Author Archives: Alexander Peck

About Alexander Peck

2017 Programming

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Hi Emelie,
Great article, nicely structured 🙂 Hearing about your previous experience while working without scrum versus what it’s like now when implementing it was quite interesting. But what really brought the post together was the fact that you also made sure to give a brief description of the basic concept of scrum so that anyone whom might stumble past your blog would still be able to understand what it’s all about.

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Program: Programming

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Hi Emelie,
Great article, nicely structured 🙂 Hearing about your previous experience while working without scrum versus what it’s like now when implementing it was quite interesting. But what really brought the post together was the fact that you also made sure to give a brief description of the basic concept of scrum so that anyone whom might stumble past your blog would still be able to understand what it’s all about.

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Program: Programming

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Hi Edin,
I’m glad to hear that you’ve had such a great team and I really think you guys should be proud of what you produced. I had the opportunity to try it out, and quite enjoyed it 😀
When it comes to your post though I do have some gripes with it. First off I feel like it might have been nice if you included some type of description of what the project you are concluding actually is.

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Program: Programming

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Hi Edin,
I’m glad to hear that you’ve had such a great team and I really think you guys should be proud of what you produced. I had the opportunity to try it out, and quite enjoyed it 😀
When it comes to your post though I do have some gripes with it. First off I feel like it might have been nice if you included some type of description of what the project you are concluding actually is.

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Program: Programming

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Hey Jad,
First off, nice post 🙂 It’s always fun to see how people solve different problems they face while making their games. I can’t help but pretty much agree with noirjesus, the post was well written and informative. However, when it comes to the clearness I did have one thing that I couldn’t really wrap my head around. In the section where you talk about using the Vector3 values for determining the spawn positions you mention that the Y value […]

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Program: Programming

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Hey Jad,
First off, nice post 🙂 It’s always fun to see how people solve different problems they face while making their games. I can’t help but pretty much agree with noirjesus, the post was well written and informative. However, when it comes to the clearness I did have one thing that I couldn’t really wrap my head around. In the section where you talk about using the Vector3 values for determining the spawn positions you mention that the Y value […]

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Program: Programming

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Hey Jan,
I couldn’t agree more with what you are saying here. We’ve definitely had similar problems in our group. I was even finishing up our build during the start of a playtest at one point (not something I would recommend 😛 ). So what you bring up is absolutely something I think a lot of people just starting off with game design could learn a bunch from.
The only part I can really critique with your post is perhaps your use […]

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Program: Programming

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Hey Jan,
I couldn’t agree more with what you are saying here. We’ve definitely had similar problems in our group. I was even finishing up our build during the start of a playtest at one point (not something I would recommend 😛 ). So what you bring up is absolutely something I think a lot of people just starting off with game design could learn a bunch from.
The only part I can really critique with your post is perhaps your use […]

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Program: Programming

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Heya Fredrik,
Well done on the post 😉 I really liked the use of gifs to easily give an overview of the features you’re talking about. Otherwise I think it would have been hard to visualize the avoidance behavior (or should I say beehavior :P). The game is also looking great btw, I really like the fluidity in the bees’ movement. But when it comes to the movement I do have one question.

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Program: Programming

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Heya Fredrik,
Well done on the post 😉 I really liked the use of gifs to easily give an overview of the features you’re talking about. Otherwise I think it would have been hard to visualize the avoidance behavior (or should I say beehavior :P). The game is also looking great btw, I really like the fluidity in the bees’ movement. But when it comes to the movement I do have one question.

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Program: Programming

Project wrap up – YMKTB

Well, it’s been a long road. But here we are, the end of the line. My first game project with a group has now wrapped up as we had our final playtest yesterday. It’s been a crazy ride, but we made it (I had my doubts at certain points :P). I think it’s always a good idea to take some time to reflect when one has completed a big project like this one.

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Program: Programming

Project wrap up – YMKTB

Well, it’s been a long road. But here we are, the end of the line. My first game project with a group has now wrapped up as we had our final playtest yesterday. It’s been a crazy ride, but we made it (I had my doubts at certain points :P). I think it’s always a good idea to take some time to reflect when one has completed a big project like this one.

