Daily Archives: October 21, 2014

Things are coming to an end.

Well not really, but at least for my pending course, Game Analysis & Game Design. The final assignment we were handed is a five week Concept project. We were divided into groups by six and were handed two random words that we were supposed to follow when we designed our game. Right now we are two weeks in, and we still have three weeks to go. This is such a big project that I felt that an update about halfway […]

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Program: Graphics

Things are coming to an end.

Well not really, but at least for my pending course, Game Analysis & Game Design. The final assignment we were handed is a five week Concept project. We were divided into groups by six and were handed two random words that we were supposed to follow when we designed our game. Right now we are two weeks in, and we still have three weeks to go. This is such a big project that I felt that an update about halfway […]

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Program: Graphics

3D Week 7 – Anatomy

I’m still about a week behind schedule with my blogposts, so this will be about what happened last week. Bear with me as I’m trying to catch up. We were asked to evaluate our own, and some classmates, knowledge in anatomy, and to reflect and give constructive criticism to each other on what we need to improve. This post will be about my knowledge in anatomy and what I should work on to improve.
I think that I’ve got a good […]

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Program: Graphics

3D Week 7 – Anatomy

I’m still about a week behind schedule with my blogposts, so this will be about what happened last week. Bear with me as I’m trying to catch up. We were asked to evaluate our own, and some classmates, knowledge in anatomy, and to reflect and give constructive criticism to each other on what we need to improve. This post will be about my knowledge in anatomy and what I should work on to improve.
I think that I’ve got a good […]

/ Comments Off on 3D Week 7 – Anatomy
Program: Graphics

Week 7

So for this week’s post we are self-evaluate our own knowledge of anatomy artistically speaking, so I will show a few of my 2D drawings and share some of the feedback that I got from my fellow students. Some of these images are already shown in previous posts, so “sorry” or “your welcome” if someone has to repeat the experience.

The thing that I received […]

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Program: Graphics

Week 7

So for this week’s post we are self-evaluate our own knowledge of anatomy artistically speaking, so I will show a few of my 2D drawings and share some of the feedback that I got from my fellow students. Some of these images are already shown in previous posts, so “sorry” or “your welcome” if someone has to repeat the experience.

The thing that I received […]

/ Comments Off on Week 7
Program: Graphics

3D Week 7 – Anatomy

I’m still about a week behind schedule with my blogposts, so this will be about what happened last week. Bear with me as I’m trying to catch up. We were asked to evaluate our own, and some classmates, knowledge in anatomy, and to reflect and give constructive criticism to each other on what we need to improve. This post will be about my knowledge in anatomy and what I should work on to improve.
I think that I’ve got a good […]

/ Comments Off on 3D Week 7 – Anatomy
Program: Graphics

3D Week 7 – Anatomy

I’m still about a week behind schedule with my blogposts, so this will be about what happened last week. Bear with me as I’m trying to catch up. We were asked to evaluate our own, and some classmates, knowledge in anatomy, and to reflect and give constructive criticism to each other on what we need to improve. This post will be about my knowledge in anatomy and what I should work on to improve.
I think that I’ve got a good […]

/ Comments Off on 3D Week 7 – Anatomy
Program: Graphics

Week 7

So for this week’s post we are to self-evaluate our own knowledge of anatomy artistically speaking, so I will show a few of my 2D drawings and share some of the feedback that I got from my fellow students. Some of these images are already shown in previous posts, so “sorry” or “your welcome” if someone has to repeat the experience.

The thing that I […]

/ Comments Off on Week 7
Program: Graphics

Week 7

So for this week’s post we are to self-evaluate our own knowledge of anatomy artistically speaking, so I will show a few of my 2D drawings and share some of the feedback that I got from my fellow students. Some of these images are already shown in previous posts, so “sorry” or “your welcome” if someone has to repeat the experience.

The thing that I […]

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Program: Graphics

Space Shooter Concept Challenge!

It is now the third week after the launch of our first “real” biggest project to date.
The assignment is to create a Space-Shooter concept for a game with the following restrictions:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game […]

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Program: Graphics

Space Shooter Concept Challenge!

It is now the third week after the launch of our first “real” biggest project to date.
The assignment is to create a Space-Shooter concept for a game with the following restrictions:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game […]

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Program: Graphics

The different suits of Mary

Continuing on our five weeks project spoken about in the previous post.

This week we first had a brief meeting discussing the basic mechanics of the games. How the character is going to move, shoot etc. We changed a few things. First, we would have the game runt from room-to-room, but now we decided on a continuously moving screen not locked to the player avatar. We decided this because it would offer a better flow to the game, and a bigger […]

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Program: Graphics

The different suits of Mary

Continuing on our five weeks project spoken about in the previous post.

This week we first had a brief meeting discussing the basic mechanics of the games. How the character is going to move, shoot etc. We changed a few things. First, we would have the game runt from room-to-room, but now we decided on a continuously moving screen not locked to the player avatar. We decided this because it would offer a better flow to the game, and a bigger […]

/ Comments Off on The different suits of Mary
Program: Graphics

Space Shooter Concept Challenge!

It is now the third week after the launch of our first “real” biggest project to date.
The assignment is to create a Space-Shooter concept for a game with the following restrictions:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game […]

/ Comments Off on Space Shooter Concept Challenge!
Program: Graphics

Space Shooter Concept Challenge!

It is now the third week after the launch of our first “real” biggest project to date.
The assignment is to create a Space-Shooter concept for a game with the following restrictions:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game […]

/ Comments Off on Space Shooter Concept Challenge!
Program: Graphics

3D week 06 – Character turnaround

Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]

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Program: Graphics

3D week 06 – Character turnaround

Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]

/ Comments Off on 3D week 06 – Character turnaround
Program: Graphics

3D week 06 – Character turnaround

Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]

/ Comments Off on 3D week 06 – Character turnaround
Program: Graphics

3D week 06 – Character turnaround

Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]

/ Comments Off on 3D week 06 – Character turnaround
Program: Graphics

3D week 05 – Final Crate

Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of  different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]

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Program: Graphics

3D week 05 – Final Crate

Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of  different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]

/ Comments Off on 3D week 05 – Final Crate
Program: Graphics

3D week 05 – Final Crate

Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of  different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]

/ Comments Off on 3D week 05 – Final Crate
Program: Graphics

3D week 05 – Final Crate

Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of  different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]

/ Comments Off on 3D week 05 – Final Crate
Program: Graphics