Monthly Archives: February 2018
Simplest Health Bar UI
Today, I will be discussing how to create a simple and easy Health bar UI system. This health bar can be used by any Game Object so long as there is a script attached to that object. Firstly, you want to make sure that you have a Game Object, for example Player, already in your… Continue reading Simplest Health Bar UI
Simplest Health Bar UI
Today, I will be discussing how to create a simple and easy Health bar UI system. This health bar can be used by any Game Object so long as there is a script attached to that object. Firstly, you want to make sure that you have a Game Object, for example Player, already in your… Continue reading Simplest Health Bar UI
Entry 2: The Background
Thank you for your review last week, black Jesus! This will be a very image-dense entry for you to enjoy.
This was an imposing challenge for me. I have no experience creating landscapes or anything larger than characters, really. I began by drawing out roads to create a kind of grid that I can build on. I had issues at first understanding what exactly we wanted for the game, but after a few attempts I received clear instructions and references from […]
Entry 2: The Background
Thank you for your review last week, black Jesus! This will be a very image-dense entry for you to enjoy.
This was an imposing challenge for me. I have no experience creating landscapes or anything larger than characters, really. I began by drawing out roads to create a kind of grid that I can build on. I had issues at first understanding what exactly we wanted for the game, but after a few attempts I received clear instructions and references from […]
5SD064 Hanna Aho Lind – The progress of making a underwater mine and it´s explosion!
Some weeks ago I was tasked with making an object to interact with, which we decided would be an exploding underwater mine.
Since our game neither have a comic style or a realistic style I had to rely on our brushes in photoshop to help me find the middle ground when designing the mine. Me and the Lead artist had decided on a style which we thought that we both could acchieve, and also set some brushes and file sizes to […]
5SD064 Hanna Aho Lind – The progress of making a underwater mine and it´s explosion!
Some weeks ago I was tasked with making an object to interact with, which we decided would be an exploding underwater mine.
Since our game neither have a comic style or a realistic style I had to rely on our brushes in photoshop to help me find the middle ground when designing the mine. Me and the Lead artist had decided on a style which we thought that we both could acchieve, and also set some brushes and file sizes to […]
Design Blog – 2
Start Menu
Introduction
To start off this post I need to refer to our playtest session we had last monday. There I learned even more about our game and what flaws it had. One of the big flaws were that the players did not fully understand the controls of the game. We gave them a sheet of paper with all the controls but it was all still very confusing to them. One feature that did not properly communicate to the players were […]
Design Blog – 2
Start Menu
Introduction
To start off this post I need to refer to our playtest session we had last monday. There I learned even more about our game and what flaws it had. One of the big flaws were that the players did not fully understand the controls of the game. We gave them a sheet of paper with all the controls but it was all still very confusing to them. One feature that did not properly communicate to the players were […]
Sprint 4 – Alpha
Hey hey,
So this week we have been preparing for the Alpha. This Monday, 2018-02-12 we had our first playtesting in before the Alpha where we got quite good feedback. It would seem a lot of testers liked our game and they said it looked really well and was a good, so that was nice to hear.
Me personally have prepared for the Alpha presentation this week which will be on Thursday this week, 2018-02-15. I as the producer of the team […]
Sprint 4 – Alpha
Hey hey,
So this week we have been preparing for the Alpha. This Monday, 2018-02-12 we had our first playtesting in before the Alpha where we got quite good feedback. It would seem a lot of testers liked our game and they said it looked really well and was a good, so that was nice to hear.
Me personally have prepared for the Alpha presentation this week which will be on Thursday this week, 2018-02-15. I as the producer of the team […]
Unity Collaborate problems
So this week we’ve had quite some problems using Unity Collaborate. Samuel, our other programmer in our team has done a lot of work during last week, and when I’m trying to get the changes a lot of issues arises.
Unity Collaborate is a tool used by teams to sync and maintain a project within the group. When working correctly that means that several team members can work on the same project and then upload their changes so that everyone in […]
Unity Collaborate problems
So this week we’ve had quite some problems using Unity Collaborate. Samuel, our other programmer in our team has done a lot of work during last week, and when I’m trying to get the changes a lot of issues arises.
Unity Collaborate is a tool used by teams to sync and maintain a project within the group. When working correctly that means that several team members can work on the same project and then upload their changes so that everyone in […]
GITting gud: The basics
Sigmund Freud once said “Dogs love their friends and bite their enemies, quite unlike people, who are incapable of pure love and always have to mix love and hate.”
