Daily Archives: March 6, 2018
Blog comment 180306
https://gamedesign673637781.wordpress.com/2018/03/01/level-designing-the-start-of-our-game-august-demirsson/
Hi!
Interesting post you got here. I also think placing obstacles in the players way is an effective way of telling them to either move or get stuck. A question I have though is if you tell the player which controls to use for movement, or if that is something they have to discover by trial and error? Also, do the game move upwards automatically or by player movement? You mention that a player who fails the first challenge […]
Blog comment 180306
https://gamedesign673637781.wordpress.com/2018/03/01/level-designing-the-start-of-our-game-august-demirsson/
Hi!
Interesting post you got here. I also think placing obstacles in the players way is an effective way of telling them to either move or get stuck. A question I have though is if you tell the player which controls to use for movement, or if that is something they have to discover by trial and error? Also, do the game move upwards automatically or by player movement? You mention that a player who fails the first challenge […]
Comment for 4th Blogpost
URL: https://samuelkarabetiansgameblog.wordpress.com/2018/03/04/generating-sounds-using-noise/comment-page-1/#comment-8
Hey Samuel,
I think you accurately describe what you have been working on and how you went about it. For the part concerning what you have been working on, I particularly liked how detailed it is, i.e. everything from explaining what white noise is and how it is useful in creating windy sounds – to explaining what can be observed from the frequency bands. The images of the ‘noise’-frequencies is also a great way of explaining what white […]
Comment for 4th Blogpost
URL: https://samuelkarabetiansgameblog.wordpress.com/2018/03/04/generating-sounds-using-noise/comment-page-1/#comment-8
Hey Samuel,
I think you accurately describe what you have been working on and how you went about it. For the part concerning what you have been working on, I particularly liked how detailed it is, i.e. everything from explaining what white noise is and how it is useful in creating windy sounds – to explaining what can be observed from the frequency bands. The images of the ‘noise’-frequencies is also a great way of explaining what white […]
Comment on blog post 4
URL to the commnet on Wiktor Ravndal blog post about Cheeky Checkpoints and the commnet itself from Oskar karlsson:
https://whitechocoboy.wordpress.com/2018/03/01/cheeky-checkpoints/comment-page-1/#comment-9
Your blog post gives the reader a good over view of what you have been working on this week. It is clear for the reader that you have been working on the checkpoints and that you have had problems whit it. It could have been good to write that you are making a game because of a school project.
You do write […]
Comment on blog post 4
URL to the commnet on Wiktor Ravndal blog post about Cheeky Checkpoints and the commnet itself from Oskar karlsson:
https://whitechocoboy.wordpress.com/2018/03/01/cheeky-checkpoints/comment-page-1/#comment-9
Your blog post gives the reader a good over view of what you have been working on this week. It is clear for the reader that you have been working on the checkpoints and that you have had problems whit it. It could have been good to write that you are making a game because of a school project.
You do write […]
Blog Post Comments 4 – 6
Comment 6
Link to the post: https://nicklasrosen.wordpress.com/2018/03/20/blog-post-6-the-end-result/
Hi Nicklas!
It was insightful to read your post. You bring up both positive and negative experiences from the course of the production, which gives me insight into the process overall. From reading I can tell that you can take the things you’ve learnt during these last ten weeks and apply them to the next course.
Our group also struggled with bugs caused by lack of internal playtesting, so it was interesting to read that your group also […]
Blog Post Comments 4 – 6
Comment 6
Link to the post: https://nicklasrosen.wordpress.com/2018/03/20/blog-post-6-the-end-result/
Hi Nicklas!
It was insightful to read your post. You bring up both positive and negative experiences from the course of the production, which gives me insight into the process overall. From reading I can tell that you can take the things you’ve learnt during these last ten weeks and apply them to the next course.
Our group also struggled with bugs caused by lack of internal playtesting, so it was interesting to read that your group also […]
Some small games in Unity
On my spare time I have, together with a graphical artist student, dabbled in some smaller game projects. These were made for the sole reason of practicing Unity and C#. They are clones with simple game mechanics found in mostly mobile games. Both these games has some form of infinity loop in it.
These projects helped me improve my use of components in Unity. Combining multiple game objects with different components in order to separate functionality.
Enjoy! On my spare time I have, together with a graphical artist student, dabbled in some smaller game projects. These were made for the sole reason of practicing Unity and C#. They are clones with simple game mechanics found in mostly mobile games. Both these games has some form of infinity loop in it. Enjoy!
Catch the cat
https://drive.google.com/open?id=188E4Gl4_H29rIQ4fgkSzlmlO5vh0JbDg
Flappy Bird Clone
Some small games in Unity
These projects helped me improve my use of components in Unity. Combining multiple game objects with different components in order to separate functionality.
Catch the cat
https://drive.google.com/open?id=188E4Gl4_H29rIQ4fgkSzlmlO5vh0JbDg
Flappy Bird Clone
Game Design Week 6 – Making Stones.
Well, here goes. My first blog post about stones, the world’s most interesting topic. Fortunately I do not have to write about real life stones, but rather my process in drawing stones for Depth’s in-game environment. Hopefully this will prove a bit more entertaining to read about.
So our look for the game is kind of simple, but I still wanted them to be realistic looking and not pop out. The colour scheme followed a grey scale, going from light grey […]
Game Design Week 6 – Making Stones.
Well, here goes. My first blog post about stones, the world’s most interesting topic. Fortunately I do not have to write about real life stones, but rather my process in drawing stones for Depth’s in-game environment. Hopefully this will prove a bit more entertaining to read about.
