Daily Archives: November 16, 2014

Totemic Winter Level

Today I have been working on a new level for Totemic, it is a special winter theme for DreamHack Winter that we are leaving for in less than two weeks now. There is still a lot to do on it but it is starting to look pretty cool and we are really excited to show it at DreamHack!

/ Comments Off on Totemic Winter Level
Program: Graphics

Totemic Winter Level

Today I have been working on a new level for Totemic, it is a special winter theme for DreamHack Winter that we are leaving for in less than two weeks now. There is still a lot to do on it but it is starting to look pretty cool and we are really excited to show it at DreamHack!

/ Comments Off on Totemic Winter Level
Program: Graphics

Start of course Gameprogramming 3

As a assignment we are meant to write every week in order too tell you what we have learned new in code.
But I can honestly say I have learned only a little this week because I have to make up for other coursers. What I have learned only comes from the course lectures I have had.
We started this week with a ”do you remember coding?” test. We were going to create a program that compress and decompress a specific .bmp […]

/ Comments Off on Start of course Gameprogramming 3
Program: Programming

Start of course Gameprogramming 3

As a assignment we are meant to write every week in order too tell you what we have learned new in code.
But I can honestly say I have learned only a little this week because I have to make up for other coursers. What I have learned only comes from the course lectures I have had.
We started this week with a ”do you remember coding?” test. We were going to create a program that compress and decompress a specific .bmp […]

/ Comments Off on Start of course Gameprogramming 3
Program: Programming

Week 46: Motion Capture for Games

Another week, another course. This will be my first reflective assignment regarding the usage of motion capture within interactive media, though not necessarily always for its benefit.
I have chosen to look into how the Total War series, Shogun 2 in particular, has utilised this technology and the reasons for doing so. With Shogun 2 this concept has been taken to colossal scales. It’s both a franchise and a setting that I adore but have also noticed shortcomings in. A reflective […]

/ Comments Off on Week 46: Motion Capture for Games
Program: Graphics

Week 46: Motion Capture for Games

Another week, another course. This will be my first reflective assignment regarding the usage of motion capture within interactive media, though not necessarily always for its benefit.
I have chosen to look into how the Total War series, Shogun 2 in particular, has utilised this technology and the reasons for doing so. With Shogun 2 this concept has been taken to colossal scales. It’s both a franchise and a setting that I adore but have also noticed shortcomings in. A reflective […]

/ Comments Off on Week 46: Motion Capture for Games
Program: Graphics

Week 46: Motion Capture for Games

Another week, another course. This will be my first reflective assignment regarding the usage of motion capture within interactive media, though not necessarily always for its benefit.
I have chosen to look into how the Total War series, Shogun 2 in particular, has utilised this technology and the reasons for doing so. With Shogun 2 this concept has been taken to colossal scales. It’s both a franchise and a setting that I adore but have also noticed shortcomings in. A reflective […]

/ Comments Off on Week 46: Motion Capture for Games
Program: Graphics

Week 46: Motion Capture for Games

Another week, another course. This will be my first reflective assignment regarding the usage of motion capture within interactive media, though not necessarily always for its benefit.
I have chosen to look into how the Total War series, Shogun 2 in particular, has utilised this technology and the reasons for doing so. With Shogun 2 this concept has been taken to colossal scales. It’s both a franchise and a setting that I adore but have also noticed shortcomings in. A reflective […]

/ Comments Off on Week 46: Motion Capture for Games
Program: Graphics

2D Computer Graphics: Theory and application

This week we started a new course called 2D Computer Graphics: Theory and application. In this course we will learn the basics in how to draw and then transfer those drawings to a computer game.
We started with a very high pace and on the first and second lesson we had croquis. Croquis is fast and sketchy drawings of a live model. This was a big surprise because it was the first lesson. Although it was a very good method of getting into the […]

/ Comments Off on 2D Computer Graphics: Theory and application
Program: Graphics

2D Computer Graphics: Theory and application

This week we started a new course called 2D Computer Graphics: Theory and application. In this course we will learn the basics in how to draw and then transfer those drawings to a computer game.
We started with a very high pace and on the first and second lesson we had croquis. Croquis is fast and sketchy drawings of a live model. This was a big surprise because it was the first lesson. Although it was a very good method of getting into the […]

/ Comments Off on 2D Computer Graphics: Theory and application
Program: Graphics

2D Computer Graphics: Theory and application

This week we started a new course called 2D Computer Graphics: Theory and application. In this course we will learn the basics in how to draw and then transfer those drawings to a computer game.
We started with a very high pace and on the first and second lesson we had croquis. Croquis is fast and sketchy drawings of a live model. This was a big surprise because it was the first lesson. Although it was a very good method of getting into the […]

/ Comments Off on 2D Computer Graphics: Theory and application
Program: Graphics

2D Computer Graphics: Theory and application

This week we started a new course called 2D Computer Graphics: Theory and application. In this course we will learn the basics in how to draw and then transfer those drawings to a computer game.
We started with a very high pace and on the first and second lesson we had croquis. Croquis is fast and sketchy drawings of a live model. This was a big surprise because it was the first lesson. Although it was a very good method of getting into the […]

