Daily Archives: January 6, 2015

Post Mortem: Motion Capture Soldier Shoot

Here is another Post Mortem covering my reflections of the shoot we did in class before Christmas.

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Program: Graphics

Post Mortem: Motion Capture Soldier Shoot

Here is another Post Mortem covering my reflections of the shoot we did in class before Christmas.

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Program: Graphics

week 7: Boomberman Game movement

This week we started by finishing the map it printed out every thing and it looked good! The problem we had was minor. We had said that it should print out blocks solidblocks and background in the wrong order. This was fixxed easy by changing up in what order they was printed out in.
We also started working on movement. We managed to print out the player on screen and got him to walk. But we wanted our movement to be […]

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Program: Programming

week 7: Boomberman Game movement

This week we started by finishing the map it printed out every thing and it looked good! The problem we had was minor. We had said that it should print out blocks solidblocks and background in the wrong order. This was fixxed easy by changing up in what order they was printed out in.
We also started working on movement. We managed to print out the player on screen and got him to walk. But we wanted our movement to be […]

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Program: Programming

week 7: Boomberman Game movement

This week we started by finishing the map it printed out every thing and it looked good! The problem we had was minor. We had said that it should print out blocks solidblocks and background in the wrong order. This was fixxed easy by changing up in what order they was printed out in.
We also started working on movement. We managed to print out the player on screen and got him to walk. But we wanted our movement to be […]

/ Comments Off on week 7: Boomberman Game movement
Program: Programming

week 7: Boomberman Game movement

This week we started by finishing the map it printed out every thing and it looked good! The problem we had was minor. We had said that it should print out blocks solidblocks and background in the wrong order. This was fixxed easy by changing up in what order they was printed out in.
We also started working on movement. We managed to print out the player on screen and got him to walk. But we wanted our movement to be […]

/ Comments Off on week 7: Boomberman Game movement
Program: Programming