Daily Archives: January 12, 2015

Dev Diary

Closing in on the hand-in date for our final assignment in Game Programming I!

12/1 17:30 – 21:30
To do:

comment camera
sound effect on hit
gui
remove colliders when exiting rooms (we’re currently only removing the POINTER to the colliders, not the colliders themselves, resulting in a memory leak!)
get keys to work

Discussed how to get keys to work, and how to prevent global entities from displaying when entering new rooms. Decided to remove global entities, eg an enemy, when entering new rooms using an iterator […]

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Program: Programming

Dev Diary

Closing in on the hand-in date for our final assignment in Game Programming I!

12/1 17:30 – 21:30
To do:

comment camera
sound effect on hit
gui
remove colliders when exiting rooms (we’re currently only removing the POINTER to the colliders, not the colliders themselves, resulting in a memory leak!)
get keys to work

Discussed how to get keys to work, and how to prevent global entities from displaying when entering new rooms. Decided to remove global entities, eg an enemy, when entering new rooms using an iterator […]

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Program: Programming

Lighting of character

Its been a little break with the blog posts over Christmas and new year but now i’m back and I will try to write at least one post per week.
I had an assignment over the Christmas break to create light and forms in my character. It was a big challenge for me personally because I have never lighted a character or painted this seriously.
But given it is my first time ever doing something like this I am very pleased with […]

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Program: Graphics

Lighting of character

Its been a little break with the blog posts over Christmas and new year but now i’m back and I will try to write at least one post per week.
I had an assignment over the Christmas break to create light and forms in my character. It was a big challenge for me personally because I have never lighted a character or painted this seriously.
But given it is my first time ever doing something like this I am very pleased with […]

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Program: Graphics

Space Invaders – Key input

The Arcanoid code we use as the structure for the space invaders clone used mouse input to control the paddle. We wanted to use keyboard input instead so this had to be changed. This task should actually be rather simple, but I had problems to make it work. I spent a lot of time looking at the Arcanoid to figure out where the changes should be made and how to make them.
The problem lied in how I had written SDL_KEYDOWN […]

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Program: Programming

Space Invaders – Key input

The Arcanoid code we use as the structure for the space invaders clone used mouse input to control the paddle. We wanted to use keyboard input instead so this had to be changed. This task should actually be rather simple, but I had problems to make it work. I spent a lot of time looking at the Arcanoid to figure out where the changes should be made and how to make them.
The problem lied in how I had written SDL_KEYDOWN […]

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Program: Programming

Space Invaders – Key input

The Arcanoid code we use as the structure for the space invaders clone used mouse input to control the paddle. We wanted to use keyboard input instead so this had to be changed. This task should actually be rather simple, but I had problems to make it work. I spent a lot of time looking at the Arcanoid to figure out where the changes should be made and how to make them.
The problem lied in how I had written SDL_KEYDOWN […]

/ Comments Off on Space Invaders – Key input
Program: Programming

Space Invaders – Key input

The Arcanoid code we use as the structure for the space invaders clone used mouse input to control the paddle. We wanted to use keyboard input instead so this had to be changed. This task should actually be rather simple, but I had problems to make it work. I spent a lot of time looking at the Arcanoid to figure out where the changes should be made and how to make them.
The problem lied in how I had written SDL_KEYDOWN […]

/ Comments Off on Space Invaders – Key input
Program: Programming