Daily Archives: October 10, 2014

3D I, Week 6, Part 1: Assignment 3, Worldbuilding

For assignment 3, we will be modeling characters. This week, we designed our characters and, rather than starting on the model ourselves, we were instructed to hand our character over to someone else in the class. In this we are effectively clients, while the people who will be modeling our characters are the artists.
To ensure that the artist can model out their assigned character with accuracy, we were instructed to create both visual and written references. The visual references include […]

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Program: Graphics

3D I, Week 6, Part 1: Assignment 3, Worldbuilding

For assignment 3, we will be modeling characters. This week, we designed our characters and, rather than starting on the model ourselves, we were instructed to hand our character over to someone else in the class. In this we are effectively clients, while the people who will be modeling our characters are the artists.
To ensure that the artist can model out their assigned character with accuracy, we were instructed to create both visual and written references. The visual references include […]

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Program: Graphics

Basic gameplay, collectibles and changes to hazards

I’ve continued further on with SlashR. Some small changes have been  made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]

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Program: Programming

Basic gameplay, collectibles and changes to hazards

I’ve continued further on with SlashR. Some small changes have been  made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]

/ Comments Off on Basic gameplay, collectibles and changes to hazards
Program: Programming

Basic gameplay, collectibles and changes to hazards

I’ve continued further on with SlashR. Some small changes have been  made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]

/ Comments Off on Basic gameplay, collectibles and changes to hazards
Program: Programming

Basic gameplay, collectibles and changes to hazards

I’ve continued further on with SlashR. Some small changes have been  made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]

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Program: Programming

Texturing sci-fi crate

After having my three crates optimized, the next step was to pick one of them to later texturize. I originally had planned to texturize my cartoony crate, which I’ve actually done a whole new version of, but because it came out fairly complex I decided that for starters try to texturize my sci-fi crate instead. Below is my sci-fi crate with a UV checker on.

Since I mentioned in one of my earlier blogposts that I wanted to take inspiration […]

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Program: Graphics

Texturing sci-fi crate

After having my three crates optimized, the next step was to pick one of them to later texturize. I originally had planned to texturize my cartoony crate, which I’ve actually done a whole new version of, but because it came out fairly complex I decided that for starters try to texturize my sci-fi crate instead. Below is my sci-fi crate with a UV checker on.

Since I mentioned in one of my earlier blogposts that I wanted to take inspiration […]

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Program: Graphics

Shadow of Mormor


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Program: Programming

Shadow of Mormor


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Program: Programming

Mystery project – Post #1

I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]

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Program: Programming

Mystery project – Post #1

I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]

/ Comments Off on Mystery project – Post #1
Program: Programming

Mystery project – Post #1

I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]

/ Comments Off on Mystery project – Post #1
Program: Programming

Mystery project – Post #1

I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]

/ Comments Off on Mystery project – Post #1
Program: Programming

My First Jam – Mayes Runner!

Hello fellow readers! 🙂
Late post again, and I have to apologize for that. I promise I will be better at this, but for this time, and the last time, you will get a double post.
My First Jam is a tradition at UU, Campus Gotland where first, second and third year students join up in teams to make a fully playable game in a couple of hours. The time you get to spend on the game varies from Jam to Jam, […]

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Program: Graphics

My First Jam – Mayes Runner!

Hello fellow readers! 🙂
Late post again, and I have to apologize for that. I promise I will be better at this, but for this time, and the last time, you will get a double post.
My First Jam is a tradition at UU, Campus Gotland where first, second and third year students join up in teams to make a fully playable game in a couple of hours. The time you get to spend on the game varies from Jam to Jam, […]

/ Comments Off on My First Jam – Mayes Runner!
Program: Graphics