Daily Archives: November 20, 2014

Reflecting over a old animation made for assignmen1 in 3DII

Quick VLOG reflecting over a old animation I made in 3DII.

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Program: Graphics

Reflecting over a old animation made for assignmen1 in 3DII

Quick VLOG reflecting over a old animation I made in 3DII.

/ Comments Off on Reflecting over a old animation made for assignmen1 in 3DII
Program: Graphics

Reflecting over a old animation made for assignmen1 in 3DII

Quick VLOG reflecting over a old animation I made in 3DII.

/ Comments Off on Reflecting over a old animation made for assignmen1 in 3DII
Program: Graphics

Reflecting over a old animation made for assignmen1 in 3DII

Quick VLOG reflecting over a old animation I made in 3DII.

/ Comments Off on Reflecting over a old animation made for assignmen1 in 3DII
Program: Graphics

Programming: Week 2

Arrays and functions … this has long become the “traditional” point in learning a programming language where I would quit it altogether.  This was the case with Pascal like 12 years ago and then with C++ a few years ago.
But this time it’s serious – it’s part of formal studies so there’s no way I’m quitting now.
Ex. 1
Write a program that calls a function called Square. The function takes a float parameter and returns its square (also a float).

#include “stdafx.h”
#include “iostream”

float square(float a)
{
a = a*a;
return a;
}

int […]

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Program: Programming

Programming: Week 2

Arrays and functions … this has long become the “traditional” point in learning a programming language where I would quit it altogether.  This was the case with Pascal like 12 years ago and then with C++ a few years ago.
But this time it’s serious – it’s part of formal studies so there’s no way I’m quitting now.
Ex. 1
Write a program that calls a function called Square. The function takes a float parameter and returns its square (also a float).

#include “stdafx.h”
#include “iostream”

float square(float a)
{
a = a*a;
return a;
}

int […]

/ Comments Off on Programming: Week 2
Program: Programming