Daily Archives: February 16, 2018

Niklas Nylund, on Finnish gaming through the centuries


Niklas Nylund is a museum researcher working for the Finnish Museum of Games in Tampere, Finland. He is also working on a PhD at the Game Research Lab at the University of Tampere. He’s visiting us at the end of the month, and we’re taking the opportunity to have him share his deep knowledge and passion for the native gaming scene of our Scandinavian sister country!
Room: F20
Time: Tue 27/2, 16:00
Title: Finnish gaming from the 19th […]

/ Comments Off on Niklas Nylund, on Finnish gaming through the centuries

Niklas Nylund, on Finnish gaming through the centuries


Niklas Nylund is a museum researcher working for the Finnish Museum of Games in Tampere, Finland. He is also working on a PhD at the Game Research Lab at the University of Tampere. He’s visiting us at the end of the month, and we’re taking the opportunity to have him share his deep knowledge and passion for the native gaming scene of our Scandinavian sister country!
Room: F20
Time: Tue 27/2, 16:00
Title: Finnish gaming from the 19th […]

/ Comments Off on Niklas Nylund, on Finnish gaming through the centuries

Flip a paper prototype to digital in 5 days

To initiate works on the student shoot-em-up game project, and to open a group discussion about development, I prepared a paper prototype to specify movement mechanics and dynamics. Then I asked the team to flip the paper prototype to a digital prototype, using Unity2D and C#. The purpose of the paper prototype was to clarify the basic movement mechanics of the character in 2D Euclid space, whereas the digital prototype was requested to test the current abilities of the team […]

/ Comments Off on Flip a paper prototype to digital in 5 days

Flip a paper prototype to digital in 5 days

To initiate works on the student shoot-em-up game project, and to open a group discussion about development, I prepared a paper prototype to specify movement mechanics and dynamics. Then I asked the team to flip the paper prototype to a digital prototype, using Unity2D and C#. The purpose of the paper prototype was to clarify the basic movement mechanics of the character in 2D Euclid space, whereas the digital prototype was requested to test the current abilities of the team […]

/ Comments Off on Flip a paper prototype to digital in 5 days

Alpha Presentation

This week our Sprint Planning Meeting was hosted by our Second-Year Project Manager, our Scrum Master. The primary task this week was the Alpha Presentation, the Scrum Master delegated the task of writing and hosting this presentation to me, which we did not object to. I personally felt that it was fair to let me handle this task, since it can for the most part feel like Project Managers aren’t contributing enough with the general project.
I decided to host a […]

/ Comments Off on Alpha Presentation

Alpha Presentation

This week our Sprint Planning Meeting was hosted by our Second-Year Project Manager, our Scrum Master. The primary task this week was the Alpha Presentation, the Scrum Master delegated the task of writing and hosting this presentation to me, which we did not object to. I personally felt that it was fair to let me handle this task, since it can for the most part feel like Project Managers aren’t contributing enough with the general project.
I decided to host a […]

/ Comments Off on Alpha Presentation

Dreams

… are where I belong
Where things i can’t see and the Places I know
I have hidden Myself in the back of a mind
Where the world isn’t disturbed by the presence of Me
Of a mind that is bigger and better than We
Where the streets are all empty and the Shadows are free

/ Comments Off on Dreams
Program: Game Design

Dreams

… are where I belong
Where things i can’t see and the Places I know
I have hidden Myself in the back of a mind
Where the world isn’t disturbed by the presence of Me
Of a mind that is bigger and better than We
Where the streets are all empty and the Shadows are free

/ Comments Off on Dreams
Program: Game Design

Game Design Week 4 – The Making of a Large Monster

I’ve been working on several things during these past weeks, but not all of them are so interesting to read about. So, one of the most fun task I’ve undertaken was to create and draw the large enemy fish that is chasing the player for the duration of the game play. For two sprints I – among other things – made a concept illustration, changed and refined that design, and tuned the colours.
In the planning stage, I made some quick […]

/ Comments Off on Game Design Week 4 – The Making of a Large Monster
Program: Graphics

Game Design Week 4 – The Making of a Large Monster

I’ve been working on several things during these past weeks, but not all of them are so interesting to read about. So, one of the most fun task I’ve undertaken was to create and draw the large enemy fish that is chasing the player for the duration of the game play. For two sprints I – among other things – made a concept illustration, changed and refined that design, and tuned the colours.
In the planning stage, I made some quick […]

/ Comments Off on Game Design Week 4 – The Making of a Large Monster
Program: Graphics

Game Design Week 7 – The Making of a Large Monster

I’ve been working on several things during these past weeks, but not all of them are so interesting to read about. So, one of the most fun task I’ve undertaken was to create and draw the large enemy fish that is chasing the player for the duration of the game play. For two sprints I – among other things – made a concept illustration, changed and refined that design, and tuned the colours.
In the planning stage, I made some quick […]

