Author Archives: Anders Schultheiss

About Anders Schultheiss

2014  Graphics

Big Game Project: Post 6

This post will cover the work that was done the last two weeks of our project. Even though it will cover two weeks of work I get the feeling that it will be quite short since I don’t know what to say that has not already been said in my previous posts, but I’ll do my best.
Second to last week
Most of the time this week was spent in making the trailer for our game. What the designer wanted was a […]

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Program: Graphics

Big Game Project: Post 6

This post will cover the work that was done the last two weeks of our project. Even though it will cover two weeks of work I get the feeling that it will be quite short since I don’t know what to say that has not already been said in my previous posts, but I’ll do my best.
Second to last week
Most of the time this week was spent in making the trailer for our game. What the designer wanted was a […]

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Program: Graphics

Big Game Project: Post 5

This week was a lot more hectic in comparison to the previous one as I was given a new character to work on while having some other work on the side that needed to be done aswell.
Now, let me introduce our first enemy character. He is big! He is bad! He is… smelly? The Troll!

Don’t scratch your bum as I am giving you an introduction you big oaf… Ohh well, either way, sadly I can’t give you much of a backstory for this […]

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Program: Graphics

Big Game Project: Post 5

This week was a lot more hectic in comparison to the previous one as I was given a new character to work on while having some other work on the side that needed to be done aswell.
Now, let me introduce our first enemy character. He is big! He is bad! He is… smelly? The Troll!

Don’t scratch your bum as I am giving you an introduction you big oaf… Ohh well, either way, sadly I can’t give you much of a backstory for this […]

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Program: Graphics

Big Game Project: Post 4

Week 6 was not so productive on my end so this post will be somewhat short in comparison with the others. What I did this week was some modifications to the attack animations, but for the most part I was waiting for the others to finish the skinning of our second character. Skinning is the process where you set how much pull each bone has on the different parts of the mesh (the different parts of the character in this case).
 
 

Here […]

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Program: Graphics

Big Game Project: Post 4

Week 6 was not so productive on my end so this post will be somewhat short in comparison with the others. What I did this week was some modifications to the attack animations, but for the most part I was waiting for the others to finish the skinning of our second character. Skinning is the process where you set how much pull each bone has on the different parts of the mesh (the different parts of the character in this case).
 
 

Here […]

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Program: Graphics

Big Game Projekt: post 3

Better late than never.
Now that all the problems in my previous post has been solved and everything is working  the way it should, in before I just jinxed it, I have finally been able to do some actual animations without some error popping up. I have also gotten myself a gif program that allows me to record directly from my screen to ease things up and so that I can start showing my work properly. So without further ado, here […]

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Program: Graphics

Big Game Projekt: post 3

Better late than never.
Now that all the problems in my previous post has been solved and everything is working  the way it should, in before I just jinxed it, I have finally been able to do some actual animations without some error popping up. I have also gotten myself a gif program that allows me to record directly from my screen to ease things up and so that I can start showing my work properly. So without further ado, here […]

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Program: Graphics

Big Game Project: post 2, Problem solving

This should have been posted last week but was delayed due to the lack of content to post and procrastination. Eighter way, week four turned out to be mostly problem solving. I started out with trying to importing the mesh, rig, and animations into Unity as seperate files rather than bake it all into a single FBX file after hearing from a upperclasmen that it was better. Problem was that I could not get it to work even though I connected the […]

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Program: Graphics

Big Game Project: post 2, Problem solving

This should have been posted last week but was delayed due to the lack of content to post and procrastination. Eighter way, week four turned out to be mostly problem solving. I started out with trying to importing the mesh, rig, and animations into Unity as seperate files rather than bake it all into a single FBX file after hearing from a upperclasmen that it was better. Problem was that I could not get it to work even though I connected the […]

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Program: Graphics

Big Game Project: post 1

Time to bring this blog back to life now that me and six others are making a game that is to be presented at the upcoming Gotland Game Conference (GGC). The game is called “A Rat Betwixed” or just simply “Betwixed” as its full name was considered too long for a title. It takes place in the far future in a post apocalyptic Sweden where people has regressed to a socity that is similar to the medival age. It is a […]

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Program: Graphics

Big Game Project: post 1

Time to bring this blog back to life now that me and six others are making a game that is to be presented at the upcoming Gotland Game Conference (GGC). The game is called “A Rat Betwixed” or just simply “Betwixed” as its full name was considered too long for a title. It takes place in the far future in a post apocalyptic Sweden where people has regressed to a socity that is similar to the medival age. It is a […]

