Daily Archives: November 10, 2014

First 2D Lesson

So today I had my first lesson in the 2D Computer Graphics-coruse. I’ve finishing both the  Introduction Course in Game Design and the Written and Spoken Communication Course last week. This means that we are going to draw lots, and lots, and lots, and lots, and lots of different stuff. And it was a very special day, atleast for me, because our first assignment in todays lesson was to make sketches of a nude model, who swapped poses after a […]

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Program: Graphics

First 2D Lesson

So today I had my first lesson in the 2D Computer Graphics-coruse. I’ve finishing both the  Introduction Course in Game Design and the Written and Spoken Communication Course last week. This means that we are going to draw lots, and lots, and lots, and lots, and lots of different stuff. And it was a very special day, atleast for me, because our first assignment in todays lesson was to make sketches of a nude model, who swapped poses after a […]

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Program: Graphics

3D Computer Graphics: Theory and Application I, Post 8 – 10

This is my final post relating to course 5SD045, it details my progress on the third major coursework hand-in during the courses final three weeks with lectures being held on 2014-10-21, 2014-10-22 (week 8), 2014-10-28, 2014-10-29 (week 9) and the last closing lecture on 2014-11-05 (week 10).

No practical assignments were handed out during these last three weeks instead our efforts were directed at the third and final coursework hand-in, the conceptualization and development of a simple game-ready character asset.
Even though […]

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Program: Graphics

3D Computer Graphics: Theory and Application I, Post 8 – 10

This is my final post relating to course 5SD045, it details my progress on the third major coursework hand-in during the courses final three weeks with lectures being held on 2014-10-21, 2014-10-22 (week 8), 2014-10-28, 2014-10-29 (week 9) and the last closing lecture on 2014-11-05 (week 10).

No practical assignments were handed out during these last three weeks instead our efforts were directed at the third and final coursework hand-in, the conceptualization and development of a simple game-ready character asset.
Even though […]

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Program: Graphics

3D Computer Graphics: Theory and Application I, Post 8 – 10

This is my final post relating to course 5SD045, it details my progress on the third major coursework hand-in during the courses final three weeks with lectures being held on 2014-10-21, 2014-10-22 (week 8), 2014-10-28, 2014-10-29 (week 9) and the last closing lecture on 2014-11-05 (week 10).

No practical assignments were handed out during these last three weeks instead our efforts were directed at the third and final coursework hand-in, the conceptualization and development of a simple game-ready character asset.
Even though […]

/ Comments Off on 3D Computer Graphics: Theory and Application I, Post 8 – 10
Program: Graphics

3D Computer Graphics: Theory and Application I, Post 8 – 10

This is my final post relating to course 5SD045, it details my progress on the third major coursework hand-in during the courses final three weeks with lectures being held on 2014-10-21, 2014-10-22 (week 8), 2014-10-28, 2014-10-29 (week 9) and the last closing lecture on 2014-11-05 (week 10).

No practical assignments were handed out during these last three weeks instead our efforts were directed at the third and final coursework hand-in, the conceptualization and development of a simple game-ready character asset.
Even though […]

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Program: Graphics

Museum & Modeling

Hi there! This week we were supposed to meet in Visby’s viking museum. We were then supposed to find an objects which we liked and then take pictures of them. These pictures were used as references when creating our own 3D model from one of the objects which we had chosen. We were given a tour of the museum, the guide gave some basic background to many items which were showcased in the museum. After the tour we were allowed […]

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Program: Graphics

Museum & Modeling

Hi there! This week we were supposed to meet in Visby’s viking museum. We were then supposed to find an objects which we liked and then take pictures of them. These pictures were used as references when creating our own 3D model from one of the objects which we had chosen. We were given a tour of the museum, the guide gave some basic background to many items which were showcased in the museum. After the tour we were allowed […]

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Program: Graphics

Museum & Modeling

Hi there! This week we were supposed to meet in Visby’s viking museum. We were then supposed to find an objects which we liked and then take pictures of them. These pictures were used as references when creating our own 3D model from one of the objects which we had chosen. We were given a tour of the museum, the guide gave some basic background to many items which were showcased in the museum. After the tour we were allowed […]

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Program: Graphics

Museum & Modeling

Hi there! This week we were supposed to meet in Visby’s viking museum. We were then supposed to find an objects which we liked and then take pictures of them. These pictures were used as references when creating our own 3D model from one of the objects which we had chosen. We were given a tour of the museum, the guide gave some basic background to many items which were showcased in the museum. After the tour we were allowed […]

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Program: Graphics

3D Course – Week 7 (Anatomy/art reflection)

In the 7th week of the 3D course, we looked at anatomy and were divided into groups, where we looked at each other’s drawings (that we had brought to class) and gave feedback on the anatomy.
Here are some examples of my 2D drawings, some are rather recent and others are assignments from last year’s 2D course. I haven’t had that much time to draw lately so I unfortunately don’t have that much to show…

November 10, 2014 / Comments Off on 3D Course – Week 7 (Anatomy/art reflection)
Program: Graphics

3D Course – Week 7 (Anatomy/art reflection)

