Author Archives: Lisa Wackenhuth Svanström

About Lisa Wackenhuth Svanström

2014 Graphics

Landlord´s Quest

Landlord´s QuestBoardgameAdvanced Game Design Course

The last assignment of my course Advanced Game Design was to together with a team of five classmates in two weeks time analyse six boardgames gain inspiration and then create a own board game within the time period of two weeks. Within this time period team Ghoul created a boardgame called Landlord’s Quest. 
About the boardgame Landlord´s QuestLandlord´s Quest is a world building game where 2-6 players have to build a world with tiles […]

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Program: Graphics

Landlord´s Quest

Landlord´s QuestBoardgameAdvanced Game Design Course

The last assignment of my course Advanced Game Design was to together with a team of five classmates in two weeks time analyse six boardgames gain inspiration and then create a own board game within the time period of two weeks. Within this time period team Ghoul created a boardgame called Landlord’s Quest. 
About the boardgame Landlord´s QuestLandlord´s Quest is a world building game where 2-6 players have to build a world with tiles […]

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Program: Graphics

Fenris Character Model in 3D

Fenris Character Model3DI course
Long time no see! I have been very busy with the last assignment in my first 3D course.For the last assignment I had to model a character for a video game. However I was not supposed to create the character from my own concept, I was given a character by one of my classmates. The character was Fenris.
The Modelling ProcessFenris is an elven warrior. Molded by his time as slave he is extremely distrutful of mages, and […]

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Program: Graphics

Fenris Character Model in 3D

Fenris Character Model3DI course
Long time no see! I have been very busy with the last assignment in my first 3D course.For the last assignment I had to model a character for a video game. However I was not supposed to create the character from my own concept, I was given a character by one of my classmates. The character was Fenris.
The Modelling ProcessFenris is an elven warrior. Molded by his time as slave he is extremely distrutful of mages, and […]

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Program: Graphics

Viking Drinking Horn in 3D

Viking Drinking Horn​3DI course 
​Hello dwellers! I am back for my second year at Uppsala University and this semester I am learning how to become a 3D artist. Finally! This is something I have been super excited about but I have also been the most worried about this. 3D turned out to be great but also hard. However early on I noticed that creating a model is a very logic process. Once you have learned about the nessesary tools and options […]

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Program: Graphics

Viking Drinking Horn in 3D

Viking Drinking Horn​3DI course 
​Hello dwellers! I am back for my second year at Uppsala University and this semester I am learning how to become a 3D artist. Finally! This is something I have been super excited about but I have also been the most worried about this. 3D turned out to be great but also hard. However early on I noticed that creating a model is a very logic process. Once you have learned about the nessesary tools and options […]

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Program: Graphics

GodFire Forge – Trailer!

GODFIRE FORGETheme Park 2015
Hello dwellers! Long time no see. It is now less than one week left for GGC (Gotland Game Conference) which will be on sunday this weekend. 
And now, what you all have been waiting for. Sleipnir Games proudly present the GodFire Forge trailer! Enjoy 🙂

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Program: Graphics

GodFire Forge – Trailer!

GODFIRE FORGETheme Park 2015
Hello dwellers! Long time no see. It is now less than one week left for GGC (Gotland Game Conference) which will be on sunday this weekend. 
And now, what you all have been waiting for. Sleipnir Games proudly present the GodFire Forge trailer! Enjoy 🙂

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Program: Graphics

GodFire Forge – Gameplay, Weapons and Menus

GODFIRE FORGETheme Park 2015
Hello dwellers! It has been a while since I last wrote a blogpost but that does not mean I have not been working on the project. On the contrary! I have been too busy to even think of writing a blog entry these past weeks. But in this entry I am going to tell you about and show you what I have been busy with. But first, let me explain what kind of […]

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Program: Graphics

GodFire Forge – Gameplay, Weapons and Menus

GODFIRE FORGETheme Park 2015
Hello dwellers! It has been a while since I last wrote a blogpost but that does not mean I have not been working on the project. On the contrary! I have been too busy to even think of writing a blog entry these past weeks. But in this entry I am going to tell you about and show you what I have been busy with. But first, let me explain what kind of […]

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Program: Graphics

GodFire Forge – And the Project continues!

GODFIRE FORGETheme Park 2015
The second week of game development is over and I have been pretty busy drawing weapons and working on the game menu. In GodFire Forge the team decided on having three different types of weapons, axes, swords and spears. 
The “Rock, Paper, Scissors” mechanicWe were thinking of giving the enemies in our game, the giants, the same type of weapons as the player. The tactic for the player would be like the game “rock paper scissors”. the axe […]

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Program: Graphics

GodFire Forge – And the Project continues!

GODFIRE FORGETheme Park 2015
The second week of game development is over and I have been pretty busy drawing weapons and working on the game menu. In GodFire Forge the team decided on having three different types of weapons, axes, swords and spears. 
The “Rock, Paper, Scissors” mechanicWe were thinking of giving the enemies in our game, the giants, the same type of weapons as the player. The tactic for the player would be like the game “rock paper scissors”. the axe […]

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Program: Graphics

Finally Theme Park!

