Daily Archives: November 24, 2014

Working on assignment. Finally.

This week I realized i was actually really behind on my assignments, therefore i will be working on them fully from now on since we’re done with the group reports.
Today i got up early (normally) and went down to the Game room to work before lunch. Working down there let me make some actual progress in my LinkedList assignment.
The issues i had been having was related to setting up the structure for generic programming when using a separate header file. […]

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Program: Programming

Working on assignment. Finally.

This week I realized i was actually really behind on my assignments, therefore i will be working on them fully from now on since we’re done with the group reports.
Today i got up early (normally) and went down to the Game room to work before lunch. Working down there let me make some actual progress in my LinkedList assignment.
The issues i had been having was related to setting up the structure for generic programming when using a separate header file. […]

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Program: Programming

Perspective Training

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Program: Graphics

Perspective Training

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Program: Graphics

Second Week of Programming: Making Pong and Doing extra work with Classes

Since I’m going back to Stockholm during week 3’s classes, I asked for the assignments in advance so I could brush up on my old C++ knowledge.
Firstly though, we made pong with SDL(Simple Directmedia Library). A programming library is a set of predefined functions and classes which can aid you in different ways. If I want to make a game, I don’t necessarily need to know how to program the graphics card, but SDL do and helps me with that […]

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Program: Programming

Second Week of Programming: Making Pong and Doing extra work with Classes

Since I’m going back to Stockholm during week 3’s classes, I asked for the assignments in advance so I could brush up on my old C++ knowledge.
Firstly though, we made pong with SDL(Simple Directmedia Library). A programming library is a set of predefined functions and classes which can aid you in different ways. If I want to make a game, I don’t necessarily need to know how to program the graphics card, but SDL do and helps me with that […]

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Program: Programming

3D retopo

So, last post for 3d1 and it is the one on facial scanning.
The first step on the journey to a true photorealistic self-insert in your game was to have tiny x makrs painted on your face with a ballpoint pen. The second step is to take a number of photos of the face from different angles and the X marks on the faces helped to clearly mark out points on your face that the software can later use as reference […]

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Program: Graphics

3D retopo

So, last post for 3d1 and it is the one on facial scanning.
The first step on the journey to a true photorealistic self-insert in your game was to have tiny x makrs painted on your face with a ballpoint pen. The second step is to take a number of photos of the face from different angles and the X marks on the faces helped to clearly mark out points on your face that the software can later use as reference […]

/ Comments Off on 3D retopo
Program: Graphics

3D retopo

So, last post for 3d1 and it is the one on facial scanning.
The first step on the journey to a true photorealistic self-insert in your game was to have tiny x makrs painted on your face with a ballpoint pen. The second step is to take a number of photos of the face from different angles and the X marks on the faces helped to clearly mark out points on your face that the software can later use as reference […]

/ Comments Off on 3D retopo
Program: Graphics

3D retopo

So, last post for 3d1 and it is the one on facial scanning.
The first step on the journey to a true photorealistic self-insert in your game was to have tiny x makrs painted on your face with a ballpoint pen. The second step is to take a number of photos of the face from different angles and the X marks on the faces helped to clearly mark out points on your face that the software can later use as reference […]

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Program: Graphics

3d 2d post

So, during the course we went through our grip on anatomy, traditional 2d drawing and the like. It went a bit so-so, I must say though that I was expecting it. I have not done too much 2d drawing and had not really been drawing in any real capacity until last year when we had our first 2d course.
To start the list off I will say that I generally draw too short legs, this happens quite a lot if I […]

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Program: Graphics

3d 2d post

So, during the course we went through our grip on anatomy, traditional 2d drawing and the like. It went a bit so-so, I must say though that I was expecting it. I have not done too much 2d drawing and had not really been drawing in any real capacity until last year when we had our first 2d course.
To start the list off I will say that I generally draw too short legs, this happens quite a lot if I […]

/ Comments Off on 3d 2d post
Program: Graphics

3d 2d post

So, during the course we went through our grip on anatomy, traditional 2d drawing and the like. It went a bit so-so, I must say though that I was expecting it. I have not done too much 2d drawing and had not really been drawing in any real capacity until last year when we had our first 2d course.
To start the list off I will say that I generally draw too short legs, this happens quite a lot if I […]

/ Comments Off on 3d 2d post
Program: Graphics

3d 2d post

So, during the course we went through our grip on anatomy, traditional 2d drawing and the like. It went a bit so-so, I must say though that I was expecting it. I have not done too much 2d drawing and had not really been drawing in any real capacity until last year when we had our first 2d course.
To start the list off I will say that I generally draw too short legs, this happens quite a lot if I […]

/ Comments Off on 3d 2d post
Program: Graphics