So our look for the game is kind of simple, but I still wanted them to be realistic looking and not pop out. The colour scheme followed a grey scale, going from light grey […]
Comment 4
https://sirblupm.wordpress.com/2018/03/01/blog-post-4-background-music/comment-page-1/#comment-6
Hi Siri!
Wow, you manage to describe the setting so well! It is like I can hear the wind and the waves, and I can even feel the creature bouncing of the boat. I really like the way you describe what is going on and what kind of sound you want to match the feeling. You give examples of what will not work and then you make very conscious choices in what sound will work and why. Everything you […]
Comment 4
https://sirblupm.wordpress.com/2018/03/01/blog-post-4-background-music/comment-page-1/#comment-6
Hi Siri!
Wow, you manage to describe the setting so well! It is like I can hear the wind and the waves, and I can even feel the creature bouncing of the boat. I really like the way you describe what is going on and what kind of sound you want to match the feeling. You give examples of what will not work and then you make very conscious choices in what sound will work and why. Everything you […]
GUI/HUD
I was tasked with creating the GUI/HUD for our game. Our designer showed how he wanted it to look and then I made my own version of that. He made a One Page Document and on it he made his own GUI/HUD.
The look he is going for in the Healt Bar is modern metal. I wanted it to look more japanese so I looked up some japanese architecture. I didn’t find any modern metal architecture that looked typically japanese. I […]
GUI/HUD
I was tasked with creating the GUI/HUD for our game. Our designer showed how he wanted it to look and then I made my own version of that. He made a One Page Document and on it he made his own GUI/HUD.
The look he is going for in the Healt Bar is modern metal. I wanted it to look more japanese so I looked up some japanese architecture. I didn’t find any modern metal architecture that looked typically japanese. I […]
Blog comment #2
Link to original post: https://mateuszgamedesign.wordpress.com/2018/02/16/blog-2-the-alpha-presentation/
Hello there.
This was an interesting read, because there are big differences between how our groups decided to tackle this task. For example that you and the designer made a list together and that you made the presentation with continuous feedback from the group. Instead, my group sat together and made it in one meeting.
I agree with you, regarding the more difficult part of the presentation, with finding the parts that were satisfying and dissatisfying, since my group […]
Blog comment #2
Link to original post: https://mateuszgamedesign.wordpress.com/2018/02/16/blog-2-the-alpha-presentation/
Hello there.
This was an interesting read, because there are big differences between how our groups decided to tackle this task. For example that you and the designer made a list together and that you made the presentation with continuous feedback from the group. Instead, my group sat together and made it in one meeting.
I agree with you, regarding the more difficult part of the presentation, with finding the parts that were satisfying and dissatisfying, since my group […]
Comment : blog post assignment 1
Hey, good post!
I felt like everything was clearly described, of course I’m no project manager so stuff like the moscow method is alien to me, but I’m sure that to a PM it would be fine. You talked in great length about your motivations, which I understood perfectly. As a member of a team, I indeed want documents which are as clear as possible, and small stuff like visual representation seems trivial, but is crucial.
I only wish you would’ve provided […]
Comment : blog post assignment 1
Hey, good post!
I felt like everything was clearly described, of course I’m no project manager so stuff like the moscow method is alien to me, but I’m sure that to a PM it would be fine. You talked in great length about your motivations, which I understood perfectly. As a member of a team, I indeed want documents which are as clear as possible, and small stuff like visual representation seems trivial, but is crucial.
I only wish you would’ve provided […]
Blog comment #4
Link to original post: https://kristinastiskaite.wordpress.com/2018/03/01/4th-post-pressure-before-the-beta-presentation/
Hello Kristina.
I am sorry that you have had problems with sickness, etc. I hope the last couple of weeks will work better, so that you are able to finish and polish the game, so that it is like you want it.
When you mentioned how sickness has stopped you from having face to face daily stand up meetings and instead had it online, you say that there is no way for everyone to see the progress in unity. […]
Blog comment #4
Link to original post: https://kristinastiskaite.wordpress.com/2018/03/01/4th-post-pressure-before-the-beta-presentation/
Hello Kristina.
I am sorry that you have had problems with sickness, etc. I hope the last couple of weeks will work better, so that you are able to finish and polish the game, so that it is like you want it.
When you mentioned how sickness has stopped you from having face to face daily stand up meetings and instead had it online, you say that there is no way for everyone to see the progress in unity. […]
My Feedback for Post #4
This week I commented on Saša Džigurski’s blog, found here: https://sasadzigurski.wordpress.com/2018/02/28/just-another-scrum-week/comment-page-1/#comment-5
My comment reads as follows:
Hello!
The addition of play testing sessions on Mondays have definitely made those days quite longer and exhausting for my group as well, so I can relate to what you are describing. I can also relate to what you wrote about running out of time and having to cut multiple features in the game. What to leave out and what to keep are difficult decisions for […]
My Feedback for Post #4
This week I commented on Saša Džigurski’s blog, found here: https://sasadzigurski.wordpress.com/2018/02/28/just-another-scrum-week/comment-page-1/#comment-5
My comment reads as follows:
Hello!
The addition of play testing sessions on Mondays have definitely made those days quite longer and exhausting for my group as well, so I can relate to what you are describing. I can also relate to what you wrote about running out of time and having to cut multiple features in the game. What to leave out and what to keep are difficult decisions for […]