Daily Archives: October 9, 2014
My first game.
Hello everybody! I dusted of my old game maker skills and this is the result of about 25 hours of work.
This is not a finished product at all and its more about showing a space shooting concept, in the future I might add more levels and polish and remove some buggs. This might not be happening since I will be learning C++ in my studies and I will probably look back at this game with disgrace.
Anyways, I hope you enjoy […]
My first game.
Hello everybody! I dusted of my old game maker skills and this is the result of about 25 hours of work.
This is not a finished product at all and its more about showing a space shooting concept, in the future I might add more levels and polish and remove some buggs. This might not be happening since I will be learning C++ in my studies and I will probably look back at this game with disgrace.
Anyways, I hope you enjoy […]
Concept Challenge
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Together with four classmates I did the Concept Challenge where we got a randomized narrative that we had to build a game around. What we came up with was a 2D platform game for mobile devices. I’m going to share the presentation here with you together with the first part from our development diary.
Tuesday 30th
The first thing we needed to do was to create a story to build our game around. We decided that we were going to generate a […]
Concept Challenge
H
Together with four classmates I did the Concept Challenge where we got a randomized narrative that we had to build a game around. What we came up with was a 2D platform game for mobile devices. I’m going to share the presentation here with you together with the first part from our development diary.
Tuesday 30th
The first thing we needed to do was to create a story to build our game around. We decided that we were going to generate a […]
3D – Week 5 – Assignment 1 Final
Hello again. For a couple of weeks we’ve been working on Assignment 1, being the crates that we’ve modelled during this time. Modelling these crates we’ve learned about the software that we’re using, and begun practicing with creating things in 3D and texturing them, trying to get used to the medium. Some of the students in class have worked with 3D before, but I’m not one of them, and I’m still not entirely comfortable with using the different programs. But […]
3D – Week 5 – Assignment 1 Final
Hello again. For a couple of weeks we’ve been working on Assignment 1, being the crates that we’ve modelled during this time. Modelling these crates we’ve learned about the software that we’re using, and begun practicing with creating things in 3D and texturing them, trying to get used to the medium. Some of the students in class have worked with 3D before, but I’m not one of them, and I’m still not entirely comfortable with using the different programs. But […]
3D Week 5 – Assignment 1 Final
Hello again. For a couple of weeks we’ve been working on Assignment 1, being the crates that we’ve modelled during this time. Modelling these crates we’ve learned about the software that we’re using, and begun practicing with creating things in 3D and texturing them, trying to get used to the medium. Some of the students in class have worked with 3D before, but I’m not one of them, and I’m still not entirely comfortable with using the different programs. But […]
3D Week 5 – Assignment 1 Final
Hello again. For a couple of weeks we’ve been working on Assignment 1, being the crates that we’ve modelled during this time. Modelling these crates we’ve learned about the software that we’re using, and begun practicing with creating things in 3D and texturing them, trying to get used to the medium. Some of the students in class have worked with 3D before, but I’m not one of them, and I’m still not entirely comfortable with using the different programs. But […]
Chalice Update no 2
I have been working on my textures for the museum assignment, for which I am modelling a golden chalice. mainly I have been focusing on my normal map this week as I want to use it to get a better result when creating my diffuse and specular maps. I experimented a bit in MudBox but could not get it to work the way I wanted it to so I gave 3D Coat a go instead.
In 3D Coat I increased the […]
Chalice Update no 2
I have been working on my textures for the museum assignment, for which I am modelling a golden chalice. mainly I have been focusing on my normal map this week as I want to use it to get a better result when creating my diffuse and specular maps. I experimented a bit in MudBox but could not get it to work the way I wanted it to so I gave 3D Coat a go instead.
In 3D Coat I increased the […]
Preproduction Package: Bella
Yesterday I received a pre-production package from one of my class mates that I am to model for the 3D course. The character I will be modelling is a 12 years old girl called Bella (Isabella) who is the main character of a detective aimed at children of 8 years and up.
Concept Art I was given for “Bella”
What I was instructed to keep in mind was that Bella is a quite calm girl, […]
Preproduction Package: Bella
Yesterday I received a pre-production package from one of my class mates that I am to model for the 3D course. The character I will be modelling is a 12 years old girl called Bella (Isabella) who is the main character of a detective aimed at children of 8 years and up.
