Daily Archives: February 7, 2018

Blog #1 Animating the bride

Feature – Bride

In our game “You May Kiss the Bride”, one of our core features is having the bride chase you from below, being a main factor in what causes the player to feel stressed and under constant pressure. The work in this blog will address the animation of the movement of the bride. I tried to make sure that she looked like something you want to run away from. A clear visualization of her trying to reach out for […]

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Program: Graphics

Blog #1 Animating the bride

Feature – Bride

In our game “You May Kiss the Bride”, one of our core features is having the bride chase you from below, being a main factor in what causes the player to feel stressed and under constant pressure. The work in this blog will address the animation of the movement of the bride. I tried to make sure that she looked like something you want to run away from. A clear visualization of her trying to reach out for […]

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Program: Graphics

Spawning Errors

Hello there!
My name is Fredrik Henriksen Lövlie and I am studying Programming and Game Design at Uppsala University, Campus Gotland. During our current course (Game Design 2: Game Development) we are required to write weekly blog posts about our design process and the progress of our 2D Shooter project. The game we decided to make is called Beelonging and is designed to evoke the feeling of belonging to a group.
This week I worked on changing the way our enemy spawner worked, […]

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Program: Programming

Spawning Errors

Hello there!
My name is Fredrik Henriksen Lövlie and I am studying Programming and Game Design at Uppsala University, Campus Gotland. During our current course (Game Design 2: Game Development) we are required to write weekly blog posts about our design process and the progress of our 2D Shooter project. The game we decided to make is called Beelonging and is designed to evoke the feeling of belonging to a group.
This week I worked on changing the way our enemy spawner worked, […]

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Program: Programming

Programming a centered bee swarm

Finished version of the centered bee swarm following the player

The bee swarm in “Game of Beelonging” is one of the main parts of the game concept. Whilst playing the game, there is a bee swarm constantly chasing the player, helping you out when enemies come to close and assigning a new player on death of the main bee. The swarm is supposed to always be vertically centered in a compact swarm, even if one of the […]

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Program: Programming

Programming a centered bee swarm

Finished version of the centered bee swarm following the player

The bee swarm in “Game of Beelonging” is one of the main parts of the game concept. Whilst playing the game, there is a bee swarm constantly chasing the player, helping you out when enemies come to close and assigning a new player on death of the main bee. The swarm is supposed to always be vertically centered in a compact swarm, even if one of the […]

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Program: Programming

Player movement in Umibozu

Context
As part of this course, my group  has to develop a 2d shoot them up derived from a concept document made another group of students.  Our game  is a top down shooter where you drive a boat in a mist shrouded sea in search of a mythical monster from Japanese folklore(named Umibozu) armed only with a light to pierce the fog and a harpoon. The stated aesthetics of the concept is to create an atmosphere of mystery and constant (moderate) […]

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Program: Programming

Player movement in Umibozu

Context
As part of this course, my group  has to develop a 2d shoot them up derived from a concept document made another group of students.  Our game  is a top down shooter where you drive a boat in a mist shrouded sea in search of a mythical monster from Japanese folklore(named Umibozu) armed only with a light to pierce the fog and a harpoon. The stated aesthetics of the concept is to create an atmosphere of mystery and constant (moderate) […]

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Program: Programming

It Goes round and round…

htpps://ucsf.edu/
For our first video game, me and my team decided to work on a video game concept called “Behemoth” which is a side-scrolling Shoot-em up game featuring a large robot that the player cannot move physically and can only control the weapons of, which they use to attack upcoming enemies.
While this seems like a simple enough first video games, for a first-time programmer, such as myself, it might be one of the hardest things that I have ever encountered, […]

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Program: Programming

It Goes round and round…

htpps://ucsf.edu/
For our first video game, me and my team decided to work on a video game concept called “Behemoth” which is a side-scrolling Shoot-em up game featuring a large robot that the player cannot move physically and can only control the weapons of, which they use to attack upcoming enemies.
While this seems like a simple enough first video games, for a first-time programmer, such as myself, it might be one of the hardest things that I have ever encountered, […]

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Program: Programming

Working on Enemy type: Shooter

This week I worked on creating one of the enemy types we have in our game which is a shooter enemy. Some of the aesthetic goal successes for our game are feeling massive and mechanical while also not feeling invincible, so these enemies had to be agile, while also being easy to kill if it is hit.
 

