Author Archives: Anton Nordling

About Anton Nordling

2015 Graphics

ZBrush Mouth Modeling!

Woho! Zbrush has started!
Ok so, we are one week into the zbrush course and I think it’s time I share my work progress. Our first assignment is to model mouths, ears, noses and eye’s, 3-sets of each.
 
Mouth 1
Starting of in zbrush I was very confused to how to do my work. Luckily some tutorials helped me get started. I started by choosing 3 images of people with different types of mouths to use as reference images when modeling.
This was my […]

/ Comments Off on ZBrush Mouth Modeling!
Program: Graphics

ZBrush Mouth Modeling!

Woho! Zbrush has started!
Ok so, we are one week into the zbrush course and I think it’s time I share my work progress. Our first assignment is to model mouths, ears, noses and eye’s, 3-sets of each.
 
Mouth 1
Starting of in zbrush I was very confused to how to do my work. Luckily some tutorials helped me get started. I started by choosing 3 images of people with different types of mouths to use as reference images when modeling.
This was my […]

/ Comments Off on ZBrush Mouth Modeling!
Program: Graphics

Assets

Somnium – (Late) 2nd Update
Here’s another late update! (oopsie)
During the second week of production i created some asset for the game. Since Olivia is walking through her dreams, we wanted to fill the world with objects that are weird and out of place. As well as objects that represents Olivia as a character.
When creating the first batch of assets I would just look at an image of an object I found online and try to recreate that thing. This might […]

/ Comments Off on Assets
Program: Graphics

Assets

Somnium – (Late) 2nd Update
Here’s another late update! (oopsie)
During the second week of production i created some asset for the game. Since Olivia is walking through her dreams, we wanted to fill the world with objects that are weird and out of place. As well as objects that represents Olivia as a character.
When creating the first batch of assets I would just look at an image of an object I found online and try to recreate that thing. This might […]

/ Comments Off on Assets
Program: Graphics

Holy shit more blog updates!?

Somnium – (Late) 1st Update
So ok, I actually have no idea which production week we are currently in. But here comes my first update on what I’m currently working on for our game Somnium.
(Update)
This is what i worked on during the beginning of the project. Our main character Olivia needed some walking animations, and it was up to me as lead animator for this project to make them! Our plan at this point was to have two different versions of her walk, one where […]

/ Comments Off on Holy shit more blog updates!?
Program: Graphics

Holy shit more blog updates!?

Somnium – (Late) 1st Update
So ok, I actually have no idea which production week we are currently in. But here comes my first update on what I’m currently working on for our game Somnium.
(Update)
This is what i worked on during the beginning of the project. Our main character Olivia needed some walking animations, and it was up to me as lead animator for this project to make them! Our plan at this point was to have two different versions of her walk, one where […]

/ Comments Off on Holy shit more blog updates!?
Program: Graphics

So much death

Flight of the Giraffa – Final Update
The time has come, it’s the day before final and I’m tired as fuck. This week I finished the final art assets and animations for the game, making it almost one hundred percent complete. The only thing left now is code writing and bug fixing. There really is so much more stuff that I wish we had time to implement into the final version of the game, but I’m still happy with what we […]

/ Comments Off on So much death
Program: Graphics

So much death

Flight of the Giraffa – Final Update
The time has come, it’s the day before final and I’m tired as fuck. This week I finished the final art assets and animations for the game, making it almost one hundred percent complete. The only thing left now is code writing and bug fixing. There really is so much more stuff that I wish we had time to implement into the final version of the game, but I’m still happy with what we […]

/ Comments Off on So much death
Program: Graphics

The sneaky fire tail

Flight of the Giraffa – Update 5
Hello and welcome to yet another blog post. The beta-period is over and everyone is now working hard trying to get their games ready for the final play-test. So one of the things I’ve been working on is yet another animation for the game. More specifically it’s the tail of fire that the meteors in our game will be having. So the tail I’ve been working on is the final asset that the meteor […]

/ Comments Off on The sneaky fire tail
Program: Graphics

The sneaky fire tail

Flight of the Giraffa – Update 5
Hello and welcome to yet another blog post. The beta-period is over and everyone is now working hard trying to get their games ready for the final play-test. So one of the things I’ve been working on is yet another animation for the game. More specifically it’s the tail of fire that the meteors in our game will be having. So the tail I’ve been working on is the final asset that the meteor […]

/ Comments Off on The sneaky fire tail
Program: Graphics

Tiling the asteroid!

Flight of the Giraffa – Update 4
Hello!
This will be the fourth blog post about our space shooter project. If you want more information about previous updates, please check out some earlier blog posts!
This time I will talk about one of the obstacles I’ve been working on for the game, the asteroid. Since the gameplay in our game is pretty straightforward, we thought that the game would be more interesting if the player needed to navigate through the level in some […]

/ Comments Off on Tiling the asteroid!
Program: Graphics

Tiling the asteroid!

