Daily Archives: November 11, 2014

Paladin – Work in Progress

Just wanted to share something that I am currently working on, I have been experimenting a bit with technique and brushes on this paladin.

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Program: Graphics

Paladin – Work in Progress

Just wanted to share something that I am currently working on, I have been experimenting a bit with technique and brushes on this paladin.

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Program: Graphics

Programming Course Begins

Programming Course began yesterday. I enjoyed it so far. Yesterday’s lecture was a general introduction to computers and today we were introduced to variables.
I’m not new to programming. Though I’m no expert but I do know the basics (see one of my old posts where I wrote a guessing game in C++). As such, I’m skipping the talk about what a variable is, so that you won’t die of boredom.
Instead, I’m going directly to the exercise list intended for this week. Let me cover […]

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Program: Programming

Programming Course Begins

Programming Course began yesterday. I enjoyed it so far. Yesterday’s lecture was a general introduction to computers and today we were introduced to variables.
I’m not new to programming. Though I’m no expert but I do know the basics (see one of my old posts where I wrote a guessing game in C++). As such, I’m skipping the talk about what a variable is, so that you won’t die of boredom.
Instead, I’m going directly to the exercise list intended for this week. Let me cover […]

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Program: Programming

Anatomy studies

One thing that is very important when doing characters or creatures that abide by our natural laws, is that of anatomy. Knowing how and where muscles are in different parts of the body and how these work is vital for creating believable models; at least if you are going for a realistic style. It is however, something that a lot of people overlook, me included; at least partially. On some level I have a general idea and feeling for how […]

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Program: Graphics

Anatomy studies

One thing that is very important when doing characters or creatures that abide by our natural laws, is that of anatomy. Knowing how and where muscles are in different parts of the body and how these work is vital for creating believable models; at least if you are going for a realistic style. It is however, something that a lot of people overlook, me included; at least partially. On some level I have a general idea and feeling for how […]

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Program: Graphics

11.11.14

Kursen Programmering I har äntligen börjat och jag har förberett mig länge mentalt på att det här kommer bli några utav de tuffaste veckorna för mig. Jag har ingen som helst erfarenhet av programmering så jag måste snabbt lära mig grunderna så jag inte halkar efter de andra i min klass. Det är som en helt ny värld för mig med ett helt nytt språk, det kommer ta mig ett tag att komma in i det. Vi började kursen igår […]

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Program: Programming

11.11.14

Kursen Programmering I har äntligen börjat och jag har förberett mig länge mentalt på att det här kommer bli några utav de tuffaste veckorna för mig. Jag har ingen som helst erfarenhet av programmering så jag måste snabbt lära mig grunderna så jag inte halkar efter de andra i min klass. Det är som en helt ny värld för mig med ett helt nytt språk, det kommer ta mig ett tag att komma in i det. Vi började kursen igår […]

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Program: Programming

I decided to texture the medieval crate since I have seen a lot of wooden crates in medieval games but very few that I found memorable. Part of the form with the silhouette with the big planks on the top made it quite unique in my opinion, something people would remember if they see in a game.

As you can see it is mostly brown and wood colored, this is because I was going for a medieval crate and, well […]

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Program: Graphics

I decided to texture the medieval crate since I have seen a lot of wooden crates in medieval games but very few that I found memorable. Part of the form with the silhouette with the big planks on the top made it quite unique in my opinion, something people would remember if they see in a game.

As you can see it is mostly brown and wood colored, this is because I was going for a medieval crate and, well […]

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Program: Graphics

I decided to texture the medieval crate since I have seen a lot of wooden crates in medieval games but very few that I found memorable. Part of the form with the silhouette with the big planks on the top made it quite unique in my opinion, something people would remember if they see in a game.

As you can see it is mostly brown and wood colored, this is because I was going for a medieval crate and, well […]

/ Comments Off on
Program: Graphics

I decided to texture the medieval crate since I have seen a lot of wooden crates in medieval games but very few that I found memorable. Part of the form with the silhouette with the big planks on the top made it quite unique in my opinion, something people would remember if they see in a game.

As you can see it is mostly brown and wood colored, this is because I was going for a medieval crate and, well […]

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Program: Graphics

3D Computer Graphics – Blog Post Week 06 – Part 2

Assignment 2 Update:
In his post i will showcase my work on assignment 2 and also provide some information on the character i was asked to model in our 3:rd assignment.
Here is an update on my work on my assignment 2 object.

