Daily Archives: January 1, 2015

Beginning of Space Invaders Clone

I have started with the final project during this course. The assignment is to make a clone of an existing game like Tetris or Pacman in c++ using the SDL library. I work together with another person in my class, and we choose creating a Space invaders clone as our project. We choose this game because it seemed to fit our level of skill in programming, we both have limited experience and Space Invaders seemed to be less complex compared […]

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Program: Programming

Beginning of Space Invaders Clone

I have started with the final project during this course. The assignment is to make a clone of an existing game like Tetris or Pacman in c++ using the SDL library. I work together with another person in my class, and we choose creating a Space invaders clone as our project. We choose this game because it seemed to fit our level of skill in programming, we both have limited experience and Space Invaders seemed to be less complex compared […]

/ Comments Off on Beginning of Space Invaders Clone
Program: Programming

Beginning of Space Invaders Clone

I have started with the final project during this course. The assignment is to make a clone of an existing game like Tetris or Pacman in c++ using the SDL library. I work together with another person in my class, and we choose creating a Space invaders clone as our project. We choose this game because it seemed to fit our level of skill in programming, we both have limited experience and Space Invaders seemed to be less complex compared […]

/ Comments Off on Beginning of Space Invaders Clone
Program: Programming

Beginning of Space Invaders Clone

I have started with the final project during this course. The assignment is to make a clone of an existing game like Tetris or Pacman in c++ using the SDL library. I work together with another person in my class, and we choose creating a Space invaders clone as our project. We choose this game because it seemed to fit our level of skill in programming, we both have limited experience and Space Invaders seemed to be less complex compared […]

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Program: Programming

Mario Clone Update

This update will show how far I have come in my mario clone. Currently I only have a mario character that can move left and right and jump. If he falls off he resets at the starting position.

This image shows how the game looks so far, as you can see its pretty empty and I still haven’t fixed sdl_image so my sprites aren’t transparent. There are also no animations yet. The jump feels floaty which is a thing that I […]

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Program: Programming

Mario Clone Update

This update will show how far I have come in my mario clone. Currently I only have a mario character that can move left and right and jump. If he falls off he resets at the starting position.

This image shows how the game looks so far, as you can see its pretty empty and I still haven’t fixed sdl_image so my sprites aren’t transparent. There are also no animations yet. The jump feels floaty which is a thing that I […]

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Program: Programming

Mario Clone Update

This update will show how far I have come in my mario clone. Currently I only have a mario character that can move left and right and jump. If he falls off he resets at the starting position.

This image shows how the game looks so far, as you can see its pretty empty and I still haven’t fixed sdl_image so my sprites aren’t transparent. There are also no animations yet. The jump feels floaty which is a thing that I […]

/ Comments Off on Mario Clone Update
Program: Programming

Mario Clone Update

This update will show how far I have come in my mario clone. Currently I only have a mario character that can move left and right and jump. If he falls off he resets at the starting position.

This image shows how the game looks so far, as you can see its pretty empty and I still haven’t fixed sdl_image so my sprites aren’t transparent. There are also no animations yet. The jump feels floaty which is a thing that I […]

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Program: Programming

Happy new year! I worked today!

We took yesterday off but today i started some work on this week’s schedule.
On it i have work on collision, handling inputs and assisting Martin with the drawing of object.
Today i studied how to handle inputs for the game and i think i figured out how to solve it but i will need some advice from Martin on where to set up the different states and objects. The engine itself seems to be able to handle inputs without too much […]

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Program: Programming

Happy new year! I worked today!

We took yesterday off but today i started some work on this week’s schedule.
On it i have work on collision, handling inputs and assisting Martin with the drawing of object.
Today i studied how to handle inputs for the game and i think i figured out how to solve it but i will need some advice from Martin on where to set up the different states and objects. The engine itself seems to be able to handle inputs without too much […]

/ Comments Off on Happy new year! I worked today!
Program: Programming