In the 7th week of the 3D course, we looked at anatomy and were divided into groups, where we looked at each other’s drawings (that we had brought to class) and gave feedback on the anatomy.
Here are some examples of my 2D drawings, some are rather recent and others are assignments from last year’s 2D course. I haven’t had that much time to draw lately so I unfortunately don’t have that much to show…

November 10, 2014 / Comments Off on 3D Course – Week 7 (Anatomy/art reflection)
Program: Graphics

3D Course – Week 7 (Anatomy/art reflection)

In the 7th week of the 3D course, we looked at anatomy and were divided into groups, where we looked at each other’s drawings (that we had brought to class) and gave feedback on the anatomy.
Here are some examples of my 2D drawings, some are rather recent and others are assignments from last year’s 2D course. I haven’t had that much time to draw lately so I unfortunately don’t have that much to show…

(I don’t […]

/ Comments Off on 3D Course – Week 7 (Anatomy/art reflection)
Program: Graphics

3D Course – Week 7 (Anatomy/art reflection)

In the 7th week of the 3D course, we looked at anatomy and were divided into groups, where we looked at each other’s drawings (that we had brought to class) and gave feedback on the anatomy.
Here are some examples of my 2D drawings, some are rather recent and others are assignments from last year’s 2D course. I haven’t had that much time to draw lately so I unfortunately don’t have that much to show…

(I don’t […]

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Program: Graphics

Meet Mr. Goblin Green

Being a fantastical creature working as a desk clerk, it is quite fortunate how little he is judged for actually being a goblin. However it is equally unfortunate how much he is judged by his attitude, smell and a general sense of awkwardness that comes with being stuck in a dead-end job with no chance of promotion, social life nor happiness.
The world itself being corporate and uncaring in equal measure, it is not so different from our own, with the only […]

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Program: Graphics

Meet Mr. Goblin Green

Being a fantastical creature working as a desk clerk, it is quite fortunate how little he is judged for actually being a goblin. However it is equally unfortunate how much he is judged by his attitude, smell and a general sense of awkwardness that comes with being stuck in a dead-end job with no chance of promotion, social life nor happiness.
The world itself being corporate and uncaring in equal measure, it is not so different from our own, with the only […]

/ Comments Off on Meet Mr. Goblin Green
Program: Graphics

Meet Mr. Goblin Green

Being a fantastical creature working as a desk clerk, it is quite fortunate how little he is judged for actually being a goblin. However it is equally unfortunate how much he is judged by his attitude, smell and a general sense of awkwardness that comes with being stuck in a dead-end job with no chance of promotion, social life nor happiness.
The world itself being corporate and uncaring in equal measure, it is not so different from our own, with the only […]

/ Comments Off on Meet Mr. Goblin Green
Program: Graphics

Meet Mr. Goblin Green

Being a fantastical creature working as a desk clerk, it is quite fortunate how little he is judged for actually being a goblin. However it is equally unfortunate how much he is judged by his attitude, smell and a general sense of awkwardness that comes with being stuck in a dead-end job with no chance of promotion, social life nor happiness.
The world itself being corporate and uncaring in equal measure, it is not so different from our own, with the only […]

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Program: Graphics

Programming

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Program: Programming

Programming

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Program: Programming

The font that God forgot

A highly incomplete piece, this rendition of a baptismal font has yet to see better days, but someday it hopefully will.
The thoughts of the style are definitively meant to be angle towards Skyrim more than Asterix and Obelix, even if the simpleness of the mesh and texture tell another tale, although there is still a considerable journey left to undertake before it achieves that lofty goal. Speaking of lofty goals, the motivations behind the attempt of making it in that style is primarily fuelled […]

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Program: Graphics

The font that God forgot

A highly incomplete piece, this rendition of a baptismal font has yet to see better days, but someday it hopefully will.
The thoughts of the style are definitively meant to be angle towards Skyrim more than Asterix and Obelix, even if the simpleness of the mesh and texture tell another tale, although there is still a considerable journey left to undertake before it achieves that lofty goal. Speaking of lofty goals, the motivations behind the attempt of making it in that style is primarily fuelled […]

/ Comments Off on The font that God forgot
Program: Graphics

The font that God forgot

A highly incomplete piece, this rendition of a baptismal font has yet to see better days, but someday it hopefully will.
The thoughts of the style are definitively meant to be angle towards Skyrim more than Asterix and Obelix, even if the simpleness of the mesh and texture tell another tale, although there is still a considerable journey left to undertake before it achieves that lofty goal. Speaking of lofty goals, the motivations behind the attempt of making it in that style is primarily fuelled […]

/ Comments Off on The font that God forgot
Program: Graphics

The font that God forgot

A highly incomplete piece, this rendition of a baptismal font has yet to see better days, but someday it hopefully will.
The thoughts of the style are definitively meant to be angle towards Skyrim more than Asterix and Obelix, even if the simpleness of the mesh and texture tell another tale, although there is still a considerable journey left to undertake before it achieves that lofty goal. Speaking of lofty goals, the motivations behind the attempt of making it in that style is primarily fuelled […]

/ Comments Off on The font that God forgot
Program: Graphics