Author Archives: Andrée Henriksson
Scrap Pirates – GGC-results, kind of
So, GGC is over. No prize, but Scrap Pirates were nominated over half of the categorize we could be nominated for. Nominated meaning we were in the top five.
Even if we did not win anything we are still content with the conference and we think we will continue working on it again after the summer and a well needed vacation.
Have a good summer, everyone!
Scrap Pirates – GGC-results, kind of
So, GGC is over. No prize, but Scrap Pirates were nominated over half of the categorize we could be nominated for. Nominated meaning we were in the top five.
Even if we did not win anything we are still content with the conference and we think we will continue working on it again after the summer and a well needed vacation.
Have a good summer, everyone!
Scrap Pirates: In the middle of GGC
So, we are in the middle of GGC, Gotland Game Conference. Well, maybe not in the middle, more like the two thirds through, only one more day out of three. We are showing of Scrap Pirates and a lot of people seem to like it. Tomorrow is the last day, which means that the deadline for voting and the following award ceremony will be held. I would be really happy if we were to win some award for Scrap Pirates […]
Scrap Pirates: In the middle of GGC
So, we are in the middle of GGC, Gotland Game Conference. Well, maybe not in the middle, more like the two thirds through, only one more day out of three. We are showing of Scrap Pirates and a lot of people seem to like it. Tomorrow is the last day, which means that the deadline for voting and the following award ceremony will be held. I would be really happy if we were to win some award for Scrap Pirates […]
Week 7: Scrap Pirates, one week left before GGC!
Hello! Week 7 has just passed and Gotland Game Conference is in just one week. A couple of weeks back we decided to cut back on a couple of features like upgrade system, some enemies, multiple levels, among other things, and I feel like that was a good decision because otherwise we would be up to our necks in half-done things and nothing would probably feel finished for GGC.
As I mentioned the last time I had one bigger problem to […]
Week 7: Scrap Pirates, one week left before GGC!
Hello! Week 7 has just passed and Gotland Game Conference is in just one week. A couple of weeks back we decided to cut back on a couple of features like upgrade system, some enemies, multiple levels, among other things, and I feel like that was a good decision because otherwise we would be up to our necks in half-done things and nothing would probably feel finished for GGC.
As I mentioned the last time I had one bigger problem to […]
Scrap Pirates – Ranting about Physics
I think it is time for a status update on what I am working on.
I have had two bigger problems thus far in this project. The first one is about our physic. It was apparent early that Unity’s own 2D physic did not work so well for us. Because of how we want the magnetism to work and that things in the environment should be able to knock you around a bit, we could not just set the players and […]
Scrap Pirates – Ranting about Physics
I think it is time for a status update on what I am working on.
I have had two bigger problems thus far in this project. The first one is about our physic. It was apparent early that Unity’s own 2D physic did not work so well for us. Because of how we want the magnetism to work and that things in the environment should be able to knock you around a bit, we could not just set the players and […]
Big Game Project: Scrap Pirates. Week 1-3
Hellooo…
It has been almost half a year since my last post but now it is time to start posting again and a new course begun three weeks ago, Big Game Project. It is just as it sounds, we are to create a game during this course and eventually show it off at Gotland Game Conference in late May this year.
The joined the group Sprocket with the game Scrap Pirates. Scrap Pirates is a Metroidvania style exploration/platformer with a focus on […]
Big Game Project: Scrap Pirates. Week 1-3
Hellooo…
It has been almost half a year since my last post but now it is time to start posting again and a new course begun three weeks ago, Big Game Project. It is just as it sounds, we are to create a game during this course and eventually show it off at Gotland Game Conference in late May this year.
The joined the group Sprocket with the game Scrap Pirates. Scrap Pirates is a Metroidvania style exploration/platformer with a focus on […]
Game Programming 3 week 1
So, a new course has begun. Game Programming 3. This course focuses on 3D programming, with some networking too. This first week was about templates, linked lists and binary search trees.
Templates were something I had not worked with before and I must say that I start to like them. Instead of having to create a new function for each of type of parameters (int, float, double, etc) it should be able to take, I could just make a template function. […]
Game Programming 3 week 1
So, a new course has begun. Game Programming 3. This course focuses on 3D programming, with some networking too. This first week was about templates, linked lists and binary search trees.
