Monthly Archives: January 2015

Another Luger Update

Our new design and 3D courses have started now, which meant that I couldn’t spend too much time on my mad mod plan. I have also joined forces with Oscar Mohlin and entered a contest organized by Polycount.com and Allegorithmic where artist are tasked with creating a “Throne Room” and a matching throne using PBR and Substance Designer and Painter. Our WIP blog can be found here!

Since I joined this contest I decided to use Allegorithmic’s apps to create […]

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Program: Graphics

Another Luger Update

Our new design and 3D courses have started now, which meant that I couldn’t spend too much time on my mad mod plan. I have also joined forces with Oscar Mohlin and entered a contest organized by Polycount.com and Allegorithmic where artist are tasked with creating a “Throne Room” and a matching throne using PBR and Substance Designer and Painter. Our WIP blog can be found here!

Since I joined this contest I decided to use Allegorithmic’s apps to create […]

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Program: Graphics

Game Development, Meeting 1 and 2.

During week 3 of January, we started a new course titled “Introduction to Game Development.” During the 11 weeks of this course, we were told we would be re-creating another teams game that they designed during the course “Introduction to Game Analysis and Game Design.” We were to remain in our teams, choose another teams game, and set to work developing it using Scrum, an agile workflow to help us along.
We, team 4-est, chose a game previously labeled as Fancy […]

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Program: Graphics

Game Development, Meeting 1 and 2.

During week 3 of January, we started a new course titled “Introduction to Game Development.” During the 11 weeks of this course, we were told we would be re-creating another teams game that they designed during the course “Introduction to Game Analysis and Game Design.” We were to remain in our teams, choose another teams game, and set to work developing it using Scrum, an agile workflow to help us along.
We, team 4-est, chose a game previously labeled as Fancy […]

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Program: Graphics

2D-Graphics, Theory and Application I – Final Assignment

Our final assignment for this course was to render this picture of this city:

And to make a solid construction out of this sketch:

With the city it kind of worked pretty much like the values-assignment – laying out the flats based on atmosphere and light, in this case, early morning light:

Then putting in the basic light based on the direction of the surfaces:

Then shadows, shadows falling of buildings and some more detail:

For the second one I went with a quick sketch […]

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Program: Graphics

2D-Graphics, Theory and Application I – Final Assignment

Our final assignment for this course was to render this picture of this city:

And to make a solid construction out of this sketch:

With the city it kind of worked pretty much like the values-assignment – laying out the flats based on atmosphere and light, in this case, early morning light:

Then putting in the basic light based on the direction of the surfaces:

Then shadows, shadows falling of buildings and some more detail:

For the second one I went with a quick sketch […]

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Program: Graphics

Programming: Binding Object Rotation to Mouse Movement

A new term started on Monday this week. Now we are going to have two simultaneous courses, “Game Programming II” and “Introduction to Game Development”.
Over a span of roughly two months we will make a game based on one of the concepts produced by student groups in the previous course, “Introduction to Game Design and Analysis”. Our group has already started working on our game, “The Last Signal”, but at the moment we’re mostly doing decision stuff – what we […]

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Program: Programming

Programming: Binding Object Rotation to Mouse Movement

A new term started on Monday this week. Now we are going to have two simultaneous courses, “Game Programming II” and “Introduction to Game Development”.
Over a span of roughly two months we will make a game based on one of the concepts produced by student groups in the previous course, “Introduction to Game Design and Analysis”. Our group has already started working on our game, “The Last Signal”, but at the moment we’re mostly doing decision stuff – what we […]

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Program: Programming

First Week of Teamwork

So as I mentioned in the previos entry, the class began the new Game Project on monday this week (January 19). And all groups have chosen a new game to develop. Me and Team 13 chose the stealth game Mole Munch by Team 8. Some members of the groups were relocated to a new group, and even whole groups have been disintegrated and allocated into new ones. Fortunately, my group was not affected, instead we received a new member by […]

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Program: Graphics

First Week of Teamwork

So as I mentioned in the previos entry, the class began the new Game Project on monday this week (January 19). And all groups have chosen a new game to develop. Me and Team 13 chose the stealth game Mole Munch by Team 8. Some members of the groups were relocated to a new group, and even whole groups have been disintegrated and allocated into new ones. Fortunately, my group was not affected, instead we received a new member by […]

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Program: Graphics

Scrum Backlog, Project S

Today has been the first meeting with our Scrum master for group 8 regarding our new project, The Last Signal. We had a talk about what our plan is for the coming weeks trying to organize the project to our best abilities.We finished writing our Scrum backlog this evening and here is a piece of it.

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Program: Graphics

Scrum Backlog, Project S

Today has been the first meeting with our Scrum master for group 8 regarding our new project, The Last Signal. We had a talk about what our plan is for the coming weeks trying to organize the project to our best abilities.We finished writing our Scrum backlog this evening and here is a piece of it.

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Program: Graphics

First Week of Concept Art!

