Author Archives: Håkan Pettersson

About Håkan Pettersson

2014  Graphics

Big Game Project Week 7

This has been the last week of production on our game Kei for the course Big Game Project. It has involved a lot of laughter and some late nights but overall the project has been fun to work on and I am satisfied with the product that we managed to create during the course of only seven weeks.
The last week for me was mostly about finishing the trailer for the game and fixing smaller things that we saw in the […]

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Program: Graphics

Big Game Project Week 7

This has been the last week of production on our game Kei for the course Big Game Project. It has involved a lot of laughter and some late nights but overall the project has been fun to work on and I am satisfied with the product that we managed to create during the course of only seven weeks.
The last week for me was mostly about finishing the trailer for the game and fixing smaller things that we saw in the […]

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Program: Graphics

Big Game Project Week 6

Hey guys! Another quick update. This week I have been working on getting some clips for the trailer that we have to do for our game. Unfortunately the timing is as always bad and the time would have been better spent on fixing stuff on the game rather than fixing with this but it has to be done by someone so.
Anyways this is what I have done. Two short clips that will be in the beginning of our trailer showing […]

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Program: Graphics

Big Game Project Week 6

Hey guys! Another quick update. This week I have been working on getting some clips for the trailer that we have to do for our game. Unfortunately the timing is as always bad and the time would have been better spent on fixing stuff on the game rather than fixing with this but it has to be done by someone so.
Anyways this is what I have done. Two short clips that will be in the beginning of our trailer showing […]

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Program: Graphics

Big Game Project Week 5

Hi guys just a quick update. This week I have been working on getting the visual settings for the camera. As you saw last week I played around with Bloom effects on the camera and got something that looked like it was fog on the camera lens. Now the effect is a lot more subtle and I am quite happy with the result.

More images will come soon. Stay tuned!

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Program: Graphics

Big Game Project Week 5

Hi guys just a quick update. This week I have been working on getting the visual settings for the camera. As you saw last week I played around with Bloom effects on the camera and got something that looked like it was fog on the camera lens. Now the effect is a lot more subtle and I am quite happy with the result.

More images will come soon. Stay tuned!

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Program: Graphics

Big Game Project Week 4

So, the fourth week of development has come to an end. We have finished up some of the graphics in the level and we have completed our first alpha! 
The alpha was not pretty, not the least. We had a lot more polished features that we wanted to implement that we couldn’t because of struggles with SourceTree and a general lack of time. But the alpha is playable, has the general visual style that we strive for and some enemies that […]

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Program: Graphics

Big Game Project Week 4

So, the fourth week of development has come to an end. We have finished up some of the graphics in the level and we have completed our first alpha! 
The alpha was not pretty, not the least. We had a lot more polished features that we wanted to implement that we couldn’t because of struggles with SourceTree and a general lack of time. But the alpha is playable, has the general visual style that we strive for and some enemies that […]

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Program: Graphics

Big Game Project Week 3

We have now come to the third week of development for Kei and things have happened since last week!
First of all, we now have a lot more city to move around in and the city has colour! Second we have also finished the mesh for Kei and textured it. And last we are finished with the first enemy and put it all into the level.

The thing that I have done this week is kept building the city, at the moment […]

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Program: Graphics

Big Game Project Week 3

We have now come to the third week of development for Kei and things have happened since last week!
First of all, we now have a lot more city to move around in and the city has colour! Second we have also finished the mesh for Kei and textured it. And last we are finished with the first enemy and put it all into the level.

The thing that I have done this week is kept building the city, at the moment […]

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Program: Graphics

Big Game Project Week 2

Week two of the big game project has come to an end and the game has progressed a fair bit. The work that I have done has not produced any new assets for the game but I have used the modular assets already created to build houses and the beginning of the city.
During this week a lot of time has been spent UV and light mapping the assets that I created last week. But some time has been used to create the […]

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Program: Graphics

Big Game Project Week 2

Week two of the big game project has come to an end and the game has progressed a fair bit. The work that I have done has not produced any new assets for the game but I have used the modular assets already created to build houses and the beginning of the city.
During this week a lot of time has been spent UV and light mapping the assets that I created last week. But some time has been used to create the […]

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Program: Graphics

Big Game Project week 1

The time has come for a new game project! And just like last time I will blog about the progress throughout the development. In the coming weeks I will be working on a game concept called Kei which is about a girl that is not welcome in Game Town anymore and her struggle to get accepted in the town.
My role in this project will be as a 3D artist and I will mostly be working with the environment in the […]

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Program: Graphics

Big Game Project week 1

The time has come for a new game project! And just like last time I will blog about the progress throughout the development. In the coming weeks I will be working on a game concept called Kei which is about a girl that is not welcome in Game Town anymore and her struggle to get accepted in the town.
My role in this project will be as a 3D artist and I will mostly be working with the environment in the […]

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Program: Graphics

Game Development Course Finished

Hi everyone!
It is now a week since the Game Development course ended with the result of a half finished kind of buggy game that at least got finished on the deadline. The development process can be followed in the previous posts on this blog.

New course: Introduction to game development
Game development process week 4
Game development process week 5
April 02, 2015 / Comments Off on Game Development Course Finished

Program: Graphics

Game Development Course Finished

Hi everyone!
It is now a week since the Game Development course ended with the result of a half finished kind of buggy game that at least got finished on the deadline. The development process can be followed in the previous posts on this blog.

New course: Introduction to game development
Game development process week 4
Game development process week 5
April 02, 2015 / Comments Off on Game Development Course Finished

Program: Graphics