Daily Archives: November 22, 2014

Tileable textures in Unreal 4

As the first assignment of the second 3D course we students got to create two tileable textures and import them into the Unreal 4 engine to set up the materials. One material had to be metallic and the other more to the matte side. Each material had to consist of, other than the diffuse map, a normal map and gloss/specular map. I decided to create a brick material which could be used for either ground and/or walls and another metallic material that […]

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Program: Graphics

Tileable textures in Unreal 4

As the first assignment of the second 3D course we students got to create two tileable textures and import them into the Unreal 4 engine to set up the materials. One material had to be metallic and the other more to the matte side. Each material had to consist of, other than the diffuse map, a normal map and gloss/specular map. I decided to create a brick material which could be used for either ground and/or walls and another metallic material that […]

/ Comments Off on Tileable textures in Unreal 4
Program: Graphics

Tileable textures in Unreal 4

As the first assignment of the second 3D course we students got to create two tileable textures and import them into the Unreal 4 engine to set up the materials. One material had to be metallic and the other more to the matte side. Each material had to consist of, other than the diffuse map, a normal map and gloss/specular map. I decided to create a brick material which could be used for either ground and/or walls and another metallic material that […]

/ Comments Off on Tileable textures in Unreal 4
Program: Graphics

Tileable textures in Unreal 4

As the first assignment of the second 3D course we students got to create two tileable textures and import them into the Unreal 4 engine to set up the materials. One material had to be metallic and the other more to the matte side. Each material had to consist of, other than the diffuse map, a normal map and gloss/specular map. I decided to create a brick material which could be used for either ground and/or walls and another metallic material that […]

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Program: Graphics

3D2 The next step

Hi!
I haven’t been posting anything for two weeks and this is mostly because i wanted to take a short brake after the previous courses where we had a lot to do, but i haven’t been doing nothing and for those who are interested you can see my drawing progress if you follow my Instagram.
Anyways, this week we have been going through texturing and how to apply it in games. The assignment for this week was to […]

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Program: Programming

3D2 The next step

Hi!
I haven’t been posting anything for two weeks and this is mostly because i wanted to take a short brake after the previous courses where we had a lot to do, but i haven’t been doing nothing and for those who are interested you can see my drawing progress if you follow my Instagram.
Anyways, this week we have been going through texturing and how to apply it in games. The assignment for this week was to […]

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Program: Programming

Week 11: Perspectives

This week we were taught about drawing using perspective lines. By using perspective lines we can make more realistic drawings, that represent 3D more than a drawing without them. Our assignment this week is, not very surprisingly, to draw a scene using perspective lines. The scene must contain a car and an airplane, the first on the ground, the second in the air above it. It is to be drawn in 2-point perspective, which means using two vanishing points (points […]

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Program: Graphics

Week 11: Perspectives

This week we were taught about drawing using perspective lines. By using perspective lines we can make more realistic drawings, that represent 3D more than a drawing without them. Our assignment this week is, not very surprisingly, to draw a scene using perspective lines. The scene must contain a car and an airplane, the first on the ground, the second in the air above it. It is to be drawn in 2-point perspective, which means using two vanishing points (points […]

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Program: Graphics

Week 11: Perspectives

This week we were taught about drawing using perspective lines. By using perspective lines we can make more realistic drawings, that represent 3D more than a drawing without them. Our assignment this week is, not very surprisingly, to draw a scene using perspective lines. The scene must contain a car and an airplane, the first on the ground, the second in the air above it. It is to be drawn in 2-point perspective, which means using two vanishing points (points […]

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Program: Graphics

Week 11: Perspectives

This week we were taught about drawing using perspective lines. By using perspective lines we can make more realistic drawings, that represent 3D more than a drawing without them. Our assignment this week is, not very surprisingly, to draw a scene using perspective lines. The scene must contain a car and an airplane, the first on the ground, the second in the air above it. It is to be drawn in 2-point perspective, which means using two vanishing points (points […]

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Program: Graphics

Programming 3 second week.

This is the second blog post of programming 3. What I am going to talk about today is about networking, mainly about receiving packages from peers. Throughout the week the class has been creating a simple (not that simple) chat program. To start with you have to activate WSA data and then sockets in order to start networking. When receiving packages the program must also determine what to do with the package and peers. Therefore a basic networking program requires […]

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Program: Programming

Programming 3 second week.

This is the second blog post of programming 3. What I am going to talk about today is about networking, mainly about receiving packages from peers. Throughout the week the class has been creating a simple (not that simple) chat program. To start with you have to activate WSA data and then sockets in order to start networking. When receiving packages the program must also determine what to do with the package and peers. Therefore a basic networking program requires […]

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Program: Programming

Programming 3 second week.

This is the second blog post of programming 3. What I am going to talk about today is about networking, mainly about receiving packages from peers. Throughout the week the class has been creating a simple (not that simple) chat program. To start with you have to activate WSA data and then sockets in order to start networking. When receiving packages the program must also determine what to do with the package and peers. Therefore a basic networking program requires […]

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Program: Programming

Programming 3 second week.

This is the second blog post of programming 3. What I am going to talk about today is about networking, mainly about receiving packages from peers. Throughout the week the class has been creating a simple (not that simple) chat program. To start with you have to activate WSA data and then sockets in order to start networking. When receiving packages the program must also determine what to do with the package and peers. Therefore a basic networking program requires […]

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Program: Programming