Author Archives: William Persson

About William Persson

2014  Graphics

Big Game Project, Part 7.

So, we’ve come to an end with the project, and what a ride it was. I learnt so much about sound design and level design that I’m having a hard time processing it. We were given some amazing feedback during the conference as well, and I believe a re-work of the game is in the idea-stages.
During the three days, a number of adjustments were made to the sounds inside the game, patches, if you will. Ranging from adding new sounds […]

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Program: Graphics

Big Game Project, Part 7.

So, we’ve come to an end with the project, and what a ride it was. I learnt so much about sound design and level design that I’m having a hard time processing it. We were given some amazing feedback during the conference as well, and I believe a re-work of the game is in the idea-stages.
During the three days, a number of adjustments were made to the sounds inside the game, patches, if you will. Ranging from adding new sounds […]

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Program: Graphics

Big Game Project, Week 6.

I’ve been struggling with finding adequate sounds for a walk cycle. It seems most of the available ones that are free to use are recorded outside, with lots of background noise, understandably.
It’s been a problem for me so much that (despite my necessary emergency trip home to stockholm) I will have to record some own sounds in the week and throw them into the game as quickly as possible.
The last sound that I can think of that we need is […]

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Program: Graphics

Big Game Project, Week 6.

I’ve been struggling with finding adequate sounds for a walk cycle. It seems most of the available ones that are free to use are recorded outside, with lots of background noise, understandably.
It’s been a problem for me so much that (despite my necessary emergency trip home to stockholm) I will have to record some own sounds in the week and throw them into the game as quickly as possible.
The last sound that I can think of that we need is […]

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Program: Graphics

Big Game Project, Week 5.

This is a late post. Again. My spontaneous bout of stomach illness last week has apparently compromised my immune system because I am now combating a sinus infection/flu hybrid. It is unpleasant.
The week went by abnormally fast, either to my joy or dismay have yet to prove itself.
Sounds are coming along great, as well as music too. I’ve taken liberal help from Alex(ander?) in the staff to help create the music, considering my lackluster composing skills. The rest of the […]

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Program: Graphics

Big Game Project, Week 5.

This is a late post. Again. My spontaneous bout of stomach illness last week has apparently compromised my immune system because I am now combating a sinus infection/flu hybrid. It is unpleasant.
The week went by abnormally fast, either to my joy or dismay have yet to prove itself.
Sounds are coming along great, as well as music too. I’ve taken liberal help from Alex(ander?) in the staff to help create the music, considering my lackluster composing skills. The rest of the […]

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Program: Graphics

Big Game Project, Week 4.

Things are progressing nicely. The things we learned during the alpha that applied to me was 2 things.
1: We have not yet implemented any sounds in the game
and
2: It’s hard to find our way through the level.
Mostly though, the work has progressed nicely this week. We got most of the voicelines through processing so they will sound great at the start of today (monday, I’m writing this late.) I’ve also talked with Alexander and he will begin the creation of […]

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Program: Graphics

Big Game Project, Week 4.

Things are progressing nicely. The things we learned during the alpha that applied to me was 2 things.
1: We have not yet implemented any sounds in the game
and
2: It’s hard to find our way through the level.
Mostly though, the work has progressed nicely this week. We got most of the voicelines through processing so they will sound great at the start of today (monday, I’m writing this late.) I’ve also talked with Alexander and he will begin the creation of […]

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Program: Graphics

Big Game Project, Week 3.

This week has been unproductive on my side.
Monday started with continuous production of sounds for the first enemy in the game, spinning attacks, menacing bleeps and a hover effect for its movement.
Tuesday proceeded with recording of some of Kei’s phrases. The school staff has been most helpful in this regard.
Before wednesday could come, however, I was struck down with some sort of virus or bug…. I’m not sure, and I was bedridden wednesday-friday.

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Program: Graphics

Big Game Project, Week 3.

This week has been unproductive on my side.
Monday started with continuous production of sounds for the first enemy in the game, spinning attacks, menacing bleeps and a hover effect for its movement.
Tuesday proceeded with recording of some of Kei’s phrases. The school staff has been most helpful in this regard.
Before wednesday could come, however, I was struck down with some sort of virus or bug…. I’m not sure, and I was bedridden wednesday-friday.

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Program: Graphics

Big Game Project, Week 2.

Week 2 has been coming along nicely!
We’ve decided to use Elias Software as a base, and thanks to the schools connections we were able to save time for our demo production by using one of the pre-existing themes for the game to showcase what we want the game be like. The theme is called Smoggy Sundown, and is a very blippy / retro-gaming sounding theme.
Apart from that, I’ve been working on trying to bring more sounds to our characters in […]

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Program: Graphics

Big Game Project, Week 2.

