Daily Archives: November 10, 2014

The little crate that wouldn’t open

Keyboards make really bad pillows, but this is neither the time nor the place to lament about such things, instead it is time to finally start being properly reflective.
The style attempted for this piece was that of realistic post-apocalyptic, partly because the opportunity to make something completely in metal felt interesting to attempt it but also because the chances for making something battered, deformed, full of scratches and rust would be a good experience.
The colour scheme was safely influenced by most post-apocalyptic […]

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Program: Graphics

The little crate that wouldn’t open

Keyboards make really bad pillows, but this is neither the time nor the place to lament about such things, instead it is time to finally start being properly reflective.
The style attempted for this piece was that of realistic post-apocalyptic, partly because the opportunity to make something completely in metal felt interesting to attempt it but also because the chances for making something battered, deformed, full of scratches and rust would be a good experience.
The colour scheme was safely influenced by most post-apocalyptic […]

/ Comments Off on The little crate that wouldn’t open
Program: Graphics

The little crate that wouldn’t open

Keyboards make really bad pillows, but this is neither the time nor the place to lament about such things, instead it is time to finally start being properly reflective.
The style attempted for this piece was that of realistic post-apocalyptic, partly because the opportunity to make something completely in metal felt interesting to attempt it but also because the chances for making something battered, deformed, full of scratches and rust would be a good experience.
The colour scheme was safely influenced by most post-apocalyptic […]

/ Comments Off on The little crate that wouldn’t open
Program: Graphics

The little crate that wouldn’t open

Keyboards make really bad pillows, but this is neither the time nor the place to lament about such things, instead it is time to finally start being properly reflective.
The style attempted for this piece was that of realistic post-apocalyptic, partly because the opportunity to make something completely in metal felt interesting to attempt it but also because the chances for making something battered, deformed, full of scratches and rust would be a good experience.
The colour scheme was safely influenced by most post-apocalyptic […]

/ Comments Off on The little crate that wouldn’t open
Program: Graphics

3D – Finishing up

This is my last blog post for this course I’ve been taking. I’ll talk about the creation of my wolf, how it turned out and some final thoughts. Last post I presented my character background and I will now show you what I’ve done and how it turned out. This was quite a challenge and a brand new experience seeing as it is my first time making an animal.
My first goal was to get the overall shape of the wolf […]

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Program: Graphics

3D – Finishing up

This is my last blog post for this course I’ve been taking. I’ll talk about the creation of my wolf, how it turned out and some final thoughts. Last post I presented my character background and I will now show you what I’ve done and how it turned out. This was quite a challenge and a brand new experience seeing as it is my first time making an animal.
My first goal was to get the overall shape of the wolf […]

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Program: Graphics

Blog report week 05

This blog post will show of my finished textured crate for assignment one in the 3D Computer Graphics course that I am participating in. I will also explain different parts that go into creating a material mesh. The diffuse map, the specular map, and the normal map.
Diffuse Map
The diffuse map is the actual colors that go onto the model. This is by far the most important map, as it contains the most important information. The diffuse map is also the […]

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Program: Graphics

Blog report week 05

This blog post will show of my finished textured crate for assignment one in the 3D Computer Graphics course that I am participating in. I will also explain different parts that go into creating a material mesh. The diffuse map, the specular map, and the normal map.
Diffuse Map
The diffuse map is the actual colors that go onto the model. This is by far the most important map, as it contains the most important information. The diffuse map is also the […]

/ Comments Off on Blog report week 05
Program: Graphics

Blog report week 05

This blog post will show of my finished textured crate for assignment one in the 3D Computer Graphics course that I am participating in. I will also explain different parts that go into creating a material mesh. The diffuse map, the specular map, and the normal map.
Diffuse Map
The diffuse map is the actual colors that go onto the model. This is by far the most important map, as it contains the most important information. The diffuse map is also the […]

/ Comments Off on Blog report week 05
Program: Graphics

Blog report week 05

This blog post will show of my finished textured crate for assignment one in the 3D Computer Graphics course that I am participating in. I will also explain different parts that go into creating a material mesh. The diffuse map, the specular map, and the normal map.
Diffuse Map
The diffuse map is the actual colors that go onto the model. This is by far the most important map, as it contains the most important information. The diffuse map is also the […]

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Program: Graphics

Finishing up assignment 2 posts

Aha, we are finishing up the assignment 2 blog posts and we are doing it right now. So, we have basically all the posts I haven’t done in one.
I will begin by bringing up something that I forgot to put in last time.
Style. The artifact we created was to be made in one of three styles, like Skyrim (realistic usable) Asterix and Obelix (cartoony) or Uncharted (realistic but old, all ancient artifact-ish)
My first thoughts on the subject was that I […]