Now, I’m no expert in psychiatry. Nor do I claim to be. But when it comes to my relationship with version control I would definitely say that this is true. However, after having worked with it quite a bit I would say that the benefits outweigh the risks.
GITting gud: The basics
Sigmund Freud once said “Dogs love their friends and bite their enemies, quite unlike people, who are incapable of pure love and always have to mix love and hate.”
Now, I’m no expert in psychiatry. Nor do I claim to be. But when it comes to my relationship with version control I would definitely say that this is true. However, after having worked with it quite a bit I would say that the benefits outweigh the risks.
Names
How do we name the things We See?
the things We Feel?
the things We Hear?
Who are the people that We Meet?
In foreign lands…
On empty streets…
Is Silence there or is there noise?
Is it just Me or some One else?
Are we On water?
or In land?
Is Winter Now?
Or Summer Still?
So help Us See
help Feel
Hear
ps. and a cup of tea.
Names
How do we name the things We See?
the things We Feel?
the things We Hear?
Who are the people that We Meet?
In foreign lands…
On empty streets…
Is Silence there or is there noise?
Is it just Me or some One else?
Are we On water?
or In land?
Is Winter Now?
Or Summer Still?
So help Us See
help Feel
Hear
ps. and a cup of tea.
More games to San Francisco!
The 2018 Game Developer’s Conference will once again feature the alt.ctrl.GDC exhibition – an area at the GDC dedicated to games that use alternative control schemes and interactions. Last year our students snagged two nominations. This time we’re going to have to ship three of these builds across the Atlantic.
Gamasutra has the complete lineup of games from all around the world, and have also begun interviewing each team.
If you are at the […]
More games to San Francisco!
The 2018 Game Developer’s Conference will once again feature the alt.ctrl.GDC exhibition – an area at the GDC dedicated to games that use alternative control schemes and interactions. Last year our students snagged two nominations. This time we’re going to have to ship three of these builds across the Atlantic.
Gamasutra has the complete lineup of games from all around the world, and have also begun interviewing each team.
If you are at the […]
Feedback 1
Hey Rasa,
Nice work on the article 😀 This seems like a great way to add some spice to the movement pattern of your enemies. I did have some questions though. First off, you mentioned that the enemies take the player’s position into account when following the pattern. How does this work with player movement? Do they recalculate the path continuously or is it set on spawn? And if they do recalculate, I’d love an insight into what happens if the […]
Feedback 1
Hey Rasa,
Nice work on the article 😀 This seems like a great way to add some spice to the movement pattern of your enemies. I did have some questions though. First off, you mentioned that the enemies take the player’s position into account when following the pattern. How does this work with player movement? Do they recalculate the path continuously or is it set on spawn? And if they do recalculate, I’d love an insight into what happens if the […]
The End of The Start Button
This post will take us through the incredible journey of drawing a cancelled asset.
So when last week we decided on some parts that we need to include into our game, since the play testing and the gruesome alpha version deadline is coming, the seemingly „small” part i got, was drawing the buttons. Yes, the little things you click in the menu or after losing to get into the game or quit it. I was really one of those people who […]
The End of The Start Button
This post will take us through the incredible journey of drawing a cancelled asset.
So when last week we decided on some parts that we need to include into our game, since the play testing and the gruesome alpha version deadline is coming, the seemingly „small” part i got, was drawing the buttons. Yes, the little things you click in the menu or after losing to get into the game or quit it. I was really one of those people who […]
Det är för oss solen går upp
Jag sov riktigt dåligt i natt och låg vaken och stirrade upp i taket i timmar samtidigt som Max sov djupt bredvid mig. Tur att jag har honom, hans lugna andetag och hjärtslag är så lugnande och fina att lyssna på. Jag kan inte fatta att vi har varit tillsammans i nästan åtta månader nu. Min älskade Max, om du läser det här så är jag så tacksam över att jag har dig.
Det är för oss solen går upp
Jag sov riktigt dåligt i natt och låg vaken och stirrade upp i taket i timmar samtidigt som Max sov djupt bredvid mig. Tur att jag har honom, hans lugna andetag och hjärtslag är så lugnande och fina att lyssna på. Jag kan inte fatta att vi har varit tillsammans i nästan åtta månader nu. Min älskade Max, om du läser det här så är jag så tacksam över att jag har dig.