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Program: Programming

The importance of playtesting

Saying that playtesting is important for game development might seem like quite the obvious remark. And yeah, it kinda is. But the reasons it’s important isn’t always apparent to everyone. So I thought I’d talk a bit about what I’ve noticed while doing playtesting for my team’s current game.
Now this is only an assumption. But I’m pretty sure that when most people with a limited knowledge of playtesting hear the word playtesting they think of it as something developers do […]

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Program: Programming

The importance of playtesting

Saying that playtesting is important for game development might seem like quite the obvious remark. And yeah, it kinda is. But the reasons it’s important isn’t always apparent to everyone. So I thought I’d talk a bit about what I’ve noticed while doing playtesting for my team’s current game.
Now this is only an assumption. But I’m pretty sure that when most people with a limited knowledge of playtesting hear the word playtesting they think of it as something developers do […]

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Program: Programming

GITting gud: The setup

Welcome to the second, and probably final, installment of my GITing Gud series. It’s a series where I try to give some insights on how to get up and running with Git for game development. A lot of this knowledge can be used for other things as well of course, but I will mainly focus on getting you up and running with Git and Unity.
As some of you might know I’m currently working on a game by the name of […]

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Program: Programming

GITting gud: The setup

Welcome to the second, and probably final, installment of my GITing Gud series. It’s a series where I try to give some insights on how to get up and running with Git for game development. A lot of this knowledge can be used for other things as well of course, but I will mainly focus on getting you up and running with Git and Unity.
As some of you might know I’m currently working on a game by the name of […]

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Program: Programming

Scrumdiddlyumptious

As some of you may know, I’m currently in the process of working on one of my first proper games as a group. This has so far been quite the learning experience. As this is part of this project we tasked with implementing the scrum framework into our daily routine.
The Nitty-gritty So what is scrum? Well, I can start by saying that it’s not some phrase that a certain incessantly positive, fictive, neighbor has come up with.

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Program: Programming

Scrumdiddlyumptious

As some of you may know, I’m currently in the process of working on one of my first proper games as a group. This has so far been quite the learning experience. As this is part of this project we tasked with implementing the scrum framework into our daily routine.
The Nitty-gritty So what is scrum? Well, I can start by saying that it’s not some phrase that a certain incessantly positive, fictive, neighbor has come up with.

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Program: Programming

You may kiss the bride

This game was created by Team Hastur for the Shoot ‘em’ Up course at Uppsala University (2018).
Side note: There’s currently an issue with the opening cutscene not loading in the WebGL build. Because of this the game will just be black for a while after pressing start. I plan on fixing this as soon as I have the time. I will also be providing a download link as soon as I have decided on a hosting option.

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Program: Programming

You may kiss the bride

This game was created by Team Hastur for the Shoot ‘em’ Up course at Uppsala University (2018).
Side note: There’s currently an issue with the opening cutscene not loading in the WebGL build. Because of this the game will just be black for a while after pressing start. I plan on fixing this as soon as I have the time. I will also be providing a download link as soon as I have decided on a hosting option.

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Program: Programming

GITting gud: The basics

Sigmund Freud once said “Dogs love their friends and bite their enemies, quite unlike people, who are incapable of pure love and always have to mix love and hate.”
Now, I’m no expert in psychiatry. Nor do I claim to be. But when it comes to my relationship with version control I would definitely say that this is true. However, after having worked with it quite a bit I would say that the benefits outweigh the risks.

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Program: Programming

GITting gud: The basics

Sigmund Freud once said “Dogs love their friends and bite their enemies, quite unlike people, who are incapable of pure love and always have to mix love and hate.”
Now, I’m no expert in psychiatry. Nor do I claim to be. But when it comes to my relationship with version control I would definitely say that this is true. However, after having worked with it quite a bit I would say that the benefits outweigh the risks.

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Program: Programming

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Hey Rasa,
Nice work on the article 😀 This seems like a great way to add some spice to the movement pattern of your enemies. I did have some questions though. First off, you mentioned that the enemies take the player’s position into account when following the pattern. How does this work with player movement? Do they recalculate the path continuously or is it set on spawn? And if they do recalculate, I’d love an insight into what happens if the […]

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Program: Programming

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Hey Rasa,
Nice work on the article 😀 This seems like a great way to add some spice to the movement pattern of your enemies. I did have some questions though. First off, you mentioned that the enemies take the player’s position into account when following the pattern. How does this work with player movement? Do they recalculate the path continuously or is it set on spawn? And if they do recalculate, I’d love an insight into what happens if the […]

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Program: Programming