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Program: Graphics

Finishing up assignment 2 posts

Aha, we are finishing up the assignment 2 blog posts and we are doing it right now. So, we have basically all the posts I haven’t done in one.
I will begin by bringing up something that I forgot to put in last time.
Style. The artifact we created was to be made in one of three styles, like Skyrim (realistic usable) Asterix and Obelix (cartoony) or Uncharted (realistic but old, all ancient artifact-ish)
My first thoughts on the subject was that I […]

/ Comments Off on Finishing up assignment 2 posts
Program: Graphics

Finishing up assignment 2 posts

Aha, we are finishing up the assignment 2 blog posts and we are doing it right now. So, we have basically all the posts I haven’t done in one.
I will begin by bringing up something that I forgot to put in last time.
Style. The artifact we created was to be made in one of three styles, like Skyrim (realistic usable) Asterix and Obelix (cartoony) or Uncharted (realistic but old, all ancient artifact-ish)
My first thoughts on the subject was that I […]

/ Comments Off on Finishing up assignment 2 posts
Program: Graphics

Finishing up assignment 2 posts

Aha, we are finishing up the assignment 2 blog posts and we are doing it right now. So, we have basically all the posts I haven’t done in one.
I will begin by bringing up something that I forgot to put in last time.
Style. The artifact we created was to be made in one of three styles, like Skyrim (realistic usable) Asterix and Obelix (cartoony) or Uncharted (realistic but old, all ancient artifact-ish)
My first thoughts on the subject was that I […]

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Program: Graphics

Texturing the crate/chest

Hello! This blog post is going to be about the texturing of one of my crates. We were supposed to choose one of our three crates to do a diffuse, Specular and normal map on. I chose to texture my crate which I spent the most time on and the one that I am the happiest with, my crate/chest with a lid. When I first made my chest I was trying to go for a cartoonish feel to it. Unfortunately […]

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Program: Graphics

Texturing the crate/chest

Hello! This blog post is going to be about the texturing of one of my crates. We were supposed to choose one of our three crates to do a diffuse, Specular and normal map on. I chose to texture my crate which I spent the most time on and the one that I am the happiest with, my crate/chest with a lid. When I first made my chest I was trying to go for a cartoonish feel to it. Unfortunately […]

/ Comments Off on Texturing the crate/chest
Program: Graphics

Texturing the crate/chest

Hello! This blog post is going to be about the texturing of one of my crates. We were supposed to choose one of our three crates to do a diffuse, Specular and normal map on. I chose to texture my crate which I spent the most time on and the one that I am the happiest with, my crate/chest with a lid. When I first made my chest I was trying to go for a cartoonish feel to it. Unfortunately […]

/ Comments Off on Texturing the crate/chest
Program: Graphics

Texturing the crate/chest

Hello! This blog post is going to be about the texturing of one of my crates. We were supposed to choose one of our three crates to do a diffuse, Specular and normal map on. I chose to texture my crate which I spent the most time on and the one that I am the happiest with, my crate/chest with a lid. When I first made my chest I was trying to go for a cartoonish feel to it. Unfortunately […]

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Program: Graphics

Working with face topology.

We got the opportunity to scan our faces by taking photos from different angles and putting them into a program called 123D catch, which glues everything together to create a mesh of your face! I was impressed to see how the program worked and applied all those photos, took the information it needed and created a face on its own, although not perfect. It was super fun to see and to experience. We did this preparing for a class assignment […]

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Program: Graphics

Working with face topology.

We got the opportunity to scan our faces by taking photos from different angles and putting them into a program called 123D catch, which glues everything together to create a mesh of your face! I was impressed to see how the program worked and applied all those photos, took the information it needed and created a face on its own, although not perfect. It was super fun to see and to experience. We did this preparing for a class assignment […]

/ Comments Off on Working with face topology.
Program: Graphics

Working with face topology.

We got the opportunity to scan our faces by taking photos from different angles and putting them into a program called 123D catch, which glues everything together to create a mesh of your face! I was impressed to see how the program worked and applied all those photos, took the information it needed and created a face on its own, although not perfect. It was super fun to see and to experience. We did this preparing for a class assignment […]

/ Comments Off on Working with face topology.
Program: Graphics

Working with face topology.

We got the opportunity to scan our faces by taking photos from different angles and putting them into a program called 123D catch, which glues everything together to create a mesh of your face! I was impressed to see how the program worked and applied all those photos, took the information it needed and created a face on its own, although not perfect. It was super fun to see and to experience. We did this preparing for a class assignment […]

/ Comments Off on Working with face topology.
Program: Graphics