Wooha! It has been a long week but I made it through. It won’t be easy to study 200% during the Space Shooter Project, but I won’t give up so easily. Concept seems to contain everything I could have possibly wished for while signing up to that course. I have already met new friendly people, very talented both in traditional and digital illustrations.
This week we learned that the intentions in a drawing is what drives the Concept Artist to continue. […]

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Program: Graphics

First Week of Concept Art!

Wooha! It has been a long week but I made it through. It won’t be easy to study 200% during the Space Shooter Project, but I won’t give up so easily. Concept seems to contain everything I could have possibly wished for while signing up to that course. I have already met new friendly people, very talented both in traditional and digital illustrations.
This week we learned that the intentions in a drawing is what drives the Concept Artist to continue. […]

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Program: Graphics

The Return to School and Blogging

Well, I’m back…
I’m terribly sorry for not having written any posts here for over two months. I really need to put more effort to this blog, or otherwise it will not go well my final grades for this year.
Anyway, I’ came back from my three week-long christmas break in January 13. The break started (I think) in December 15 last year. I spent the majority of my break with my family back in the mainland. We had an awesome one-week […]

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Program: Graphics

The Return to School and Blogging

Well, I’m back…
I’m terribly sorry for not having written any posts here for over two months. I really need to put more effort to this blog, or otherwise it will not go well my final grades for this year.
Anyway, I’ came back from my three week-long christmas break in January 13. The break started (I think) in December 15 last year. I spent the majority of my break with my family back in the mainland. We had an awesome one-week […]

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Program: Graphics

Day 4 – 2D Spaceshooter

Okej! Day 4.. Now most of the design decisions have been decided. I got my instruction for the project and my priorities. So for this project I will be the lead artist and lead animator.
My list of work at the moment has been condensed to.
1. Mole
1.2 Walk animation below ground
1.3 walk animation overworld
1.4 Idle animation
1.5 transition from underground to overworld
1.6 throw projectile animation
1.7 Drowning animation
1.8 capture animation
1.9 sneakpeak animation
1.10 Grab vegetable
1.11 A Trail for the tunnel
1.12 Stun animation
 
2. Gardener
2.1 Walk animation
2.2 idle watering animation
2.3 Spotting animation
2.4 Catch the mole with the net
 
3. […]

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Program: Graphics

Day 4 – 2D Spaceshooter

Okej! Day 4.. Now most of the design decisions have been decided. I got my instruction for the project and my priorities. So for this project I will be the lead artist and lead animator.
My list of work at the moment has been condensed to.
1. Mole
1.2 Walk animation below ground
1.3 walk animation overworld
1.4 Idle animation
1.5 transition from underground to overworld
1.6 throw projectile animation
1.7 Drowning animation
1.8 capture animation
1.9 sneakpeak animation
1.10 Grab vegetable
1.11 A Trail for the tunnel
1.12 Stun animation
 
2. Gardener
2.1 Walk animation
2.2 idle watering animation
2.3 Spotting animation
2.4 Catch the mole with the net
 
3. […]

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Program: Graphics

Week 10 | Red Plane1942

This is the last week of project Red Plane 1942. I started to implement an object-pool as discussed in previous posts. The object pools purpose is to instantiate a few objects of each  necessary class and then later on in the game use the instantiated ones instead of instantiating new ones. The objects would have a visible/active boolean and they would not be drawn or updated when not visible/active. When wanting to use a certain object there would be a loop that […]

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Program: Programming

Week 10 | Red Plane1942

This is the last week of project Red Plane 1942. I started to implement an object-pool as discussed in previous posts. The object pools purpose is to instantiate a few objects of each  necessary class and then later on in the game use the instantiated ones instead of instantiating new ones. The objects would have a visible/active boolean and they would not be drawn or updated when not visible/active. When wanting to use a certain object there would be a loop that […]

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Program: Programming

Week 16: Final 2D1 Assignments

This was the last week of the 2D1 course, where we were given two final assignments. One was to take a line art of a town and render it with lighting, and the second to create a line art of a sketch. I was also forced to redo two previous assignments in order to finish the course, so there is quite a bit of work to be done.


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Program: Graphics

Week 16: Final 2D1 Assignments

This was the last week of the 2D1 course, where we were given two final assignments. One was to take a line art of a town and render it with lighting, and the second to create a line art of a sketch. I was also forced to redo two previous assignments in order to finish the course, so there is quite a bit of work to be done.


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Program: Graphics

Even more 3D

It has been a long time since I have been posting anything at all, it has been a hectic ride! I have been trying to post stuff here but haven’t had the time, but I have been posting “notebook drawings” on instagram.
There are two assignments I have completed, one is about photogrammetry and the other one was the final assignment for 3D2. So lets do this!
First off “Photogrammetry”, but lets us use a easier word; photo scanning!
Ill do a quick […]

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Program: Programming

Even more 3D

It has been a long time since I have been posting anything at all, it has been a hectic ride! I have been trying to post stuff here but haven’t had the time, but I have been posting “notebook drawings” on instagram.
There are two assignments I have completed, one is about photogrammetry and the other one was the final assignment for 3D2. So lets do this!
First off “Photogrammetry”, but lets us use a easier word; photo scanning!
Ill do a quick […]

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Program: Programming