Author Archives: Lucas Chang

About Lucas Chang

2014  Graphics

My Big Game Project Report

It is a bit messy but it should explain a few things about the development of Tale, enjoy.
https://drive.google.com/file/d/0B2R0y4hwqxLVWnNnRDFXUTY1cUU/view?usp=sharing

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Program: Graphics

My Big Game Project Report

It is a bit messy but it should explain a few things about the development of Tale, enjoy.
https://drive.google.com/file/d/0B2R0y4hwqxLVWnNnRDFXUTY1cUU/view?usp=sharing

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Program: Graphics

Big Game Project

Creating environment assets

Last week I tried a new approach to modelling the environment assets for TALE, our big game project game.
The workflow is summarized with 4 steps:
1. Concept2. Sculpt3. Re-meshing (with Blender using the Shrinkwrap modifier)4. Baking normal maps from the high poly sculpt (in Blender)

(text is placed above the related image)

First I take a desired screenshot of the terrain that needs an asset

Then I do a paint over of the screenshot, estimating the size and shape of the […]

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Program: Graphics

Big Game Project

Creating environment assets

Last week I tried a new approach to modelling the environment assets for TALE, our big game project game.
The workflow is summarized with 4 steps:
1. Concept2. Sculpt3. Re-meshing (with Blender using the Shrinkwrap modifier)4. Baking normal maps from the high poly sculpt (in Blender)

(text is placed above the related image)

First I take a desired screenshot of the terrain that needs an asset

Then I do a paint over of the screenshot, estimating the size and shape of the […]

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Program: Graphics

Theme Park Banner

Just a quick update on what I’ve been currently working on this past week.
I’ve been working on the banner for our Theme Park game, called PvGvP (player vs god vs player).The basic idea for the game is to have two players fight each other in an arena, while avoiding various traps around the arena. These traps are activated/controlled by a third player aka the god.
This player will be in control over the various traps and their job is to try […]

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Program: Graphics

Theme Park Banner

Just a quick update on what I’ve been currently working on this past week.
I’ve been working on the banner for our Theme Park game, called PvGvP (player vs god vs player).The basic idea for the game is to have two players fight each other in an arena, while avoiding various traps around the arena. These traps are activated/controlled by a third player aka the god.
This player will be in control over the various traps and their job is to try […]

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Program: Graphics

Introduction to Zbrush

Starting this week, I’ll be studying the Zbrush course!
This is my second attempt at modeling a mouth, and this time I’m more prepared since I’ve watched through the majority of the videos posted on the school forums.
Instead of working directly on an unprepared box primitive, I followed our teachers video instructionsand began with the Cube3d tool.
Starting off, I focused on really nailing the creasing of the two lips by having a proper depth to it.
Working on a low res primitive […]

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Program: Graphics

Introduction to Zbrush

Starting this week, I’ll be studying the Zbrush course!
This is my second attempt at modeling a mouth, and this time I’m more prepared since I’ve watched through the majority of the videos posted on the school forums.
Instead of working directly on an unprepared box primitive, I followed our teachers video instructionsand began with the Cube3d tool.
Starting off, I focused on really nailing the creasing of the two lips by having a proper depth to it.
Working on a low res primitive […]

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Program: Graphics

Enemy 2 attack artifact, and a little bit of projectiles

Hi again, time for the weekly update and it is about animation!
I have been working on a more animation this week, regarding the attack animation for Enemy 2 and its projectile design.
You should all be familiar with my animation workflow by now since I have been writing about animation on almost every post for the past few weeks. I will to a short summary for you who are not familiar with it. It is all based on having a solid […]

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Program: Graphics

Enemy 2 attack artifact, and a little bit of projectiles

Hi again, time for the weekly update and it is about animation!
I have been working on a more animation this week, regarding the attack animation for Enemy 2 and its projectile design.
You should all be familiar with my animation workflow by now since I have been writing about animation on almost every post for the past few weeks. I will to a short summary for you who are not familiar with it. It is all based on having a solid […]

/ Comments Off on Enemy 2 attack artifact, and a little bit of projectiles
Program: Graphics

Artifact: Enemy 2 Animation

Blog post 12/03/15

Another week another blog post! This week I’ve been working on the second enemy (enemy 2). Re-working it’s first design so that it fits the same art direction as enemy 1, and animating it’s idle animation.

The experience I’ve gathered from working on enemy 1 for so long has helped me create a completely new animation for enemy 2, much faster than before. The reason for that is because I’ve made myself a personal workflow to follow.

I have learned […]

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Program: Graphics

Artifact: Enemy 2 Animation

Blog post 12/03/15

Another week another blog post! This week I’ve been working on the second enemy (enemy 2). Re-working it’s first design so that it fits the same art direction as enemy 1, and animating it’s idle animation.