/ Comments Off on 2D Computer Graphics: Theory and application
Program: Graphics

Game Programming III

I have just taken a new course, Game Programming III.
There is one major assignment which is divided into three steps. The first part is to construct the most common data structures used in programming, a linked list and a binary search tree. Both are used to store data. The linked list is a list of objects containing data, called nodes. The nodes are linked to each other forming a kind of chain of nodes. The binary search tree is similar, but […]

/ Comments Off on Game Programming III
Program: Programming

Game Programming III

I have just taken a new course, Game Programming III.
There is one major assignment which is divided into three steps. The first part is to construct the most common data structures used in programming, a linked list and a binary search tree. Both are used to store data. The linked list is a list of objects containing data, called nodes. The nodes are linked to each other forming a kind of chain of nodes. The binary search tree is similar, but […]

/ Comments Off on Game Programming III
Program: Programming

Game Programming III

I have just taken a new course, Game Programming III.
There is one major assignment which is divided into three steps. The first part is to construct the most common data structures used in programming, a linked list and a binary search tree. Both are used to store data. The linked list is a list of objects containing data, called nodes. The nodes are linked to each other forming a kind of chain of nodes. The binary search tree is similar, but […]

/ Comments Off on Game Programming III
Program: Programming

Game Programming III

I have just taken a new course, Game Programming III.
There is one major assignment which is divided into three steps. The first part is to construct the most common data structures used in programming, a linked list and a binary search tree. Both are used to store data. The linked list is a list of objects containing data, called nodes. The nodes are linked to each other forming a kind of chain of nodes. The binary search tree is similar, but […]

/ Comments Off on Game Programming III
Program: Programming

Prototyping the sounds of Bandolier River

The last group assignment for the course introduction to game design and analysis entailed creating a concept for a 2D-shooter for PC.
The students were randomly split into 16 groups with 6 members each. My group consisted of 2 would be programmers and 4 fledgling artists.
I demanded being QA since having previously worked with TQM, Kaizen and Six Sigma I am religiously devoted to the concept of quality management. The sound designer role was thrust upon me since I was the […]

/ Comments Off on Prototyping the sounds of Bandolier River
Program: Graphics

Prototyping the sounds of Bandolier River

The last group assignment for the course introduction to game design and analysis entailed creating a concept for a 2D-shooter for PC.
The students were randomly split into 16 groups with 6 members each. My group consisted of 2 would be programmers and 4 fledgling artists.
I demanded being QA since having previously worked with TQM, Kaizen and Six Sigma I am religiously devoted to the concept of quality management. The sound designer role was thrust upon me since I was the […]

/ Comments Off on Prototyping the sounds of Bandolier River
Program: Graphics

Programming III

Programming III
So this week I have been reading up on DirectX, how it works, and the usage of 3D. I have found out how you should do a 3D game when it comes to render it. DirectX use a Front buffer and a back buffer, swapping between them, because of monitors not being able to refresh as fast as needed for real-time rendering. “If another model were rendered to the GPU while the monitor was refreshing, the image displayed would […]

/ Comments Off on Programming III
Program: Programming

Programming III

Programming III
So this week I have been reading up on DirectX, how it works, and the usage of 3D. I have found out how you should do a 3D game when it comes to render it. DirectX use a Front buffer and a back buffer, swapping between them, because of monitors not being able to refresh as fast as needed for real-time rendering. “If another model were rendered to the GPU while the monitor was refreshing, the image displayed would […]

/ Comments Off on Programming III
Program: Programming

Designing Mr. and Ms. Glasscock

The first assignment of 2D-art class was to design a character from a set series of criteria. All students got spec sheets detailing two fictional games and were tasked with creating one of those game’s main protagonist.
I picked ”Clash of Gods”. The game in question was your generic run of the mill 3rd person action game where an ordinary person is thrust into a conflict between mythological deities. The story’s been done to death in games, books and film (Percy […]

/ Comments Off on Designing Mr. and Ms. Glasscock
Program: Graphics

Designing Mr. and Ms. Glasscock

The first assignment of 2D-art class was to design a character from a set series of criteria. All students got spec sheets detailing two fictional games and were tasked with creating one of those game’s main protagonist.
I picked ”Clash of Gods”. The game in question was your generic run of the mill 3rd person action game where an ordinary person is thrust into a conflict between mythological deities. The story’s been done to death in games, books and film (Percy […]

/ Comments Off on Designing Mr. and Ms. Glasscock
Program: Graphics

Back to programming!

So I’ve not been programming much the past few months, and this Monday we got a wake-up call with a sudden contest; we were to make a program that compress an image and then decompress it to it’s original state. I came to the same conclusion as the others within a few minutes after looking at the image, break it down into blocks of identical pixels, check the next pixel with the previous to see if they match. Then count […]

/ Comments Off on Back to programming!
Program: Programming

Back to programming!

So I’ve not been programming much the past few months, and this Monday we got a wake-up call with a sudden contest; we were to make a program that compress an image and then decompress it to it’s original state. I came to the same conclusion as the others within a few minutes after looking at the image, break it down into blocks of identical pixels, check the next pixel with the previous to see if they match. Then count […]

/ Comments Off on Back to programming!
Program: Programming