Flight of the Giraffa – Update 4
Hello!
This will be the fourth blog post about our space shooter project. If you want more information about previous updates, please check out some earlier blog posts!
This time I will talk about one of the obstacles I’ve been working on for the game, the asteroid. Since the gameplay in our game is pretty straightforward, we thought that the game would be more interesting if the player needed to navigate through the level in some […]

/ Comments Off on Tiling the asteroid!
Program: Graphics

Splosion in motion

Flight of the Giraffa – Update 3
So for my third post I’m going to talk about an animation I’ve created during this week. This animation didn’t actually take as much time as the one I wrote about in my first update, even thou it’s a little more complex. Probably because this time around I had gotten used to using the frame animation in Photoshop. The entire process for this artifact took me about 7 hours, which is about the time […]

/ Comments Off on Splosion in motion
Program: Graphics

Splosion in motion

Flight of the Giraffa – Update 3
So for my third post I’m going to talk about an animation I’ve created during this week. This animation didn’t actually take as much time as the one I wrote about in my first update, even thou it’s a little more complex. Probably because this time around I had gotten used to using the frame animation in Photoshop. The entire process for this artifact took me about 7 hours, which is about the time […]

/ Comments Off on Splosion in motion
Program: Graphics

Creating a seamless background

Flight of the Giraffa – Update 2
Yet another week has flown by, and even more assets have been implemented in to the game. This week I had to create a background for our game. We wanted the game to have a scrolling background so that the player will feel the movement when flying through space.
When creating the background for the game, there were a few things I had to keep in mind. Firstly, the game takes place in space. So […]

/ Comments Off on Creating a seamless background
Program: Graphics

Creating a seamless background

Flight of the Giraffa – Update 2
Yet another week has flown by, and even more assets have been implemented in to the game. This week I had to create a background for our game. We wanted the game to have a scrolling background so that the player will feel the movement when flying through space.
When creating the background for the game, there were a few things I had to keep in mind. Firstly, the game takes place in space. So […]

/ Comments Off on Creating a seamless background
Program: Graphics

Creating a seamless background

Flight of the Giraffa – Update 2
Yet another week has flown by, and even more assets have been implemented in to the game. This week I had to create a background for our game. We wanted the game to have a scrolling background so that the player will feel the movement when flying through space.
When creating the background for the game, there were a few things I had to keep in mind. Firstly, the game takes place in space. So […]

/ Comments Off on Creating a seamless background
Program: Graphics

Creating a seamless background

Flight of the Giraffa – Update 2
Yet another week has flown by, and even more assets have been implemented in to the game. This week I had to create a background for our game. We wanted the game to have a scrolling background so that the player will feel the movement when flying through space.
When creating the background for the game, there were a few things I had to keep in mind. Firstly, the game takes place in space. So […]

/ Comments Off on Creating a seamless background
Program: Graphics

Animating for our Space Shooter

Flight of the Giraffa – Update 1
We are now a couple of weeks into our space shooter projects. My team and I over took the concept document for this game from another team, and our task is now to simply create the game in all of its intended beauty.
In Flight of the Giraffa you play as Ginny, a heroic giraffe who’s been abducted by aliens together with her brother. After being subjected to all kinds of alien experiments, she gains the ability […]

/ Comments Off on Animating for our Space Shooter
Program: Graphics

Animating for our Space Shooter

Flight of the Giraffa – Update 1
We are now a couple of weeks into our space shooter projects. My team and I over took the concept document for this game from another team, and our task is now to simply create the game in all of its intended beauty.
In Flight of the Giraffa you play as Ginny, a heroic giraffe who’s been abducted by aliens together with her brother. After being subjected to all kinds of alien experiments, she gains the ability […]

/ Comments Off on Animating for our Space Shooter
Program: Graphics

Animating for our Space Shooter

Flight of the Giraffa – Update 1
We are now a couple of weeks into our space shooter projects. My team and I over took the concept document for this game from another team, and our task is now to simply create the game in all of its intended beauty.
In Flight of the Giraffa you play as Ginny, a heroic giraffe who’s been abducted by aliens together with her brother. After being subjected to all kinds of alien experiments, she gains the ability […]

/ Comments Off on Animating for our Space Shooter
Program: Graphics

Animating for our Space Shooter

Flight of the Giraffa – Update 1
We are now a couple of weeks into our space shooter projects. My team and I over took the concept document for this game from another team, and our task is now to simply create the game in all of its intended beauty.
In Flight of the Giraffa you play as Ginny, a heroic giraffe who’s been abducted by aliens together with her brother. After being subjected to all kinds of alien experiments, she gains the ability […]

/ Comments Off on Animating for our Space Shooter
Program: Graphics