Daily Archives: November 6, 2014

Character Assignment Complete

This is my final version of Bella in UDK with Diffuse, Specular, Normal and Alpha maps.

Normal Map

Diffuse Map

Alpha Map – used to create fringes on the scarf

Specular Map

Final UV layout in UV Editor of 3DS Max

UV Checker in Viewport of […]

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Program: Graphics

Character Assignment Complete

This is my final version of Bella in UDK with Diffuse, Specular, Normal and Alpha maps.

Normal Map

Diffuse Map

Alpha Map – used to create fringes on the scarf

Specular Map

Final UV layout in UV Editor of 3DS Max

UV Checker in Viewport of […]

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Program: Graphics

The final assignment

Hello people!
So the final assignment is almost over. This has been an intense five weeks for me and my group.
This course has been highly educational, because today, I know how to design a game.
This assignment is about designing a game, using a couple of tools. These tools are:

Concept Document
Pitch
Paper Prototype
Individual project report
One Page Design

The Concept Document:
This is where you compile everything you have done when designing the game. The Concept Document is for the group only, the group who is […]

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Program: Graphics

The final assignment

Hello people!
So the final assignment is almost over. This has been an intense five weeks for me and my group.
This course has been highly educational, because today, I know how to design a game.
This assignment is about designing a game, using a couple of tools. These tools are:

Concept Document
Pitch
Paper Prototype
Individual project report
One Page Design

The Concept Document:
This is where you compile everything you have done when designing the game. The Concept Document is for the group only, the group who is […]

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Program: Graphics

This is my last week!

Hello again!
As you probably have understood this is the last week. Not of the education, of course, just this course. Introduction to Game design & Game Analysis is soon to be over. This have been a really interesting, fun and educational course. I have learned a lot in a short amount of time!
As said before, we are on our last assignment which have been a 5-week long group assignment where we were supposed to create a game with 2 theme […]

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Program: Programming

This is my last week!

Hello again!
As you probably have understood this is the last week. Not of the education, of course, just this course. Introduction to Game design & Game Analysis is soon to be over. This have been a really interesting, fun and educational course. I have learned a lot in a short amount of time!
As said before, we are on our last assignment which have been a 5-week long group assignment where we were supposed to create a game with 2 theme […]

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Program: Programming

Pictures of My First Game Jam

Well, I am not going to apologize.. Again.. Since I have had a lot of things to do lately with the Concept-project I told you about in the last post I could not find the time for any blogupdates. But since I am here now I am going to post a double-post like many times before.
I’ll start with pictures from My First Jam, which is my very first Game Jam. I have told you about this.

 
This is one of […]

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Program: Programming

Pictures of My First Game Jam

Well, I am not going to apologize.. Again.. Since I have had a lot of things to do lately with the Concept-project I told you about in the last post I could not find the time for any blogupdates. But since I am here now I am going to post a double-post like many times before.
I’ll start with pictures from My First Jam, which is my very first Game Jam. I have told you about this.

 
This is one of […]

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Program: Programming

3D week 8

For this week, we scanned photographs and created 3D models of faces, from pictures of faces.
We were given the opportunity to work with our own faces and to create 3D models of our selves, this was something I agreed on doing. We took something around maybe 10 pictures from different angles and were then supposed to use Autodesk 123D Catch to create the mesh of our faces. Unfortunately, this proved to be difficult to do with the limited amount of […]

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Program: Graphics

3D week 8

For this week, we scanned photographs and created 3D models of faces, from pictures of faces.
We were given the opportunity to work with our own faces and to create 3D models of our selves, this was something I agreed on doing. We took something around maybe 10 pictures from different angles and were then supposed to use Autodesk 123D Catch to create the mesh of our faces. Unfortunately, this proved to be difficult to do with the limited amount of […]

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Program: Graphics

3D week 7

For this week we were supposed to bring some of our 2D drawings to try and see how well we knew our anatomy. Naturally this meant that we were supposed to bring examples of our character drawings, not environment drawings.
So this is the character that I got the most feedback on:

(Once again, the resolution of the image appears to be bad, sorry)
So the major part of the feedback that I got from the people who looked at it was […]

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Program: Graphics

3D week 7

For this week we were supposed to bring some of our 2D drawings to try and see how well we knew our anatomy. Naturally this meant that we were supposed to bring examples of our character drawings, not environment drawings.
So this is the character that I got the most feedback on:

(Once again, the resolution of the image appears to be bad, sorry)
So the major part of the feedback that I got from the people who looked at it was […]

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Program: Graphics

3D week 6

Part 1:

This is the character that I wanted my ”client” to model for me (note that this is not my drawing, this is a concept I found online and it is not going to be used in any way except for educational purposes). The character background I wrote down for the character goes something along these lines:
She is a mummy who died at a very early age, that was in training to become a priestess when she grew up. […]

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Program: Graphics

3D week 6

Part 1:

This is the character that I wanted my ”client” to model for me (note that this is not my drawing, this is a concept I found online and it is not going to be used in any way except for educational purposes). The character background I wrote down for the character goes something along these lines:
She is a mummy who died at a very early age, that was in training to become a priestess when she grew up. […]

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Program: Graphics

3D Character, another update


Since I am quite busy, I will try to keep this short. The model and textures are pretty much done. There is some tweaking that can be done at places, for instance the shoulder puffs, which do look a little bit odd at this time.
There is also a missing polygon on the hat that only disappears in UDK, and a disfunctional alpha texture. There is also some ugly seems under his crouch, however, that might not be of such […]

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Program: Graphics

3D Character, another update


Since I am quite busy, I will try to keep this short. The model and textures are pretty much done. There is some tweaking that can be done at places, for instance the shoulder puffs, which do look a little bit odd at this time.
There is also a missing polygon on the hat that only disappears in UDK, and a disfunctional alpha texture. There is also some ugly seems under his crouch, however, that might not be of such […]

/ Comments Off on 3D Character, another update
Program: Graphics

3D Character, another update


Since I am quite busy, I will try to keep this short. The model and textures are pretty much done. There is some tweaking that can be done at places, for instance the shoulder puffs, which do look a little bit odd at this time.
There is also a missing polygon on the hat that only disappears in UDK, and a disfunctional alpha texture. There is also some ugly seems under his crouch, however, that might not be of such […]

/ Comments Off on 3D Character, another update
Program: Graphics

3D Character, another update


Since I am quite busy, I will try to keep this short. The model and textures are pretty much done. There is some tweaking that can be done at places, for instance the shoulder puffs, which do look a little bit odd at this time.
There is also a missing polygon on the hat that only disappears in UDK, and a disfunctional alpha texture. There is also some ugly seems under his crouch, however, that might not be of such […]

/ Comments Off on 3D Character, another update
Program: Graphics