Concept Art I was given for “Bella”
What I was instructed to keep in mind was that Bella is a quite calm girl, […]
3D Computer Graphics I: Assignment 2 Update – Model, UV and WIP of Diffuse Map
This is the WIP post of my Jug that I am making for Assignment 2. One would think that I’d remember the basics of how the different software work since we just went through it all in class, but it’s been so much information at once that I had to struggle with re-learning it again. Not understanding the software is the most tedious part in all this, but once I am working it feels way better than the first time. […]
3D Computer Graphics I: Assignment 2 Update – Model, UV and WIP of Diffuse Map
This is the WIP post of my Jug that I am making for Assignment 2. One would think that I’d remember the basics of how the different software work since we just went through it all in class, but it’s been so much information at once that I had to struggle with re-learning it again. Not understanding the software is the most tedious part in all this, but once I am working it feels way better than the first time. […]
I challenge YOU
So after having been away from blogging a fortnight due to a combination of school projects and work I sat down to think.
What am I doing here?
Why am I not designing?
I should be designing.
Master Mayes told me I’m a designer now and that I should go forth and design.
I’m but one man child in a class of a hundred, hungry, talented young people, the very cream of the proverbial harvest-moon-crop. Just one balding Alec Baldwin in a school of Abigail […]
I challenge YOU
So after having been away from blogging a fortnight due to a combination of school projects and work I sat down to think.
What am I doing here?
Why am I not designing?
I should be designing.
Master Mayes told me I’m a designer now and that I should go forth and design.
I’m but one man child in a class of a hundred, hungry, talented young people, the very cream of the proverbial harvest-moon-crop. Just one balding Alec Baldwin in a school of Abigail […]
Concept Challenge
Art for the concept challenge we recieved last week.
Our group of four people randomly generated characters and built a game from that, using the website theyfightcrime.net. We ended up with a lonely scientist with a trick up his sleeve and a scantily clad barbarian haunted by the brutal death of her family. Long story short; our scientist was out on a journey in his spaceship in search of company, but unfortunately crashed on a hideous planet where […]
Concept Challenge
Art for the concept challenge we recieved last week.
Our group of four people randomly generated characters and built a game from that, using the website theyfightcrime.net. We ended up with a lonely scientist with a trick up his sleeve and a scantily clad barbarian haunted by the brutal death of her family. Long story short; our scientist was out on a journey in his spaceship in search of company, but unfortunately crashed on a hideous planet where […]
3D Computer Graphics I: Assignment 2 Update – Model, UV and WIP of Diffuse Map
This is the WIP post of my Jug that I am making for Assignment 2. One would think that I’d remember the basics of how the different software work since we just went through it all in class, but it’s been so much information at once that I had to struggle with re-learning it again. Not understanding the software is the most tedious part in all this, but once I am working it feels way better than the first time. […]
3D Computer Graphics I: Assignment 2 Update – Model, UV and WIP of Diffuse Map
This is the WIP post of my Jug that I am making for Assignment 2. One would think that I’d remember the basics of how the different software work since we just went through it all in class, but it’s been so much information at once that I had to struggle with re-learning it again. Not understanding the software is the most tedious part in all this, but once I am working it feels way better than the first time. […]
Concept Challenge
Art for the concept challenge we recieved last week.
Our group of four people randomly generated characters and built a game from that, using the website theyfightcrime.net. We ended up with a lonely scientist with a trick up his sleeve and a scantily clad barbarian haunted by the brutal death of her family. Long story short; our scientist was out on a journey in his spaceship in search of company, but unfortunately crashed on a hideous planet where […]
Concept Challenge
Art for the concept challenge we recieved last week.
Our group of four people randomly generated characters and built a game from that, using the website theyfightcrime.net. We ended up with a lonely scientist with a trick up his sleeve and a scantily clad barbarian haunted by the brutal death of her family. Long story short; our scientist was out on a journey in his spaceship in search of company, but unfortunately crashed on a hideous planet where […]
Depressing State.
Today I was invited to a group dedicated to discussing the design of games, and games in general, as well as the overall state of gaming, the game industry and most things included in this. First and foremost, however, it’s an ongoing discussion.
Unfortunately (and there’s not escaping it) the first 2 or 3 posts in the group are all very depressing and bitter, warning us as designers not to get into the industry.
What? Well, obviously this is not a great […]
Depressing State.
Today I was invited to a group dedicated to discussing the design of games, and games in general, as well as the overall state of gaming, the game industry and most things included in this. First and foremost, however, it’s an ongoing discussion.
Unfortunately (and there’s not escaping it) the first 2 or 3 posts in the group are all very depressing and bitter, warning us as designers not to get into the industry.
What? Well, obviously this is not a great […]