The experience I’ve gathered from working on enemy 1 for so long has helped me create a completely new animation for enemy 2, much faster than before. The reason for that is because I’ve made myself a personal workflow to follow.

I have learned […]

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Program: Graphics

Animation artifact

Time for the 3rd post about animating in Photoshop. Yes it’s probably very repetative to read all this, but imagine actually being the person working on it haha. Serioulsy though I was very burned out working on this last week but something refilled my energy and I’ve been doing some proper work again.
So what is the work I’ve been doing? I’ve actually not been animating, well a little bit but mostly correcting small errors in the animation. For example adding […]

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Program: Graphics

Animation artifact

Time for the 3rd post about animating in Photoshop. Yes it’s probably very repetative to read all this, but imagine actually being the person working on it haha. Serioulsy though I was very burned out working on this last week but something refilled my energy and I’ve been doing some proper work again.
So what is the work I’ve been doing? I’ve actually not been animating, well a little bit but mostly correcting small errors in the animation. For example adding […]

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Program: Graphics

Multiple Iterations of Enemy 1

This week I’ve revisited the animation for enemy 1, after receiving very helpful critique.
The main issue people had with my first animation was the fact that it was very static. People was expecting more dynamic movements from enemy 1. Something representing the enemy’s “walk cycle”, actually seeing the alien shell move along with the body and the big teeth opening and closing.
So what do you do when you have a finished animation and you need to apply so many changes […]

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Program: Graphics

Multiple Iterations of Enemy 1

This week I’ve revisited the animation for enemy 1, after receiving very helpful critique.
The main issue people had with my first animation was the fact that it was very static. People was expecting more dynamic movements from enemy 1. Something representing the enemy’s “walk cycle”, actually seeing the alien shell move along with the body and the big teeth opening and closing.
So what do you do when you have a finished animation and you need to apply so many changes […]

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Program: Graphics

Artifact Post #2

The “Power Ups”

For week 2 I chose to write about the items in our game and what design decisions I’ve made.I’ve been finishing up the sprites for the items, that the player will be able to pick up in game. Cleaning up the sketches and altering the colors, as well as the refining the shapes.

The game currently requires 4 items:

Health Pack

Overcharge

Battery Pack

Time Warp

Time Warp […]

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Program: Graphics

Artifact Post #2

The “Power Ups”

For week 2 I chose to write about the items in our game and what design decisions I’ve made.I’ve been finishing up the sprites for the items, that the player will be able to pick up in game. Cleaning up the sketches and altering the colors, as well as the refining the shapes.

The game currently requires 4 items:

Health Pack

Overcharge

Battery Pack

Time Warp

Time Warp […]

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Program: Graphics

Artifact post #1

Creating an animation for “Enemy 1”
The artifact I’ve been working on during this past week has been the animation for “Enemy 1”.
The animation I’ve made is going to be used for our the first enemy out of two in our game project.It will represent our enemy moving around the level and towards the player.

Enemy 1 version 1

The animation takes it’s inspiration from snakes, moving their tail back and forth, as well as an eel […]

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Program: Graphics

Artifact post #1

Creating an animation for “Enemy 1”
The artifact I’ve been working on during this past week has been the animation for “Enemy 1”.
The animation I’ve made is going to be used for our the first enemy out of two in our game project.It will represent our enemy moving around the level and towards the player.

Enemy 1 version 1

The animation takes it’s inspiration from snakes, moving their tail back and forth, as well as an eel […]

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Program: Graphics

Scrum Backlog, Project S

Today has been the first meeting with our Scrum master for group 8 regarding our new project, The Last Signal. We had a talk about what our plan is for the coming weeks trying to organize the project to our best abilities.We finished writing our Scrum backlog this evening and here is a piece of it.

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Program: Graphics

Scrum Backlog, Project S

Today has been the first meeting with our Scrum master for group 8 regarding our new project, The Last Signal. We had a talk about what our plan is for the coming weeks trying to organize the project to our best abilities.We finished writing our Scrum backlog this evening and here is a piece of it.

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Program: Graphics

Welcome

My name is Lucas Chang, I’ve been a first-year student for about a week now, and so far it’s been a wonderful experience.
This will be my blog over the next 2-3 years while studying game design and graphics, here at Uppsala university, campus Gotland. The things I’ll be posting to this blog will consist of assignments I’ve done during the weeks, to the occasional journals and/or various personal works.

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Program: Graphics

Welcome

My name is Lucas Chang, I’ve been a first-year student for about a week now, and so far it’s been a wonderful experience.
This will be my blog over the next 2-3 years while studying game design and graphics, here at Uppsala university, campus Gotland. The things I’ll be posting to this blog will consist of assignments I’ve done during the weeks, to the occasional journals and/or various personal works.

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Program: Graphics