

Game Concepts
For the last past months group Kraken have been working on creating a concept for a shoot em up game based on the aesthetics they been given by the game institution. The aesthetics group Kraken were given was mysterious and ritualistic. Kraken named their game Demonology.
Demonology
What is Demonology?

The game is about becoming a god. The player walks around in catacombs and encounters priests and demons, by defeating the different levels they gain power and different abilities the player will […]

/ Comments Off on Blog:1 Game Concept
Program: Graphics

Blog:1 Game Concept

Game Concepts
For the last past months group Kraken have been working on creating a concept for a shoot em up game based on the aesthetics they been given by the game institution. The aesthetics group Kraken were given was mysterious and ritualistic. Kraken named their game Demonology.
Demonology
What is Demonology?

The game is about becoming a god. The player walks around in catacombs and encounters priests and demons, by defeating the different levels they gain power and different abilities the player will […]

/ Comments Off on Blog:1 Game Concept
Program: Graphics