Monthly Archives: February 2018

To Scrum or not to Scrum – Blog post 3: 20180222

Our way into Scrum
In my group (as in other groups as well I believe) it became obvious, that only the ones with design as a minor had knowledge about the Scrum framework when this course started. Not that we were experts in any way, but we had at least read about it in the previous course. The project managers started to learn about it now in their minor, but since both courses started at the same time, at least my […]

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Program: Game Design

To Scrum or not to Scrum – Blog post 3: 20180222

Our way into Scrum
In my group (as in other groups as well I believe) it became obvious, that only the ones with design as a minor had knowledge about the Scrum framework when this course started. Not that we were experts in any way, but we had at least read about it in the previous course. The project managers started to learn about it now in their minor, but since both courses started at the same time, at least my […]

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Program: Game Design

Task prioritization with MoSCoW

Prioritizing tasks started to be key activity during our sprint planning meetings. As soon as the student group were approaching to release the alpha, different methods were tried to find optimal way how to prioritize tasks in a sprint. When we adopted Scrum in the student project, we were still continuing in a method we used before, that could be close to Eisenhower box method, which is a relatively simple technique using urgent/important principle, which helped us to think about […]

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Task prioritization with MoSCoW

Prioritizing tasks started to be key activity during our sprint planning meetings. As soon as the student group were approaching to release the alpha, different methods were tried to find optimal way how to prioritize tasks in a sprint. When we adopted Scrum in the student project, we were still continuing in a method we used before, that could be close to Eisenhower box method, which is a relatively simple technique using urgent/important principle, which helped us to think about […]

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Scrumdiddlyumptious

As some of you may know, I’m currently in the process of working on one of my first proper games as a group. This has so far been quite the learning experience. As this is part of this project we tasked with implementing the scrum framework into our daily routine.
The Nitty-gritty So what is scrum? Well, I can start by saying that it’s not some phrase that a certain incessantly positive, fictive, neighbor has come up with.

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Program: Programming

Scrumdiddlyumptious

As some of you may know, I’m currently in the process of working on one of my first proper games as a group. This has so far been quite the learning experience. As this is part of this project we tasked with implementing the scrum framework into our daily routine.
The Nitty-gritty So what is scrum? Well, I can start by saying that it’s not some phrase that a certain incessantly positive, fictive, neighbor has come up with.

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Program: Programming

Sprint 5 – Scrum

All teams have been working within the scrum framework. It has been quite simple to implement thanks to Marcus’s template.
During our kick off meeting all of us worked on adding assets to the product backlog in the most organized way possible. We split the different assets into categories such as UI, Player character, Power ups and other pick ups, non interactive assets such as the background and decoration, Menu…etc. We then split them within our different minors : coding, art, […]

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Program: Graphics

Sprint 5 – Scrum

All teams have been working within the scrum framework. It has been quite simple to implement thanks to Marcus’s template.
During our kick off meeting all of us worked on adding assets to the product backlog in the most organized way possible. We split the different assets into categories such as UI, Player character, Power ups and other pick ups, non interactive assets such as the background and decoration, Menu…etc. We then split them within our different minors : coding, art, […]

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Program: Graphics

Design Blog – 3

Scrum
Introduction
I feel the development of our game has been mostly positive for our group. Every time we make a sprint, we get together and discuss what we will be working on for the upcoming week. If there’s some downside with planning our sprints it’s just too short. A week goes by so fast and the tasks we work on would sometimes need more adjustments and iterations. The same task can be worked on the next sprint and in some cases […]

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Program: Game Design

Design Blog – 3

Scrum
Introduction
I feel the development of our game has been mostly positive for our group. Every time we make a sprint, we get together and discuss what we will be working on for the upcoming week. If there’s some downside with planning our sprints it’s just too short. A week goes by so fast and the tasks we work on would sometimes need more adjustments and iterations. The same task can be worked on the next sprint and in some cases […]

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Program: Game Design

Sprint 5 – Scrum

So we have been working with scrum in our group (obviously), and it has been working out very well for us. For most in the group, it is the first time working with Scrum, however, me personally have been working with game design and Scrum before so I felt quite comfortable with Scrum and I felt like I had a good idea of what it was all about and how it worked.
Since I did game design and graphics before, I […]

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Program: Game Design

Sprint 5 – Scrum

So we have been working with scrum in our group (obviously), and it has been working out very well for us. For most in the group, it is the first time working with Scrum, however, me personally have been working with game design and Scrum before so I felt quite comfortable with Scrum and I felt like I had a good idea of what it was all about and how it worked.
Since I did game design and graphics before, I […]