The shooter spawns from the right side of the screen, then moves to a certain point on the screen towards the player, stops, shoots […]

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Program: Programming

Working on Enemy type: Shooter

This week I worked on creating one of the enemy types we have in our game which is a shooter enemy. Some of the aesthetic goal successes for our game are feeling massive and mechanical while also not feeling invincible, so these enemies had to be agile, while also being easy to kill if it is hit.
 

The shooter spawns from the right side of the screen, then moves to a certain point on the screen towards the player, stops, shoots […]

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Program: Programming

Nether bird

Today I would like to talk about the design aspect of our first enemy in the game we are working on. My group is working on Aetherial, which the player takes the role of a sky ship and confronts several different enemies in an aetheric environment.
The first enemy a player confronts in our game is a bird (it doesn’t have a name yet), which is supposed to be the weakest enemy that flies around in covey. It can perform ranged […]

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Program: Graphics

Nether bird

Today I would like to talk about the design aspect of our first enemy in the game we are working on. My group is working on Aetherial, which the player takes the role of a sky ship and confronts several different enemies in an aetheric environment.
The first enemy a player confronts in our game is a bird (it doesn’t have a name yet), which is supposed to be the weakest enemy that flies around in covey. It can perform ranged […]

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Program: Graphics

Blondiner som inspirerar

I helgen bestämde jag mig för att blondera mitt hår efter en lång tid med mörkare nyanser. Det var många år sedan jag var så här ljus och det känns underbart. När jag var riktigt liten hade jag nästan vitt hår och varje gång jag kollar tillbaka på bilder så får jag en längtan efter det. Jag vet inte varför mitt naturliga hår har blivit mörkare med åren men så är livet.
Det är vissa personer som inspirerade mig extra mycket […]

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Program: Programming

Blondiner som inspirerar

I helgen bestämde jag mig för att blondera mitt hår efter en lång tid med mörkare nyanser. Det var många år sedan jag var så här ljus och det känns underbart. När jag var riktigt liten hade jag nästan vitt hår och varje gång jag kollar tillbaka på bilder så får jag en längtan efter det. Jag vet inte varför mitt naturliga hår har blivit mörkare med åren men så är livet.
Det är vissa personer som inspirerade mig extra mycket […]

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Program: Programming

#1 Product Backlog

Welcome to my blog and its first post!
A short introduction of myself: I am studying game design with a minor in project managment. Currently I am the manager and producer of team Cockatrice and this spring term we are creating a digital game together. In this project we are learning and using the scrum framework which will  be the main subject in my blog posts. In this blog I am going to explain how our team have been using the […]

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#1 Product Backlog

Welcome to my blog and its first post!
A short introduction of myself: I am studying game design with a minor in project managment. Currently I am the manager and producer of team Cockatrice and this spring term we are creating a digital game together. In this project we are learning and using the scrum framework which will  be the main subject in my blog posts. In this blog I am going to explain how our team have been using the […]

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Enemy design – Fish

The design for the enemy fish was made mainly by focusing on keeping the aesthetic of old japaneese mythological creatures in mind – and how these where portrayed in paintings from feudal Japan. This was something i focused on implementing mainly in the face of the creature, that has a lot of similarities to these. Furthermore, the design had to look like an emeny, and like it could deal a moderate amount of damage and move fairly fast. This was […]

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Program: Graphics

Enemy design – Fish

The design for the enemy fish was made mainly by focusing on keeping the aesthetic of old japaneese mythological creatures in mind – and how these where portrayed in paintings from feudal Japan. This was something i focused on implementing mainly in the face of the creature, that has a lot of similarities to these. Furthermore, the design had to look like an emeny, and like it could deal a moderate amount of damage and move fairly fast. This was […]

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Program: Graphics

Dev Blog 1, Custom Shader

This is the first blog-post of 6 that is going to serve as examination for my course, in which we (me and a group of 5 other students) are turning a design document into a Unity game.
 
As soon as we picked Umibizo as the game we would make, the system of hiding and revealing objects stood out to me as the central mechanic that made the game unique. In this post I will write a little about both the design […]

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Program: Programming

Dev Blog 1, Custom Shader

This is the first blog-post of 6 that is going to serve as examination for my course, in which we (me and a group of 5 other students) are turning a design document into a Unity game.
 
As soon as we picked Umibizo as the game we would make, the system of hiding and revealing objects stood out to me as the central mechanic that made the game unique. In this post I will write a little about both the design […]

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Program: Programming

The Journey Begins

Thanks for joining me!

Good company in a journey makes the way seem shorter. — Izaak Walton

 

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Program: Graphics

The Journey Begins

Thanks for joining me!

Good company in a journey makes the way seem shorter. — Izaak Walton

 

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Program: Graphics