Daily Archives: January 13, 2015

Still More Dev Diary

13/1 18:00-22:00
Addressed an animation bug that was locking directional movement on a single frame (animations were being set to a null value if the player was standing still, in order to preserve the directional the player was last moving in. This was addressed by setting the last direction check after the player stops moving to a nonsense value. This prevents smooth animation (frame continues where it last left off if you stop moving) but also removes the movement bug.
Fixed sound […]

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Program: Programming

Still More Dev Diary

13/1 18:00-22:00
Addressed an animation bug that was locking directional movement on a single frame (animations were being set to a null value if the player was standing still, in order to preserve the directional the player was last moving in. This was addressed by setting the last direction check after the player stops moving to a nonsense value. This prevents smooth animation (frame continues where it last left off if you stop moving) but also removes the movement bug.
Fixed sound […]

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Program: Programming

Might as well make a post

I have been doing no programming worth mentioning since the last blog post as there isn’t that much to be done until we actually have something on the screen.
Instead i have been writing on my report during the days, it started slow but today i got started properly and wrote a couple of thousand words, mostly about the code i made. I hope it won’t be any mayor changes to it before the hand in so that any rewriting in […]

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Program: Programming

Might as well make a post

I have been doing no programming worth mentioning since the last blog post as there isn’t that much to be done until we actually have something on the screen.
Instead i have been writing on my report during the days, it started slow but today i got started properly and wrote a couple of thousand words, mostly about the code i made. I hope it won’t be any mayor changes to it before the hand in so that any rewriting in […]

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Program: Programming

The eight week of programming.

This is the week we started with our project for real. We got a sort of late start since both of us fell in sick at the beginning of this week. But now we’re working full time on our game.
I’ve so far added a few different classes such as Bomb, Bomberman, Wall, BrickWall and Fire. Meanwhile Emil has been working on a EntityManager.
There’s nothing special to be said about my code It’s pretty standard. I’m using our Fire class as […]

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Program: Programming

The eight week of programming.

This is the week we started with our project for real. We got a sort of late start since both of us fell in sick at the beginning of this week. But now we’re working full time on our game.
I’ve so far added a few different classes such as Bomb, Bomberman, Wall, BrickWall and Fire. Meanwhile Emil has been working on a EntityManager.
There’s nothing special to be said about my code It’s pretty standard. I’m using our Fire class as […]

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Program: Programming

The seventh week of programming.

Emil and I decided that we wouldn’t work on the project until we came back to Gotland from our ”Christmas break” so we didn’t work at all this or the coming week.

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Program: Programming

The seventh week of programming.

Emil and I decided that we wouldn’t work on the project until we came back to Gotland from our ”Christmas break” so we didn’t work at all this or the coming week.

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Program: Programming

The sixth week of programming.

Emil Elthammar and I started to work on a replica of the classic game Bomberman. We’re using the same engine that we created during our Arkanoid project. This week I didn’t really code anything at all in our project

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Program: Programming

The sixth week of programming.

Emil Elthammar and I started to work on a replica of the classic game Bomberman. We’re using the same engine that we created during our Arkanoid project. This week I didn’t really code anything at all in our project

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Program: Programming

The fifth week of programming.

I’ve been really bad at updating my blog so I will try to remember what we did certain weeks.
If I remember correctly this is the week we finished our Arkanoid project. We added the images to the game with an extension named SDL_IMAGE. With this extension we could and images of different file endings and convert them to the same image type in our program.

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Program: Programming

The fifth week of programming.

I’ve been really bad at updating my blog so I will try to remember what we did certain weeks.
If I remember correctly this is the week we finished our Arkanoid project. We added the images to the game with an extension named SDL_IMAGE. With this extension we could and images of different file endings and convert them to the same image type in our program.

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Program: Programming

The second week of programming.

This week we learned about pointers in C++. By adding a ‘*’ at the end of the data type you create a pointer. They are used to point on a memory address instead of a value.
If you add a ‘&’ at the front of the variable name you access the variables memory address and if you add a ‘*’ in front of the variable you will access the value of the pointer.

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Program: Programming

The second week of programming.

This week we learned about pointers in C++. By adding a ‘*’ at the end of the data type you create a pointer. They are used to point on a memory address instead of a value.
If you add a ‘&’ at the front of the variable name you access the variables memory address and if you add a ‘*’ in front of the variable you will access the value of the pointer.

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Program: Programming