Daily Archives: November 1, 2014

3D Week 8 – Assignment 3 update

Here’s a visual update on how my character model of Vinda is coming along. You can read more about my work with the character in my previous Assignment 3 related posts, and read more about the character herself in my post “About Vinda”.
I was supposed to have made this visual update last week, but due to a large amount of other work I hadn’t been able to finish […]

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Program: Graphics

3D Week 8 – Assignment 3 update

Here’s a visual update on how my character model of Vinda is coming along. You can read more about my work with the character in my previous Assignment 3 related posts, and read more about the character herself in my post “About Vinda”.
I was supposed to have made this visual update last week, but due to a large amount of other work I hadn’t been able to finish […]

/ Comments Off on 3D Week 8 – Assignment 3 update
Program: Graphics

3D Week 8 – 3D scan, Retopo and Photogrammetry

During our eighth week in the 3D1 course we learned about modelling faces. One of the weeks’ exercises was to make a retopo of a 3D scanned head, meaning that we were to clean up the topography of the model, making it simpler whilst still maintaining the same shape. Those of us who wanted to got to try and make facial scans of our own heads to work with. In order to make a 3D scanned object you need to […]

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Program: Graphics

3D Week 8 – 3D scan, Retopo and Photogrammetry

During our eighth week in the 3D1 course we learned about modelling faces. One of the weeks’ exercises was to make a retopo of a 3D scanned head, meaning that we were to clean up the topography of the model, making it simpler whilst still maintaining the same shape. Those of us who wanted to got to try and make facial scans of our own heads to work with. In order to make a 3D scanned object you need to […]

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Program: Graphics

3D I – Retopo and Photogrammetry

This week we got to try something a little different, namely to attempt a retopo of our own faces. This was done by first taking a bunch of pictures of our faces from different angles with reference marks drawn on our cheeks and foreheads, and then letting the software 123D catch interpret these and assemble into a 3D mesh, complete with photo textures. It does this be recognizing points that are shared between several photos and from that creating a […]

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Program: Graphics

3D I – Retopo and Photogrammetry

This week we got to try something a little different, namely to attempt a retopo of our own faces. This was done by first taking a bunch of pictures of our faces from different angles with reference marks drawn on our cheeks and foreheads, and then letting the software 123D catch interpret these and assemble into a 3D mesh, complete with photo textures. It does this be recognizing points that are shared between several photos and from that creating a […]

/ Comments Off on 3D I – Retopo and Photogrammetry
Program: Graphics

3D I – Retopo and Photogrammetry

This week we got to try something a little different, namely to attempt a retopo of our own faces. This was done by first taking a bunch of pictures of our faces from different angles with reference marks drawn on our cheeks and foreheads, and then letting the software 123D catch interpret these and assemble into a 3D mesh, complete with photo textures. It does this be recognizing points that are shared between several photos and from that creating a […]

/ Comments Off on 3D I – Retopo and Photogrammetry
Program: Graphics

3D I – Retopo and Photogrammetry

This week we got to try something a little different, namely to attempt a retopo of our own faces. This was done by first taking a bunch of pictures of our faces from different angles with reference marks drawn on our cheeks and foreheads, and then letting the software 123D catch interpret these and assemble into a 3D mesh, complete with photo textures. It does this be recognizing points that are shared between several photos and from that creating a […]

/ Comments Off on 3D I – Retopo and Photogrammetry
Program: Graphics