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Program: Game Design

Get Up, Stand Up

Previously on Let’s Make Some of Them Video Games
Presentation, Good.
Comfortably Scrum
Ah, yes. Scrum. My good friend. My agile friend. I do not know what to say about you. Exercising is not really my thing. So sprinting, or even just standing up, is generally not something I enjoy. I have never watched rugby. Anyway, I do appreciate a flexible and iterative work structure. Behind the corporate jargon and ironic formal structuring for being less structured and formal is a good framework for […]

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Get Up, Stand Up

Previously on Let’s Make Some of Them Video Games
Presentation, Good.
Comfortably Scrum
Ah, yes. Scrum. My good friend. My agile friend. I do not know what to say about you. Exercising is not really my thing. So sprinting, or even just standing up, is generally not something I enjoy. I have never watched rugby. Anyway, I do appreciate a flexible and iterative work structure. Behind the corporate jargon and ironic formal structuring for being less structured and formal is a good framework for […]

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Entry 3: Sum of Scrum

Hello, and welcome to another week of blog posts! Today I have for you, dear reader—you guessed it—a blog post about Agile SCRUM work method. My name is Jesper Karbing, and I´ll be your post today.

I have some mixed feelings about Scrum thus far. It has been a big help with structuring and keeping track of your weekly work load and plan. My main concerns with Scrum are twofold:

Having it in Microsoft Excel. It just gets confusing sometimes when you […]

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Program: Graphics

Entry 3: Sum of Scrum

Hello, and welcome to another week of blog posts! Today I have for you, dear reader—you guessed it—a blog post about Agile SCRUM work method. My name is Jesper Karbing, and I´ll be your post today.

I have some mixed feelings about Scrum thus far. It has been a big help with structuring and keeping track of your weekly work load and plan. My main concerns with Scrum are twofold:

Having it in Microsoft Excel. It just gets confusing sometimes when you […]

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Program: Graphics

Game Design 2: Blogpost #3, Scrum

For this blog post I will be writing about Scrum and how it has affected Group Sirens work on the Behemoth game in Game Design 2.  Group Siren is of course the group that I, Jonathan Berggren was in during this course.
Scrum is an Agile framework for iterative development, in particular it is aimed mainly at software development. It starts with the creation of a product backlog, the products in our case were features for our game like the player […]

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Program: Programming

Game Design 2: Blogpost #3, Scrum

For this blog post I will be writing about Scrum and how it has affected Group Sirens work on the Behemoth game in Game Design 2.  Group Siren is of course the group that I, Jonathan Berggren was in during this course.
Scrum is an Agile framework for iterative development, in particular it is aimed mainly at software development. It starts with the creation of a product backlog, the products in our case were features for our game like the player […]

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Program: Programming

Scrum

Hello everyone!
In this blog post I will talk to you about mine and our group experience with the scrum and how it has affected our development.
Our team had a bit of a rocky start with the scrum work plan the first week, before we learned how to use it. Our Project Manager did an excellent job at explaining everything once we started getting the hang of it. And after the first  week everything was running smoothly.
Our Manager was in charge […]

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Program: Game Design

Scrum

Hello everyone!
In this blog post I will talk to you about mine and our group experience with the scrum and how it has affected our development.
Our team had a bit of a rocky start with the scrum work plan the first week, before we learned how to use it. Our Project Manager did an excellent job at explaining everything once we started getting the hang of it. And after the first  week everything was running smoothly.
Our Manager was in charge […]

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Program: Game Design

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Program: Graphics

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Program: Graphics

Regional collaboration for serious games

Universen (“The Universe”) is a magazine for Uppsala University employees. Issued six times a year, ~7100 copies are sent to the homes of all employees and other interested parties. In the first issue of 2018 our colleague Lina Sors Emilsson is interviewed about her course Product Development for Games, 15 credits (5SD952).
Lina Sors Emilsson at the Gotland Game Conference 2017.
The interview is unfortunately entirely in Swedish, but she’s talking about how we use this […]

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Regional collaboration for serious games

Universen (“The Universe”) is a magazine for Uppsala University employees. Issued six times a year, ~7100 copies are sent to the homes of all employees and other interested parties. In the first issue of 2018 our colleague Lina Sors Emilsson is interviewed about her course Product Development for Games, 15 credits (5SD952).
Lina Sors Emilsson at the Gotland Game Conference 2017.
The interview is unfortunately entirely in Swedish, but she’s talking about how we use this […]

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