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Program: Graphics

Magic Writer – Week 6, Final Production Week

The time is finally here, this will be the last production post I will be making on our groups game “Magic Writer”, because as of next week our game will be completely done. It has been 10 long weeks of production, it has been lots of fun and we all have learned a great deal out of it. But as with all things here in life, it must come to an end. So, without further ado, lets talk about how […]

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Program: Graphics

Magic Writer – Week 6, Final Production Week

The time is finally here, this will be the last production post I will be making on our groups game “Magic Writer”, because as of next week our game will be completely done. It has been 10 long weeks of production, it has been lots of fun and we all have learned a great deal out of it. But as with all things here in life, it must come to an end. So, without further ado, lets talk about how […]

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Program: Graphics

Shading

Ok, like I said in my last post, I have been working on some old assignments and I figured that I might as well show you more exactly what I have been working on. So, on with the show!

So for this assignment I had to shade a character that I had drawn for a previous assignment. And well, this is how turned out. In retro spec I can see a few flaws in the shading and in the character. […]

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Program: Graphics

Shading

Ok, like I said in my last post, I have been working on some old assignments and I figured that I might as well show you more exactly what I have been working on. So, on with the show!

So for this assignment I had to shade a character that I had drawn for a previous assignment. And well, this is how turned out. In retro spec I can see a few flaws in the shading and in the character. […]

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Program: Graphics

Magic Writer – Week 5

This week has been very hectic for me with loads of school work. You can say that last week was wake up call when a friend of mine mentioned that we only have few weeks left of this course, this made me realize that I don’t have much time left for some old lingering works that needs to be done as soon as possible. Due to my sudden change in priorities I have sadly not put that much time on […]

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Program: Graphics

Magic Writer – Week 5

This week has been very hectic for me with loads of school work. You can say that last week was wake up call when a friend of mine mentioned that we only have few weeks left of this course, this made me realize that I don’t have much time left for some old lingering works that needs to be done as soon as possible. Due to my sudden change in priorities I have sadly not put that much time on […]

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Program: Graphics

Magic Writer – Blogpost 3

Another week of production, another week of blogging.
It feels like I will not have that much to say today due to this week not being so productive, at least on my part. This is partly due to a small change that the group agreed on, and that was to change the sound that came when the player successfully casted a spell. We had earlier decided on a “poof” sound for when the thought bubble disappeared in a cloud of smoke, […]

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Program: Graphics

Magic Writer – Blogpost 3

Another week of production, another week of blogging.
It feels like I will not have that much to say today due to this week not being so productive, at least on my part. This is partly due to a small change that the group agreed on, and that was to change the sound that came when the player successfully casted a spell. We had earlier decided on a “poof” sound for when the thought bubble disappeared in a cloud of smoke, […]

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Program: Graphics

Magic Writer – Blogpost 2

So this week we implemented our power ups into our game, well, one of them at least, we got to start somewhere. So my assignment for this week was to draw the icons for these power ups. Yes I know that my primary role in the group is to be the Lead Sound, but that does not exclude me from all the other works that needs to be done. And even though we only implemented one power up in our […]

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Program: Graphics

Magic Writer – Blogpost 2

So this week we implemented our power ups into our game, well, one of them at least, we got to start somewhere. So my assignment for this week was to draw the icons for these power ups. Yes I know that my primary role in the group is to be the Lead Sound, but that does not exclude me from all the other works that needs to be done. And even though we only implemented one power up in our […]

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Program: Graphics

Magic Writer – Blogpost 1

This blog will be about a specific artifact that I have been working on for my groups game project, Magic Writer.
Magic Writer is a game where the player plays as an wizard who is on vacation on a nice sunny beach somewhere. Al of the sudden, the beach is under attack from invading sea monsters and it is up to the magician to defend the beach and his vacation from these monsters. But since the magician is on vacation, he […]

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Program: Graphics

Magic Writer – Blogpost 1

This blog will be about a specific artifact that I have been working on for my groups game project, Magic Writer.
Magic Writer is a game where the player plays as an wizard who is on vacation on a nice sunny beach somewhere. Al of the sudden, the beach is under attack from invading sea monsters and it is up to the magician to defend the beach and his vacation from these monsters. But since the magician is on vacation, he […]

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Program: Graphics