/ Comments Off on Game Design Week 7 – The Making of a Large Monster
Program: Graphics

Game Design Week 7 – The Making of a Large Monster

I’ve been working on several things during these past weeks, but not all of them are so interesting to read about. So, one of the most fun task I’ve undertaken was to create and draw the large enemy fish that is chasing the player for the duration of the game play. For two sprints I – among other things – made a concept illustration, changed and refined that design, and tuned the colours.
In the planning stage, I made some quick […]

/ Comments Off on Game Design Week 7 – The Making of a Large Monster
Program: Graphics

Enemy Movement Design

In this post I would like to talk about the movement design of our bird enemy.
The bird enemy is the first and the weakest that a player counters. It flies in a covey and moves slow compared to the other enemies. It shoots projectiles when afar, and does an electric attack when closeby. The enemy has different spawn points at the right side of the screen, flying towards the player avatar on the left. It uses all the game field […]

/ Comments Off on Enemy Movement Design
Program: Graphics

Enemy Movement Design

In this post I would like to talk about the movement design of our bird enemy.
The bird enemy is the first and the weakest that a player counters. It flies in a covey and moves slow compared to the other enemies. It shoots projectiles when afar, and does an electric attack when closeby. The enemy has different spawn points at the right side of the screen, flying towards the player avatar on the left. It uses all the game field […]

/ Comments Off on Enemy Movement Design
Program: Graphics

The importance of playtesting

Testing game play in the Unity editor

Recently I realized how important it is to play test your game. I always thought of play testing as a thing a developer has to do every once in a while, but did not take play testing and all of its facets too serious. However, a play testing session that we had at university on Monday proved me wrong.
I didn’t expect  a lot from the play testing. We prepared a […]

/ Comments Off on The importance of playtesting
Program: Programming

The importance of playtesting

Testing game play in the Unity editor

Recently I realized how important it is to play test your game. I always thought of play testing as a thing a developer has to do every once in a while, but did not take play testing and all of its facets too serious. However, a play testing session that we had at university on Monday proved me wrong.
I didn’t expect  a lot from the play testing. We prepared a […]

/ Comments Off on The importance of playtesting
Program: Programming

Week #2 – Alpha

Compared to my first week I implemented a ton more & learnt twice that.
Player Ship, Health & Aether Bar, and one of our two Enemies
Week #2 – My Activities and Progress
What did I do last Week? 
Last week I created the Player scene as well as the ability to shoot harpoons from the cannon located on the ship,
What have I done this week? 
This week I created two enemies, Player Function Teleport, Updated the Movement of of the Player Ship. Another thing […]

/ Comments Off on Week #2 – Alpha
Program: Programming

Week #2 – Alpha

Compared to my first week I implemented a ton more & learnt twice that.
Player Ship, Health & Aether Bar, and one of our two Enemies
Week #2 – My Activities and Progress
What did I do last Week? 
Last week I created the Player scene as well as the ability to shoot harpoons from the cannon located on the ship,
What have I done this week? 
This week I created two enemies, Player Function Teleport, Updated the Movement of of the Player Ship. Another thing […]

/ Comments Off on Week #2 – Alpha
Program: Programming

Presentation day for alpha

Today was a somewhat stressful and nervous day for we had our presentation for our alpha.
We have come pretty far with our game compared to some other teams and we are pretty happy about that. But since our programmer had a super busy schedule with all his work i wanted to pick a good day for him where we could meet and plan our presentation well. We ended up picking the day before the presentation to put together our power […]

/ Comments Off on Presentation day for alpha

Presentation day for alpha

Today was a somewhat stressful and nervous day for we had our presentation for our alpha.
We have come pretty far with our game compared to some other teams and we are pretty happy about that. But since our programmer had a super busy schedule with all his work i wanted to pick a good day for him where we could meet and plan our presentation well. We ended up picking the day before the presentation to put together our power […]

/ Comments Off on Presentation day for alpha

Blog #2 The Alpha presentation

In this blog post I’m going to cover my process of creating the alpha presentation of our current project – Umibōzu.
Before I opened PowerPoint to begin drafting the presentation, I decided to first go through the Scrum document, which I have mentioned in my previous blog entry. I did this to refresh my memory of what the group has done so far, and what is still ahead of us in the upcoming weeks.
After restoring my memory of the last few […]

/ Comments Off on Blog #2 The Alpha presentation

Blog #2 The Alpha presentation

In this blog post I’m going to cover my process of creating the alpha presentation of our current project – Umibōzu.
Before I opened PowerPoint to begin drafting the presentation, I decided to first go through the Scrum document, which I have mentioned in my previous blog entry. I did this to refresh my memory of what the group has done so far, and what is still ahead of us in the upcoming weeks.
After restoring my memory of the last few […]

/ Comments Off on Blog #2 The Alpha presentation