Daily Archives: November 14, 2014

Returning to Shape

At the moment writing this, I recently began my first game programming course. The first week of the course has passed by really fast and was over before I knew it. So far it has been an easy time giving me a chance to remember what I learnt before I began here. Over all quite a relaxing start that helped me ease into coding again
That said, the tempo is quite high, and had I not known most of what was […]

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Program: Programming

Returning to Shape

At the moment writing this, I recently began my first game programming course. The first week of the course has passed by really fast and was over before I knew it. So far it has been an easy time giving me a chance to remember what I learnt before I began here. Over all quite a relaxing start that helped me ease into coding again
That said, the tempo is quite high, and had I not known most of what was […]

/ Comments Off on Returning to Shape
Program: Programming

Returning to Shape

At the moment writing this, I recently began my first game programming course. The first week of the course has passed by really fast and was over before I knew it. So far it has been an easy time giving me a chance to remember what I learnt before I began here. Over all quite a relaxing start that helped me ease into coding again
That said, the tempo is quite high, and had I not known most of what was […]

/ Comments Off on Returning to Shape
Program: Programming

Returning to Shape

At the moment writing this, I recently began my first game programming course. The first week of the course has passed by really fast and was over before I knew it. So far it has been an easy time giving me a chance to remember what I learnt before I began here. Over all quite a relaxing start that helped me ease into coding again
That said, the tempo is quite high, and had I not known most of what was […]

/ Comments Off on Returning to Shape
Program: Programming

Game Programming 3 week 1

So, a new course has begun. Game Programming 3. This course focuses on 3D programming, with some networking too. This first week was about templates, linked lists and binary search trees.
Templates were something I had not worked with before and I must say that I start to like them. Instead of having to create a new function for each of type of parameters (int, float, double, etc) it should be able to take, I could just make a template function. […]

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Program: Programming

Game Programming 3 week 1

So, a new course has begun. Game Programming 3. This course focuses on 3D programming, with some networking too. This first week was about templates, linked lists and binary search trees.
Templates were something I had not worked with before and I must say that I start to like them. Instead of having to create a new function for each of type of parameters (int, float, double, etc) it should be able to take, I could just make a template function. […]

/ Comments Off on Game Programming 3 week 1
Program: Programming

Game Programming 3 week 1

So, a new course has begun. Game Programming 3. This course focuses on 3D programming, with some networking too. This first week was about templates, linked lists and binary search trees.
Templates were something I had not worked with before and I must say that I start to like them. Instead of having to create a new function for each of type of parameters (int, float, double, etc) it should be able to take, I could just make a template function. […]

/ Comments Off on Game Programming 3 week 1
Program: Programming

Game Programming 3 week 1

So, a new course has begun. Game Programming 3. This course focuses on 3D programming, with some networking too. This first week was about templates, linked lists and binary search trees.
Templates were something I had not worked with before and I must say that I start to like them. Instead of having to create a new function for each of type of parameters (int, float, double, etc) it should be able to take, I could just make a template function. […]

/ Comments Off on Game Programming 3 week 1
Program: Programming

3D2

Yesterday we started doing some textures from photo references in Photoshop and Crazybump and learning the basics of implementing them in Unreal 4.
Firstly I created a Diffuse map that would tile, using the offset filter in Photoshop and layer masks, from that I baked a Normal map in Crazybump after decreasing the saturation to 0 and finally I made a Gloss map from that by inverting the colours so that the skicy parts would be darker and the matte parts […]

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Program: Graphics

3D2

Yesterday we started doing some textures from photo references in Photoshop and Crazybump and learning the basics of implementing them in Unreal 4.
Firstly I created a Diffuse map that would tile, using the offset filter in Photoshop and layer masks, from that I baked a Normal map in Crazybump after decreasing the saturation to 0 and finally I made a Gloss map from that by inverting the colours so that the skicy parts would be darker and the matte parts […]

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Program: Graphics

3D – Assignment 3: Part 1

Hello! I’m finished with assignment 2 and I have sent it it for evaluation. This week the class has started working on assignment 3. In assignment 3 we will be working on creating humanoid 3D models. Being humanoid doesn’t necessarily mean that they have to be humans, basically a humanoid is something that has an appearance resembling a human being. (Two arms, two legs, one head hopefully all attached to a torso, that kind of thing.)
The first thing to do […]

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Program: Graphics

3D – Assignment 3: Part 1

Hello! I’m finished with assignment 2 and I have sent it it for evaluation. This week the class has started working on assignment 3. In assignment 3 we will be working on creating humanoid 3D models. Being humanoid doesn’t necessarily mean that they have to be humans, basically a humanoid is something that has an appearance resembling a human being. (Two arms, two legs, one head hopefully all attached to a torso, that kind of thing.)
The first thing to do […]

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Program: Graphics

3D – Assignment 3: Part 1

Hello! I’m finished with assignment 2 and I have sent it it for evaluation. This week the class has started working on assignment 3. In assignment 3 we will be working on creating humanoid 3D models. Being humanoid doesn’t necessarily mean that they have to be humans, basically a humanoid is something that has an appearance resembling a human being. (Two arms, two legs, one head hopefully all attached to a torso, that kind of thing.)
The first thing to do […]

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Program: Graphics

3D – Assignment 3: Part 1

Hello! I’m finished with assignment 2 and I have sent it it for evaluation. This week the class has started working on assignment 3. In assignment 3 we will be working on creating humanoid 3D models. Being humanoid doesn’t necessarily mean that they have to be humans, basically a humanoid is something that has an appearance resembling a human being. (Two arms, two legs, one head hopefully all attached to a torso, that kind of thing.)
The first thing to do […]

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Program: Graphics

Assignment 2: Part 2

Hello! This week will just be a quick update on the knife that I have been working on for assignment 2. It is going to mainly be a visual post. There won’t be that much text.
These are the different texture parts which I have created for the knife:

I am pretty happy with the final result of my knife. I think that it turned out much better than I expected. Adding the specular map had a huge impact […]

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Program: Graphics

Assignment 2: Part 2

Hello! This week will just be a quick update on the knife that I have been working on for assignment 2. It is going to mainly be a visual post. There won’t be that much text.
These are the different texture parts which I have created for the knife:

I am pretty happy with the final result of my knife. I think that it turned out much better than I expected. Adding the specular map had a huge impact […]

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Program: Graphics

Assignment 2: Part 2

Hello! This week will just be a quick update on the knife that I have been working on for assignment 2. It is going to mainly be a visual post. There won’t be that much text.
These are the different texture parts which I have created for the knife:

I am pretty happy with the final result of my knife. I think that it turned out much better than I expected. Adding the specular map had a huge impact […]

/ Comments Off on Assignment 2: Part 2
Program: Graphics

Assignment 2: Part 2

Hello! This week will just be a quick update on the knife that I have been working on for assignment 2. It is going to mainly be a visual post. There won’t be that much text.
These are the different texture parts which I have created for the knife:

I am pretty happy with the final result of my knife. I think that it turned out much better than I expected. Adding the specular map had a huge impact […]

/ Comments Off on Assignment 2: Part 2
Program: Graphics