Above is the final knife with a specular, diffuse and normal map applied to it.
I have also uploaded my finished maps as they are seen in Photoshop.
Assignment 3 – Part 1.
In this part […]

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Program: Graphics

3D Computer Graphics – Blog Post Week 06 – Part 2

Assignment 2 Update:
In his post i will showcase my work on assignment 2 and also provide some information on the character i was asked to model in our 3:rd assignment.
Here is an update on my work on my assignment 2 object.

Above is the final knife with a specular, diffuse and normal map applied to it.
I have also uploaded my finished maps as they are seen in Photoshop.
Assignment 3 – Part 1.
In this part […]

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Program: Graphics

3D Computer Graphics – Blog Post Week 06 – Part 2

Assignment 2 Update:
In his post i will showcase my work on assignment 2 and also provide some information on the character i was asked to model in our 3:rd assignment.
Here is an update on my work on my assignment 2 object.

Above is the final knife with a specular, diffuse and normal map applied to it.
I have also uploaded my finished maps as they are seen in Photoshop.
Assignment 3 – Part 1.
In this part […]

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Program: Graphics

3D Computer Graphics – Blog Post Week 06 – Part 2

Assignment 2 Update:
In his post i will showcase my work on assignment 2 and also provide some information on the character i was asked to model in our 3:rd assignment.
Here is an update on my work on my assignment 2 object.

Above is the final knife with a specular, diffuse and normal map applied to it.
I have also uploaded my finished maps as they are seen in Photoshop.
Assignment 3 – Part 1.
In this part […]

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Program: Graphics

3D Computer Graphics – Blog Post Week 06 – Part 1

In this update I will try to shed some light on the character I chose to use in my pre-production package. I’m going to give some general information about my characters background and also its beliefs and its role in its society.
If I would describe the world my character lives in it would be the world in the movie “despicable me”. The setting would be earth, I would guess present day. Where on earth the movie takes place I cannot […]

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Program: Graphics

3D Computer Graphics – Blog Post Week 06 – Part 1

In this update I will try to shed some light on the character I chose to use in my pre-production package. I’m going to give some general information about my characters background and also its beliefs and its role in its society.
If I would describe the world my character lives in it would be the world in the movie “despicable me”. The setting would be earth, I would guess present day. Where on earth the movie takes place I cannot […]

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Program: Graphics

3D Computer Graphics – Blog Post Week 06 – Part 1

In this update I will try to shed some light on the character I chose to use in my pre-production package. I’m going to give some general information about my characters background and also its beliefs and its role in its society.
If I would describe the world my character lives in it would be the world in the movie “despicable me”. The setting would be earth, I would guess present day. Where on earth the movie takes place I cannot […]

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Program: Graphics

3D Computer Graphics – Blog Post Week 06 – Part 1

In this update I will try to shed some light on the character I chose to use in my pre-production package. I’m going to give some general information about my characters background and also its beliefs and its role in its society.
If I would describe the world my character lives in it would be the world in the movie “despicable me”. The setting would be earth, I would guess present day. Where on earth the movie takes place I cannot […]

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Program: Graphics

3D I – Facial scanning and polygonal reconstruction

This week (really a few weeks ago, I’m late with this), we had the opportunity to do something rather nifty. Everyone that wanted, could have their own face photographed, to later use these images and create a 3D scan of it! Me, not being one to turn down a new experience in the 3D field, was very interested in this!
We all went to the MoCap-studio here on the island (which really was just next door from where we were), had […]

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Program: Graphics

3D I – Facial scanning and polygonal reconstruction

This week (really a few weeks ago, I’m late with this), we had the opportunity to do something rather nifty. Everyone that wanted, could have their own face photographed, to later use these images and create a 3D scan of it! Me, not being one to turn down a new experience in the 3D field, was very interested in this!
We all went to the MoCap-studio here on the island (which really was just next door from where we were), had […]

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Program: Graphics

Week 44: Assignment 3 UV and Texturing

This report has been delayed longer than I’m comfortable with. Here are the textures for my first 3D character model.
 
Displayed in UDK

 
Texture Set
Diffuse

Specular

Normal

 
UV Checker and Layout


 
While I am pleased with the fact that I could construct a humanoid model within the designated polygon budget (3000 triangles), the texturing is something more time could have been spent on. The […]

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Program: Graphics

Week 44: Assignment 3 UV and Texturing

This report has been delayed longer than I’m comfortable with. Here are the textures for my first 3D character model.
 
Displayed in UDK

 
Texture Set
Diffuse

Specular

Normal

 
UV Checker and Layout


 
While I am pleased with the fact that I could construct a humanoid model within the designated polygon budget (3000 triangles), the texturing is something more time could have been spent on. The […]

/ Comments Off on Week 44: Assignment 3 UV and Texturing
Program: Graphics