Monthly Archives: May 2017
A Rat Betwixt
A rat Betwixt is an isometric, turn-based tactical game about the exploration of a bunker in future medieval Sweden. During that exploration, multiple players will be asked to complete objectives that can run counter to the survival or efforts of the rest of the group. Players control their avatars via tablet or phone screens, where their objectives and moves are hidden from other players.
The game uses Unity as its main engine, with music provided by Elias software. […]
A Rat Betwixt
A rat Betwixt is an isometric, turn-based tactical game about the exploration of a bunker in future medieval Sweden. During that exploration, multiple players will be asked to complete objectives that can run counter to the survival or efforts of the rest of the group. Players control their avatars via tablet or phone screens, where their objectives and moves are hidden from other players.
The game uses Unity as its main engine, with music provided by Elias software. […]
Amenti
Amenti is a first person dark, puzzle game, placed deep inside an Egyptian pyramid in the late 1800’s. You play as Sofia Thompson, a young archeologist that’s trapped in the pyramid, her left hand has been cursed and turned into “the hand of death”. Now she must venture down through the pyramid to reach the death realm and find the cure. During your adventure, you will face several puzzles that you must solve in order to continue your journey. Now […]
Amenti
Amenti is a first person dark, puzzle game, placed deep inside an Egyptian pyramid in the late 1800’s. You play as Sofia Thompson, a young archeologist that’s trapped in the pyramid, her left hand has been cursed and turned into “the hand of death”. Now she must venture down through the pyramid to reach the death realm and find the cure. During your adventure, you will face several puzzles that you must solve in order to continue your journey. Now […]
Hyperduct
Hyperduct is a two player party game in a tunnel shaped tent. Step into a large tunnel and be immersed as the walls and ceiling become your playfield.
Use your hands to knock back balls and utilize the field to your advantage by raising defensive walls and activate cannons to blast your opponent away! Hit objectives and the opponents goal to push your color over the playfield, the first player to fully cover the field wins!
Fast paced and focused around […]
Hyperduct
Hyperduct is a two player party game in a tunnel shaped tent. Step into a large tunnel and be immersed as the walls and ceiling become your playfield.
Use your hands to knock back balls and utilize the field to your advantage by raising defensive walls and activate cannons to blast your opponent away! Hit objectives and the opponents goal to push your color over the playfield, the first player to fully cover the field wins!
Fast paced and focused around […]
Drink or Die
In Drink or Die, you play as a mosquito competing against another mosquito. Your victim is a sleeping human in their bedroom, and your goal is to gather the most amount of blood as possible. You have to be careful though, because the human will notice you biting them. You have to be careful and decide how you should go about with your attack.Drink or Die is made with Unity and runs on a PC connected to a TV. In Drink or Die, you play as a mosquito competing against another mosquito. Your victim is a sleeping human in their bedroom, and your goal is to gather the most amount of blood as possible. You have to be careful though, because the human will notice you biting them. You have to be careful and decide how you should go about with your attack.Drink or Die is made with Unity and runs on a PC connected to a TV.
Drink or Die
RIM RAM RUM
Rim Ram Rum is a two player arena game, where you as the player, a pirate, needs to gather rum from space islands, but other pirates are also trying to get the rum. So defeat the opponent by ramming your opponent or destroying their ship by firing cannon balls. Dash around the map, gather rum and raise the crew moral! Lead Design – Philip Hagberg Enea
Team:
Lead Art – Alexander Linde
Lead Code – Antonio Ackalin
Lead Sound – Kaarle Nurmi
Producer […]
RIM RAM RUM
Rim Ram Rum is a two player arena game, where you as the player, a pirate, needs to gather rum from space islands, but other pirates are also trying to get the rum. So defeat the opponent by ramming your opponent or destroying their ship by firing cannon balls. Dash around the map, gather rum and raise the crew moral! Lead Design – Philip Hagberg Enea
Team:
Lead Art – Alexander Linde
Lead Code – Antonio Ackalin
Lead Sound – Kaarle Nurmi
Producer […]
The Summoning 04
This is the part of the project that is not as creative and fun but necessary. Especially with the beta coming!
After being done with the trees I took upon me the task of fixing some problems with the 3D assets. After last week when we got help with the shaders in Unity and that the problem still occurred where the outlines of the objects did not work and now there were a solution to the problems, this needed to be […]
The Summoning 04
This is the part of the project that is not as creative and fun but necessary. Especially with the beta coming!
