Daily Archives: October 26, 2014

3D Computer Graphics I: Face Modeling and ‘Photogrammetry’

Human faces has always been my favorite motif when drawing, so learning how to model a face obviously strikes my fancy right away. When looking at the theory behind a good edge flow in relation to actual anatomy, it’s very logical and therefor easy to grasp. But nevertheless, it’s not easy to master. I’ve only scraped on the surface of face sculpting and it’s very complicated in practice no matter how much sense the theory makes.
We got to try on […]

/ Comments Off on 3D Computer Graphics I: Face Modeling and ‘Photogrammetry’
Program: Graphics

3D Computer Graphics I: Face Modeling and ‘Photogrammetry’

Human faces has always been my favorite motif when drawing, so learning how to model a face obviously strikes my fancy right away. When looking at the theory behind a good edge flow in relation to actual anatomy, it’s very logical and therefor easy to grasp. But nevertheless, it’s not easy to master. I’ve only scraped on the surface of face sculpting and it’s very complicated in practice no matter how much sense the theory makes.
We got to try on […]

/ Comments Off on 3D Computer Graphics I: Face Modeling and ‘Photogrammetry’
Program: Graphics

3D Computer Graphics I: Face Modeling and ‘Photogrammetry’

Human faces has always been my favorite motif when drawing, so learning how to model a face obviously strikes my fancy right away. When looking at the theory behind a good edge flow in relation to actual anatomy, it’s very logical and therefor easy to grasp. But nevertheless, it’s not easy to master. I’ve only scraped on the surface of face sculpting and it’s very complicated in practice no matter how much sense the theory makes.
We got to try on […]

/ Comments Off on 3D Computer Graphics I: Face Modeling and ‘Photogrammetry’
Program: Graphics

3D Computer Graphics I: Face Modeling and ‘Photogrammetry’

Human faces has always been my favorite motif when drawing, so learning how to model a face obviously strikes my fancy right away. When looking at the theory behind a good edge flow in relation to actual anatomy, it’s very logical and therefor easy to grasp. But nevertheless, it’s not easy to master. I’ve only scraped on the surface of face sculpting and it’s very complicated in practice no matter how much sense the theory makes.
We got to try on […]

/ Comments Off on 3D Computer Graphics I: Face Modeling and ‘Photogrammetry’
Program: Graphics

Assignment 3 – Character Modeling – Palo'h the Shaman

Week 6 started off with prepping for the new and final assignment; Character modeling. 
The objective for this weeks was to find a concept (your own or taken from the internet) and write a character background for it. 
Unfortunately, with a lot of assignments pressing, I chose to take a interesting concept I found on deviant art. 

This concept (consisting of an action pose and turn around) is created by user Asashi-Kami and can be found here. I’m new to character […]

/ Comments Off on Assignment 3 – Character Modeling – Palo'h the Shaman
Program: Graphics

Assignment 3 – Character Modeling – Palo'h the Shaman

Week 6 started off with prepping for the new and final assignment; Character modeling. 
The objective for this weeks was to find a concept (your own or taken from the internet) and write a character background for it. 
Unfortunately, with a lot of assignments pressing, I chose to take a interesting concept I found on deviant art. 

This concept (consisting of an action pose and turn around) is created by user Asashi-Kami and can be found here. I’m new to character […]

/ Comments Off on Assignment 3 – Character Modeling – Palo'h the Shaman
Program: Graphics

Project Space Shooter

My pending course Game Analysis & Game Design is coming to an end. This is going to be the final and the biggest assignment this month. Once again we got devided into groups by six. In my group we are three artists and three programmers. The roles are:
ProducerGame DesignerLead CodeLead ArtLead SoundQA – Quality Assurence
My role in this project is as the QA. Short information about what a QA does! 🙂
Quality Assurance (QA) is a way of preventing mistakes or defects in manufactured products and […]

/ Comments Off on Project Space Shooter
Program: Graphics

Project Space Shooter

My pending course Game Analysis & Game Design is coming to an end. This is going to be the final and the biggest assignment this month. Once again we got devided into groups by six. In my group we are three artists and three programmers. The roles are:
ProducerGame DesignerLead CodeLead ArtLead SoundQA – Quality Assurence
My role in this project is as the QA. Short information about what a QA does! 🙂
Quality Assurance (QA) is a way of preventing mistakes or defects in manufactured products and […]

/ Comments Off on Project Space Shooter
Program: Graphics

Photogrammetry and Stuff

I read Andrzej Poznanski’s article; ‘Visual Revolution of The Vanishing of Ethan Carter’, and was quite fascinated with what they could do. However, I am wondering, getting the model to render appropriately was quite some trouble, the main pro of this method was to get believable wear and tear etc, and the model must still modified to reduce poly count and get a nice edge flow. Would it not be just a easy to just take reference photos, model the model yourself, […]

/ Comments Off on Photogrammetry and Stuff
Program: Graphics

Photogrammetry and Stuff

I read Andrzej Poznanski’s article; ‘Visual Revolution of The Vanishing of Ethan Carter’, and was quite fascinated with what they could do. However, I am wondering, getting the model to render appropriately was quite some trouble, the main pro of this method was to get believable wear and tear etc, and the model must still modified to reduce poly count and get a nice edge flow. Would it not be just a easy to just take reference photos, model the model yourself, […]

/ Comments Off on Photogrammetry and Stuff
Program: Graphics

Photogrammetry and Stuff

I read Andrzej Poznanski’s article; ‘Visual Revolution of The Vanishing of Ethan Carter’, and was quite fascinated with what they could do. However, I am wondering, getting the model to render appropriately was quite some trouble, the main pro of this method was to get believable wear and tear etc, and the model must still modified to reduce poly count and get a nice edge flow. Would it not be just a easy to just take reference photos, model the model yourself, […]

