Author Archives: Hanna Aho Lind

About Hanna Aho Lind

2017 Graphics

POSTMORTEM… 5SD064 HANNA AHO LIND

YOU WON!

Postmortem. We have reached the very end of this journey. We all leave the last playtest, and the ever blowing wind carries a few snowflakes through the last rays of sunshine. The playtest has been tiring, yet it gave us much laughter and much confusion.
I`m Hanna Aho Lind, graphic-artist from team Troll. We made the game Depth. And our end result is a playable sidescroller shoot em up, with the general aesthetic of “last leg”. The game is to […]

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Program: Graphics

POSTMORTEM… 5SD064 HANNA AHO LIND

YOU WON!

Postmortem. We have reached the very end of this journey. We all leave the last playtest, and the ever blowing wind carries a few snowflakes through the last rays of sunshine. The playtest has been tiring, yet it gave us much laughter and much confusion.
I`m Hanna Aho Lind, graphic-artist from team Troll. We made the game Depth. And our end result is a playable sidescroller shoot em up, with the general aesthetic of “last leg”. The game is to […]

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Program: Graphics

The effects of playtesting – 5SD064 HANNA AHO LIND

Hello once again dear classmates.
Another week has passed and we all look forward to leaving this course behind. But if there is something especially fun to rememeber from this course it is the two playtesting sessions we have had.
During the playtests we got to play the others games, but also get valuable feedback from both teachers and other students.
After playing our game they were asked to fill out a survey, with prepared questions which we wanted answers of. But we […]

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Program: Graphics

The effects of playtesting – 5SD064 HANNA AHO LIND

Hello once again dear classmates.
Another week has passed and we all look forward to leaving this course behind. But if there is something especially fun to rememeber from this course it is the two playtesting sessions we have had.
During the playtests we got to play the others games, but also get valuable feedback from both teachers and other students.
After playing our game they were asked to fill out a survey, with prepared questions which we wanted answers of. But we […]

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Program: Graphics

YOU DIED- 5SD064 HANNA AHO LIND

This sprint I was tasked with making a “death” or “losing” sprite of our submarine, for when it has been hunted down by the giant fish. I decided to go for three different aproaches but with the same teqnicues. I choosed the same brushes and decided to go with a theme of red- to symbolise and communicate danger.
It boiled down to these three concepts, one where I black out all the colour of the submarine and replace the blue light, […]

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Program: Graphics

YOU DIED- 5SD064 HANNA AHO LIND

This sprint I was tasked with making a “death” or “losing” sprite of our submarine, for when it has been hunted down by the giant fish. I decided to go for three different aproaches but with the same teqnicues. I choosed the same brushes and decided to go with a theme of red- to symbolise and communicate danger.
It boiled down to these three concepts, one where I black out all the colour of the submarine and replace the blue light, […]

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Program: Graphics

My comments on others blogs; No.1-6.

Blog comment no.1:
I think you have made an excellent first blog-post about the art-design of an enemy-design and why it differs from the other flying and buzzing creatures which are supposed to be the player. I also think that your personal and reflective thoughts show well through this text and it feels like I get to know you as a person, understanding your likings and dislikings. In this text you clearly show the changes from the process when you apply […]

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Program: Graphics

My comments on others blogs; No.1-6.

Blog comment no.1:
I think you have made an excellent first blog-post about the art-design of an enemy-design and why it differs from the other flying and buzzing creatures which are supposed to be the player. I also think that your personal and reflective thoughts show well through this text and it feels like I get to know you as a person, understanding your likings and dislikings. In this text you clearly show the changes from the process when you apply […]

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Program: Graphics

THEN BOOM. SCRUM… 5SD064 Hanna Aho Lind

Hello again, fellow classmates and teachers. Like everyone else this week I´m writing about scrum and how it has affected my developement.
Scrum is a method we have almost been forced to adept in the production from the teachers of the course, hence why we in group Troll have worked closely with it. We have had several lectures about it, and even an individual lesson from our scrum-master Kim.
For me to be able to tell how scrum has affected me and […]

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Program: Graphics

THEN BOOM. SCRUM… 5SD064 Hanna Aho Lind

Hello again, fellow classmates and teachers. Like everyone else this week I´m writing about scrum and how it has affected my developement.
Scrum is a method we have almost been forced to adept in the production from the teachers of the course, hence why we in group Troll have worked closely with it. We have had several lectures about it, and even an individual lesson from our scrum-master Kim.
For me to be able to tell how scrum has affected me and […]

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Program: Graphics

5SD064 Hanna Aho Lind – The progress of making a underwater mine and it´s explosion!

Some weeks ago I was tasked with making an object to interact with, which we decided would be an exploding underwater mine.
Since our game neither have a comic style or a realistic style I had to rely on our brushes in photoshop to help me find the middle ground when designing the mine. Me and the Lead artist had decided on a style which we thought that we both could acchieve, and also set some brushes and file sizes to […]

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Program: Graphics

5SD064 Hanna Aho Lind – The progress of making a underwater mine and it´s explosion!

Some weeks ago I was tasked with making an object to interact with, which we decided would be an exploding underwater mine.
Since our game neither have a comic style or a realistic style I had to rely on our brushes in photoshop to help me find the middle ground when designing the mine. Me and the Lead artist had decided on a style which we thought that we both could acchieve, and also set some brushes and file sizes to […]

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Program: Graphics

5SD064 Hanna Aho Lind- Sprite sheet of vampire squid

What have I made this day for our game Depth? The answer is; a sprite sheet for one of our enemies, more specifically the vampire squid. This sprite sheet will when implemented in Unity become an animation showing the moving pattern of the squid.
How did I do this, one might wonder? The solution is near: I started the day by drawing different sketches of octopuses and squids, trying out their lines of action and conceptualizing their final design in game. After some […]

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Program: Graphics

5SD064 Hanna Aho Lind- Sprite sheet of vampire squid

What have I made this day for our game Depth? The answer is; a sprite sheet for one of our enemies, more specifically the vampire squid. This sprite sheet will when implemented in Unity become an animation showing the moving pattern of the squid.
How did I do this, one might wonder? The solution is near: I started the day by drawing different sketches of octopuses and squids, trying out their lines of action and conceptualizing their final design in game. After some […]

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Program: Graphics