GODFIRE FORGEfor Theme Park 2O15
Hello Dwellers! A new course has begun at university and it is time to come up with some new game ideas. This time my team consists of four artists and two coders. Together we will have ten weeks time to develop a game for Gotland Game Conference. In this project I will have the role as producer and artist. My first task was to create the team logo. 
At first we called ourselves “Floof Games”, don’t ask […]

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Program: Graphics

Finally Theme Park!

GODFIRE FORGEfor Theme Park 2O15
Hello Dwellers! A new course has begun at university and it is time to come up with some new game ideas. This time my team consists of four artists and two coders. Together we will have ten weeks time to develop a game for Gotland Game Conference. In this project I will have the role as producer and artist. My first task was to create the team logo. 
At first we called ourselves “Floof Games”, don’t ask […]

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Program: Graphics

Artifact 6 – Logo

ARTIFACT 6 – LOGOin Dash BAT
Nine weeks has now passed since my team 12 and I started the Space Shooter Project “Dash Bat”. The original concept was designed by Team 7. The Beta is over and we only have one week left before the game should be fully finished and playable. I am really excited!
I am starting to feel abit emotional about finally being done with the development of Dash Bat. We have had our ups and downs in the team but […]

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Program: Graphics

Artifact 6 – Logo

ARTIFACT 6 – LOGOin Dash BAT
Nine weeks has now passed since my team 12 and I started the Space Shooter Project “Dash Bat”. The original concept was designed by Team 7. The Beta is over and we only have one week left before the game should be fully finished and playable. I am really excited!
I am starting to feel abit emotional about finally being done with the development of Dash Bat. We have had our ups and downs in the team but […]

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Program: Graphics

Artifact 5 – Pickups

ARTIFACT 5 – PICKUPSin Dash BAT
Eight weeks has now passed since my team 12 and I started the Space Shooter Project “Heartbeat Bat”. The original concept was designed by Team 7. The Alpha is over and we are now heading towards the Beta which will be at the end of this week.
For this week’s blog assignment I thought I would tell you about the different Pickups I have been working on.
Here below you can see and read about the final versions of […]

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Program: Graphics

Artifact 5 – Pickups

ARTIFACT 5 – PICKUPSin Dash BAT
Eight weeks has now passed since my team 12 and I started the Space Shooter Project “Heartbeat Bat”. The original concept was designed by Team 7. The Alpha is over and we are now heading towards the Beta which will be at the end of this week.
For this week’s blog assignment I thought I would tell you about the different Pickups I have been working on.
Here below you can see and read about the final versions of […]

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Program: Graphics

Late Night Dino WIP

LATE NIGHT DINO – WIP – Update!New Project
It is the night before the Beta presentation for Dash Bat and I am watching Dexter while sitting and drawing a dino mother guarding her eggs. At first I only wanted to practice on depth in landscape but than I somehow grew fond of the dinosaur and started to add details to her skin in her face. Lets see how the rest of the body will turn out. I am excited to have […]

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Program: Graphics

Late Night Dino WIP

LATE NIGHT DINO – WIP – Update!New Project
It is the night before the Beta presentation for Dash Bat and I am watching Dexter while sitting and drawing a dino mother guarding her eggs. At first I only wanted to practice on depth in landscape but than I somehow grew fond of the dinosaur and started to add details to her skin in her face. Lets see how the rest of the body will turn out. I am excited to have […]

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Program: Graphics

Artifact 4 – Animations Enemies

ARTIFACT 4 – ANIMATIONS ENEMIESin Dash BAT
Seven weeks has now passed since my team 12 and I started the Space Shooter Project “Heartbeat Bat”. The original concept was designed by Team 7. The Alpha is over and we are now heading towards the Beta. 
For this weeks blog assignment I am going to tell you about the creation process of the enemies for Dash BAT. Originally there was going to be three different levels with three unique enemies representing that level. However since […]

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Program: Graphics

Artifact 4 – Animations Enemies

ARTIFACT 4 – ANIMATIONS ENEMIESin Dash BAT
Seven weeks has now passed since my team 12 and I started the Space Shooter Project “Heartbeat Bat”. The original concept was designed by Team 7. The Alpha is over and we are now heading towards the Beta. 
For this weeks blog assignment I am going to tell you about the creation process of the enemies for Dash BAT. Originally there was going to be three different levels with three unique enemies representing that level. However since […]

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Program: Graphics

Artifact 3 – Animations Traps

ARTIFACT 3 – ANIMATIONS TRAPSIn Dash BAT
Six weeks has now passed since my team 12 and I started the Space Shooter Project “Heartbeat Bat”. The original concept was designed by Team 7. The Alpha is over and we are now heading towards the Beta.
For this week’s blog assignment I thought I would tell you about the different Traps in the Cave level I have been working on.
In the Cave level there are three different traps that will slow down the player if […]

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Program: Graphics

Artifact 3 – Animations Traps

ARTIFACT 3 – ANIMATIONS TRAPSIn Dash BAT
Six weeks has now passed since my team 12 and I started the Space Shooter Project “Heartbeat Bat”. The original concept was designed by Team 7. The Alpha is over and we are now heading towards the Beta.
For this week’s blog assignment I thought I would tell you about the different Traps in the Cave level I have been working on.
In the Cave level there are three different traps that will slow down the player if […]

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Program: Graphics