/ Comments Off on Photogrammetry and Stuff
Program: Graphics

Photogrammetry and Stuff

I read Andrzej Poznanski’s article; ‘Visual Revolution of The Vanishing of Ethan Carter’, and was quite fascinated with what they could do. However, I am wondering, getting the model to render appropriately was quite some trouble, the main pro of this method was to get believable wear and tear etc, and the model must still modified to reduce poly count and get a nice edge flow. Would it not be just a easy to just take reference photos, model the model yourself, […]

/ Comments Off on Photogrammetry and Stuff
Program: Graphics

3D Week 8 – A Facial Like No Other

Greetings!
Most of the week has been dedicated to pick myself up from last week when it came to 3D modelling that needed to be done. There has been a load of work to do in school, and still is, I might die soon. But this week is done and I can take a new breath and slave on!
So this week in class we went through face typology and how to build it. Luckily for me, typology of the face is […]

/ Comments Off on 3D Week 8 – A Facial Like No Other
Program: Graphics

3D Week 8 – A Facial Like No Other

Greetings!
Most of the week has been dedicated to pick myself up from last week when it came to 3D modelling that needed to be done. There has been a load of work to do in school, and still is, I might die soon. But this week is done and I can take a new breath and slave on!
So this week in class we went through face typology and how to build it. Luckily for me, typology of the face is […]

/ Comments Off on 3D Week 8 – A Facial Like No Other
Program: Graphics

3D Character Update

I have finally finished the mesh my model of Strauss. It sure took some time, but I am quite happy with the final result. I think his large head and collar might be making the rest of his body look less fat, but I think making the head smaller would make him look human, which would not be very good, so I think the balance I have got now is pretty okay. I am also wondering if maybe should have […]

/ Comments Off on 3D Character Update
Program: Graphics

3D Character Update

I have finally finished the mesh my model of Strauss. It sure took some time, but I am quite happy with the final result. I think his large head and collar might be making the rest of his body look less fat, but I think making the head smaller would make him look human, which would not be very good, so I think the balance I have got now is pretty okay. I am also wondering if maybe should have […]

/ Comments Off on 3D Character Update
Program: Graphics

3D Character Update

I have finally finished the mesh my model of Strauss. It sure took some time, but I am quite happy with the final result. I think his large head and collar might be making the rest of his body look less fat, but I think making the head smaller would make him look human, which would not be very good, so I think the balance I have got now is pretty okay. I am also wondering if maybe should have […]

/ Comments Off on 3D Character Update
Program: Graphics

3D Character Update

I have finally finished the mesh my model of Strauss. It sure took some time, but I am quite happy with the final result. I think his large head and collar might be making the rest of his body look less fat, but I think making the head smaller would make him look human, which would not be very good, so I think the balance I have got now is pretty okay. I am also wondering if maybe should have […]

/ Comments Off on 3D Character Update
Program: Graphics

A few weeks of game design

So a few weeks has passed and a lot has happened so I am going to try to summarize a bit.
I have learned quite a bit but as usual, the more you learn the more you realize you do not know. But the thing with game design, I think,  is that no matter how much you read from books or learn from lectures you still have to try it out. That is where you learn the most. Luckily I have […]

/ Comments Off on A few weeks of game design
Program: Graphics

A few weeks of game design

So a few weeks has passed and a lot has happened so I am going to try to summarize a bit.
I have learned quite a bit but as usual, the more you learn the more you realize you do not know. But the thing with game design, I think,  is that no matter how much you read from books or learn from lectures you still have to try it out. That is where you learn the most. Luckily I have […]

/ Comments Off on A few weeks of game design
Program: Graphics

A few weeks of game design

So a few weeks has passed and a lot has happened so I am going to try to summarize a bit.
I have learned quite a bit but as usual, the more you learn the more you realize you do not know. But the thing with game design, I think,  is that no matter how much you read from books or learn from lectures you still have to try it out. That is where you learn the most. Luckily I have […]

/ Comments Off on A few weeks of game design
Program: Graphics

A few weeks of game design

So a few weeks has passed and a lot has happened so I am going to try to summarize a bit.
I have learned quite a bit but as usual, the more you learn the more you realize you do not know. But the thing with game design, I think,  is that no matter how much you read from books or learn from lectures you still have to try it out. That is where you learn the most. Luckily I have […]

/ Comments Off on A few weeks of game design
Program: Graphics

3D I, Week 6, Part 3: Assignment 2 Update

This is, again, a late blog report on my Assignment 2 necklace. Following up on my previous post, this is a short and simple post on my final model and its textures.

Above is my final model rendered in UDK with the diffuse, specular and normal textures on.
My diffuse texture has the simple patterns of each of my pearls. To go with my simplified cartoony style, I kept the colors limited, and used a lot of contrast between […]

/ Comments Off on 3D I, Week 6, Part 3: Assignment 2 Update
Program: Graphics

3D I, Week 6, Part 3: Assignment 2 Update

This is, again, a late blog report on my Assignment 2 necklace. Following up on my previous post, this is a short and simple post on my final model and its textures.

Above is my final model rendered in UDK with the diffuse, specular and normal textures on.
My diffuse texture has the simple patterns of each of my pearls. To go with my simplified cartoony style, I kept the colors limited, and used a lot of contrast between […]

/ Comments Off on 3D I, Week 6, Part 3: Assignment 2 Update
Program: Graphics