Templates were something I had not worked with before and I must say that I start to like them. Instead of having to create a new function for each of type of parameters (int, float, double, etc) it should be able to take, I could just make a template function. […]
Game Programming 3 week 1
So, a new course has begun. Game Programming 3. This course focuses on 3D programming, with some networking too. This first week was about templates, linked lists and binary search trees.
Templates were something I had not worked with before and I must say that I start to like them. Instead of having to create a new function for each of type of parameters (int, float, double, etc) it should be able to take, I could just make a template function. […]
Game Programming 3 week 1
So, a new course has begun. Game Programming 3. This course focuses on 3D programming, with some networking too. This first week was about templates, linked lists and binary search trees.
Templates were something I had not worked with before and I must say that I start to like them. Instead of having to create a new function for each of type of parameters (int, float, double, etc) it should be able to take, I could just make a template function. […]
Board Game Analysis 2
This week we picked another board game to play and analyze. We chose Classic Stratego, I am not exactly sure which edition it was, but I think it was one from 1999 because the rulebook were copyrighted that year.
Game Overview
Stratego is a two player turn based strategy game where the objective is to capture the enemy flag. The board is divided into a 10×10 grid. The game has two phases, the first is the “setup phase” and the second is […]
Board Game Analysis 2
This week we picked another board game to play and analyze. We chose Classic Stratego, I am not exactly sure which edition it was, but I think it was one from 1999 because the rulebook were copyrighted that year.
Game Overview
Stratego is a two player turn based strategy game where the objective is to capture the enemy flag. The board is divided into a 10×10 grid. The game has two phases, the first is the “setup phase” and the second is […]
Board Game Analysis 2
This week we picked another board game to play and analyze. We chose Classic Stratego, I am not exactly sure which edition it was, but I think it was one from 1999 because the rulebook were copyrighted that year.
Game Overview
Stratego is a two player turn based strategy game where the objective is to capture the enemy flag. The board is divided into a 10×10 grid. The game has two phases, the first is the “setup phase” and the second is […]
Board Game Analysis 2
This week we picked another board game to play and analyze. We chose Classic Stratego, I am not exactly sure which edition it was, but I think it was one from 1999 because the rulebook were copyrighted that year.
Game Overview
Stratego is a two player turn based strategy game where the objective is to capture the enemy flag. The board is divided into a 10×10 grid. The game has two phases, the first is the “setup phase” and the second is […]
Board Game Analysis 1
So, long time since last. This time I am not going to write about programming or any digital game. We got a group assignment where we were to pick a board game, play it, and then write an analysis about it.
So, we picked Carcassonne with River expansion. It is a turn based strategy game for two to five players. The players take turn drawing tiles, placing them and followers in order to score as much points as possible by the games […]
Board Game Analysis 1
So, long time since last. This time I am not going to write about programming or any digital game. We got a group assignment where we were to pick a board game, play it, and then write an analysis about it.
So, we picked Carcassonne with River expansion. It is a turn based strategy game for two to five players. The players take turn drawing tiles, placing them and followers in order to score as much points as possible by the games […]
Board Game Analysis 1
So, long time since last. This time I am not going to write about programming or any digital game. We got a group assignment where we were to pick a board game, play it, and then write an analysis about it.
So, we picked Carcassonne with River expansion. It is a turn based strategy game for two to five players. The players take turn drawing tiles, placing them and followers in order to score as much points as possible by the games […]
Board Game Analysis 1
So, long time since last. This time I am not going to write about programming or any digital game. We got a group assignment where we were to pick a board game, play it, and then write an analysis about it.
So, we picked Carcassonne with River expansion. It is a turn based strategy game for two to five players. The players take turn drawing tiles, placing them and followers in order to score as much points as possible by the games […]
Nemesis – Level Generating
So, I have been doing some initial work on my dungeon generation this week. It is not quite as I want it yet, but it is getting there.
As it is now, it tries to spawning a random number of rooms between 20 and 39. The world is 100 times 100 tiles and each room is between 5×5 and 9×9. Each room gets 10 tries to find a suitable. A suitable spot is somewhere where it will not put any of […]
Nemesis – Level Generating
So, I have been doing some initial work on my dungeon generation this week. It is not quite as I want it yet, but it is getting there.
As it is now, it tries to spawning a random number of rooms between 20 and 39. The world is 100 times 100 tiles and each room is between 5×5 and 9×9. Each room gets 10 tries to find a suitable. A suitable spot is somewhere where it will not put any of […]