Week 2 has been coming along nicely!
We’ve decided to use Elias Software as a base, and thanks to the schools connections we were able to save time for our demo production by using one of the pre-existing themes for the game to showcase what we want the game be like. The theme is called Smoggy Sundown, and is a very blippy / retro-gaming sounding theme.
Apart from that, I’ve been working on trying to bring more sounds to our characters in […]

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Program: Graphics

Big Game Project, week 1.

This week has been quite a rollercoaster as far stress goes. Last week, I pitched a 2 day game idea for a third year project, hoping to inspire someone to take me on in their group, but that didn’t happen.
It wasn’t until this Sunday that I contacted Nayomi and asked to be part of her group, to which she responded that she’d need to talk to her group on Monday in order to see what was needed.
Monday comes along and […]

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Program: Graphics

Big Game Project, week 1.

This week has been quite a rollercoaster as far stress goes. Last week, I pitched a 2 day game idea for a third year project, hoping to inspire someone to take me on in their group, but that didn’t happen.
It wasn’t until this Sunday that I contacted Nayomi and asked to be part of her group, to which she responded that she’d need to talk to her group on Monday in order to see what was needed.
Monday comes along and […]

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Program: Graphics

Game Development Blog 6.

Here’s a bit of music for you to listen to while you read, should you like to:

Brace for deceleration, we’re calming down.
So the last few weeks have been quite stressful for our team of 6 people. With one of our coders leaving the course and the never-ending updates and fixes that we can do to the game itself, it’s been pretty hard. That said we’re finally up in front of these things  and it’s looking like the game might be […]

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Program: Graphics

Game Development Blog 6.

Here’s a bit of music for you to listen to while you read, should you like to:

Brace for deceleration, we’re calming down.
So the last few weeks have been quite stressful for our team of 6 people. With one of our coders leaving the course and the never-ending updates and fixes that we can do to the game itself, it’s been pretty hard. That said we’re finally up in front of these things  and it’s looking like the game might be […]

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Program: Graphics

Game Development Blog 5.

Dearie me, we’re all beat.
Everyone is working really hard in our group in order to get everything into the beta-version of the game. It’s starting to really come together, now, all that needs to be done is finishing up the level-design, add the pickups, and after that our coders can finally get going for real on the pathfinding.
As for what I’ve done this week, there’s been a number of small things, a few big things and some running about between […]

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Program: Graphics

Game Development Blog 5.

Dearie me, we’re all beat.
Everyone is working really hard in our group in order to get everything into the beta-version of the game. It’s starting to really come together, now, all that needs to be done is finishing up the level-design, add the pickups, and after that our coders can finally get going for real on the pathfinding.
As for what I’ve done this week, there’s been a number of small things, a few big things and some running about between […]

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Program: Graphics

Game Development Blog 4.

So. Week 2 of Beta. Didn’t think we’d still be a team by now. We had a lot of bumps along the road, and some dangerous obstacles still in it. That said, we’re still progressing steadily as a group and having fun with what we’re doing.
This week I have been working with a lot of smaller things. I’ve done some audio editing with the sound we recorded with David Crosson as our voice for Otto. All of the sounds were […]

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Program: Graphics

Game Development Blog 4.

So. Week 2 of Beta. Didn’t think we’d still be a team by now. We had a lot of bumps along the road, and some dangerous obstacles still in it. That said, we’re still progressing steadily as a group and having fun with what we’re doing.
This week I have been working with a lot of smaller things. I’ve done some audio editing with the sound we recorded with David Crosson as our voice for Otto. All of the sounds were […]

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Program: Graphics

Game Development Blog 3.

This week in our game development course things have been a little bit contradictory.
After the alpha was completed and our group was allowed to stay together, we ended up a little bit on a cloud and as such I am fearfull of the fact that we might have fallen a bit behind again. At the moment we are in a place that is still not so bad, but I am a little bit uneasy about the future 4 weeks. Anyways, […]

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Program: Graphics

Game Development Blog 3.

This week in our game development course things have been a little bit contradictory.
After the alpha was completed and our group was allowed to stay together, we ended up a little bit on a cloud and as such I am fearfull of the fact that we might have fallen a bit behind again. At the moment we are in a place that is still not so bad, but I am a little bit uneasy about the future 4 weeks. Anyways, […]

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Program: Graphics

Game Development Blog 2.

This week I will be talking about the level design we did for the ALPHA playtest.
This week, the 16/2- 2015, we had a playtest for our classmates in order to recieve feedback on our games, as well as what could be done with them, to see things from another perspective. As we did not have a proper level in the game yet, but had one design finished, we decided to implement that design in the engine previously than intended.
To do […]

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Program: Graphics

Game Development Blog 2.

This week I will be talking about the level design we did for the ALPHA playtest.
This week, the 16/2- 2015, we had a playtest for our classmates in order to recieve feedback on our games, as well as what could be done with them, to see things from another perspective. As we did not have a proper level in the game yet, but had one design finished, we decided to implement that design in the engine previously than intended.
To do […]

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Program: Graphics