Daily Archives: October 29, 2014

Assignment 3: visual update 3

 
 
 
 

 
This is my murloc imported into UDK, complete with normal, specular and diffuse map. The only thing missing is the alpha texture I made for the teeth! because I have not yet figured out how to include it in the package, so for now the murloc is looking kind of sweet and cheerful… which is not an accurate way for a murloc to be perceived.  Even so it still […]

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Program: Graphics

Assignment 3: visual update 3

 
 
 
 

 
This is my murloc imported into UDK, complete with normal, specular and diffuse map. The only thing missing is the alpha texture I made for the teeth! because I have not yet figured out how to include it in the package, so for now the murloc is looking kind of sweet and cheerful… which is not an accurate way for a murloc to be perceived.  Even so it still […]

/ Comments Off on Assignment 3: visual update 3
Program: Graphics

Assignment 3: visual update 3

 
 
 
 

 
This is my murloc imported into UDK, complete with normal, specular and diffuse map. The only thing missing is the alpha texture I made for the teeth! because I have not yet figured out how to include it in the package, so for now the murloc is looking kind of sweet and cheerful… which is not an accurate way for a murloc to be perceived.  Even so it still […]

/ Comments Off on Assignment 3: visual update 3
Program: Graphics

Assignment 3: visual update 3

 
 
 
 

 
This is my murloc imported into UDK, complete with normal, specular and diffuse map. The only thing missing is the alpha texture I made for the teeth! because I have not yet figured out how to include it in the package, so for now the murloc is looking kind of sweet and cheerful… which is not an accurate way for a murloc to be perceived.  Even so it still […]

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Program: Graphics

Change of plans

Alternative title: PIÑATA SMASH!
Almost a week ago now, on thursday, we showed Marcus our paper prototype for Candybones Carnival. He basically thought we had a fairly soild space shooter, even though we needed to clarify some things. However, one of his biggest criticisms were that we had done the minimum requirements for the assignment and not more than that. We had a space shooter, but that was all it was.
So, we decided to take a break for a few days.
At […]

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Program: Graphics

Change of plans

Alternative title: PIÑATA SMASH!
Almost a week ago now, on thursday, we showed Marcus our paper prototype for Candybones Carnival. He basically thought we had a fairly soild space shooter, even though we needed to clarify some things. However, one of his biggest criticisms were that we had done the minimum requirements for the assignment and not more than that. We had a space shooter, but that was all it was.
So, we decided to take a break for a few days.
At […]

/ Comments Off on Change of plans
Program: Graphics

Change of plans

Alternative title: PIÑATA SMASH!
Almost a week ago now, on thursday, we showed Marcus our paper prototype for Candybones Carnival. He basically thought we had a fairly soild space shooter, even though we needed to clarify some things. However, one of his biggest criticisms were that we had done the minimum requirements for the assignment and not more than that. We had a space shooter, but that was all it was.
So, we decided to take a break for a few days.
At […]

/ Comments Off on Change of plans
Program: Graphics

Change of plans

Alternative title: PIÑATA SMASH!
Almost a week ago now, on thursday, we showed Marcus our paper prototype for Candybones Carnival. He basically thought we had a fairly soild space shooter, even though we needed to clarify some things. However, one of his biggest criticisms were that we had done the minimum requirements for the assignment and not more than that. We had a space shooter, but that was all it was.
So, we decided to take a break for a few days.
At […]

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Program: Graphics

Assignment 3 week8

So I was not able to deliver this post last week as I was not finished with building the mesh, and I wanted to ask for help before posting this so that everything was “right” before I did it.
Now to how far I have come with this:

Now that the structure is almost done, soon I will have to apply the texture. I did some distortions on the picture as you can […]

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Program: Programming

Assignment 3 week8

So I was not able to deliver this post last week as I was not finished with building the mesh, and I wanted to ask for help before posting this so that everything was “right” before I did it.
Now to how far I have come with this:

Now that the structure is almost done, soon I will have to apply the texture. I did some distortions on the picture as you can […]

/ Comments Off on Assignment 3 week8
Program: Programming

Assignment 3 week8

So I was not able to deliver this post last week as I was not finished with building the mesh, and I wanted to ask for help before posting this so that everything was “right” before I did it.
Now to how far I have come with this:

Now that the structure is almost done, soon I will have to apply the texture. I did some distortions on the picture as you can […]

/ Comments Off on Assignment 3 week8
Program: Programming

Assignment 3 week8

So I was not able to deliver this post last week as I was not finished with building the mesh, and I wanted to ask for help before posting this so that everything was “right” before I did it.
Now to how far I have come with this:

Now that the structure is almost done, soon I will have to apply the texture. I did some distortions on the picture as you can […]

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Program: Programming

Mystery project is “Desert Raiders” – Game explained – Post #3

I have decided on a production name of my mystery project, it’s now called “Desert Raiders”.
The game is a competative multiplayer arena style game for 2-4 players. The goal of an arena match is to defeat all opponents and be the only player left standing. The core mechanics are simple, players place explosives in order to destroy destructible objects and damage other players.
Descructible objects can drop upgrades that improve players explosives during a match. Players can also have unique special abilities, such as “dash”, “remote explosive” or “teleport”. […]

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Program: Programming

Mystery project is “Desert Raiders” – Game explained – Post #3

I have decided on a production name of my mystery project, it’s now called “Desert Raiders”.
The game is a competative multiplayer arena style game for 2-4 players. The goal of an arena match is to defeat all opponents and be the only player left standing. The core mechanics are simple, players place explosives in order to destroy destructible objects and damage other players.
Descructible objects can drop upgrades that improve players explosives during a match. Players can also have unique special abilities, such as “dash”, “remote explosive” or “teleport”. […]

/ Comments Off on Mystery project is “Desert Raiders” – Game explained – Post #3
Program: Programming

Mystery project is “Desert Raiders” – Game explained – Post #3

I have decided on a production name of my mystery project, it’s now called “Desert Raiders”.
The game is a competative multiplayer arena style game for 2-4 players. The goal of an arena match is to eliminate all competitors and be the only survivor left standing. The core mechanics are simple, players place explosives in order to destroy destructible objects and damage players.
Descructible objects can drop upgrades that improve players explosives during a match. Players can also have unique special abilities, such as “dash”, “remote explosive” […]

/ Comments Off on Mystery project is “Desert Raiders” – Game explained – Post #3
Program: Programming

Mystery project is “Desert Raiders” – Game explained – Post #3

I have decided on a production name of my mystery project, it’s now called “Desert Raiders”.
The game is a competative multiplayer arena style game for 2-4 players. The goal of an arena match is to eliminate all competitors and be the only survivor left standing. The core mechanics are simple, players place explosives in order to destroy destructible objects and damage players.
Descructible objects can drop upgrades that improve players explosives during a match. Players can also have unique special abilities, such as “dash”, “remote explosive” […]

/ Comments Off on Mystery project is “Desert Raiders” – Game explained – Post #3
Program: Programming

Developement Diary; part 9

Today we are working on the project in general, what we get done. Focus on the concept document, pitch and one-pager.
I worked on target audiences today. I failed. I have a very hard time defining an audience for this game.

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Program: Programming

Developement Diary; part 9

Today we are working on the project in general, what we get done. Focus on the concept document, pitch and one-pager.
I worked on target audiences today. I failed. I have a very hard time defining an audience for this game.

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Program: Programming

Developement Diary; part 9

Today we are working on the project in general, what we get done. Focus on the concept document, pitch and one-pager.
I worked on target audiences today. I failed. I have a very hard time defining an audience for this game.

/ Comments Off on Developement Diary; part 9
Program: Programming

Developement Diary; part 9

Today we are working on the project in general, what we get done. Focus on the concept document, pitch and one-pager.
I worked on target audiences today. I failed. I have a very hard time defining an audience for this game.

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Program: Programming

Developement Diary; scriptum post

October 28th
The pitch draft was presented and even though positive feedback was given, a lot of the information we had wasn’t even on the pitch and therefore it is a bit confusing as to what feedback is even valid at the moment.

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Program: Programming

Developement Diary; scriptum post

October 28th
The pitch draft was presented and even though positive feedback was given, a lot of the information we had wasn’t even on the pitch and therefore it is a bit confusing as to what feedback is even valid at the moment.

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Program: Programming

Developement Diary; scriptum post

October 28th
The pitch draft was presented and even though positive feedback was given, a lot of the information we had wasn’t even on the pitch and therefore it is a bit confusing as to what feedback is even valid at the moment.

/ Comments Off on Developement Diary; scriptum post
Program: Programming

Developement Diary; scriptum post

October 28th
The pitch draft was presented and even though positive feedback was given, a lot of the information we had wasn’t even on the pitch and therefore it is a bit confusing as to what feedback is even valid at the moment.

/ Comments Off on Developement Diary; scriptum post
Program: Programming