After being done with the trees I took upon me the task of fixing some problems with the 3D assets. After last week when we got help with the shaders in Unity and that the problem still occurred where the outlines of the objects did not work and now there were a solution to the problems, this needed to be […]
Sound of Life – Digging sequence
Hallo everyone!
I’m back and this time I will talk about the “digging” in our game. When you think that you have wound a survivor you will have to dig them up. It is just one thing, you are not actually digging and their is a simple explanation for why, we do not have the time. We only have eight weeks to make the game and we did not want to spend have of that on a digging mechanic. Instead all […]
Sound of Life – Digging sequence
Hallo everyone!
I’m back and this time I will talk about the “digging” in our game. When you think that you have wound a survivor you will have to dig them up. It is just one thing, you are not actually digging and their is a simple explanation for why, we do not have the time. We only have eight weeks to make the game and we did not want to spend have of that on a digging mechanic. Instead all […]
Educators: don’t forget to register for the Summit
The Higher Education Video Game Alliance is joining us on Gotland at the end of May!
There is still some room in the Game Educators Summit. Are you too pressed for time to attend the full Summit + GGC? We have a suggestion!
Why not attend just the last two days: Tue 30 – Wed 31. That will get you the final day of the GGC show floor, with awards and mingle (= get to know everyone), […]
Educators: don’t forget to register for the Summit
The Higher Education Video Game Alliance is joining us on Gotland at the end of May!
There is still some room in the Game Educators Summit. Are you too pressed for time to attend the full Summit + GGC? We have a suggestion!
Why not attend just the last two days: Tue 30 – Wed 31. That will get you the final day of the GGC show floor, with awards and mingle (= get to know everyone), […]
Pump the Frog
Inflate The Frog! Roll slip and squeeze your way around this 2d-puzzle-platformer as The Hungry Frog. Control your size and affect the environment at the same time to devour as many flies as possible!
Pump the Frog was awarded Best 1st Year Project, Almedalen Library Award, the Cha-ching award (most commercially viable) and the Pwnage Award at the Gotland Game Conference 2017. It went on to win Best Execution in Art at the Swedish Game Awards 2017, […]
Pump the Frog
Inflate The Frog! Roll slip and squeeze your way around this 2d-puzzle-platformer as The Hungry Frog. Control your size and affect the environment at the same time to devour as many flies as possible!
Pump the Frog was awarded Best 1st Year Project, Almedalen Library Award, the Cha-ching award (most commercially viable) and the Pwnage Award at the Gotland Game Conference 2017. It went on to win Best Execution in Art at the Swedish Game Awards 2017, […]
[5SD037] Behaviour Trees
So in this blog post I will write about my latest work. Lately I have mostly been working on artificial intelligence. For this project I chose BTs (Short for Behaviour Trees), because they are popular and I think it something every programmer should know. Whether you are a gameplay or artificial intelligence programmer. I first spent a lot of time researching and trying to find a good and cheap library/framework implementation of BTs by someone else. However I came to the conclusion it […]
[5SD037] Behaviour Trees
So in this blog post I will write about my latest work. Lately I have mostly been working on artificial intelligence. For this project I chose BTs (Short for Behaviour Trees), because they are popular and I think it something every programmer should know. Whether you are a gameplay or artificial intelligence programmer. I first spent a lot of time researching and trying to find a good and cheap library/framework implementation of BTs by someone else. However I came to the conclusion it […]
BGP – Day 31
A day of everything
I started this day with adding all the games animations that are when the character is standing still. Since all the movement animations where done, other than that I only have one animation left where the character pulls a lever. This includes animating the character with a prop. But before I got to work on that one and after I had added all the other animations I got feedback to fix one of the running animations since […]
BGP – Day 31
A day of everything
I started this day with adding all the games animations that are when the character is standing still. Since all the movement animations where done, other than that I only have one animation left where the character pulls a lever. This includes animating the character with a prop. But before I got to work on that one and after I had added all the other animations I got feedback to fix one of the running animations since […]
Big Game Projekt: post 3
Better late than never.
Now that all the problems in my previous post has been solved and everything is working the way it should, in before I just jinxed it, I have finally been able to do some actual animations without some error popping up. I have also gotten myself a gif program that allows me to record directly from my screen to ease things up and so that I can start showing my work properly. So without further ado, here […]
Big Game Projekt: post 3
Better late than never.
Now that all the problems in my previous post has been solved and everything is working the way it should, in before I just jinxed it, I have finally been able to do some actual animations without some error popping up. I have also gotten myself a gif program that allows me to record directly from my screen to ease things up and so that I can start showing my work properly. So without further ado, here […]