Daily Archives: October 4, 2014

Medieval Crate

Crate as seen in UDK (back and front)

I was working on the diffuse map last week but something was just not right with it, when I started to think of and work on the other maps I came to realise that the fault I had probably made was that I was trying to do the work of the normal and specular maps because I wanted it to look complete […]

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Program: Graphics

Medieval Crate

Crate as seen in UDK (back and front)

I was working on the diffuse map last week but something was just not right with it, when I started to think of and work on the other maps I came to realise that the fault I had probably made was that I was trying to do the work of the normal and specular maps because I wanted it to look complete […]

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Program: Graphics

My First Game Jam – Claws Contact

Gotland Game Jam is a contest where you gather a team mixed with first, second and third year students and from 10 AM to 6 PM you have to create a game based on a special theme. This year all teams got the theme                                      Addiction X 
The thoughts of my team were: “How do we create a game the player for sure gets addicted […]

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Program: Graphics

My First Game Jam – Claws Contact

Gotland Game Jam is a contest where you gather a team mixed with first, second and third year students and from 10 AM to 6 PM you have to create a game based on a special theme. This year all teams got the theme                                      Addiction X 
The thoughts of my team were: “How do we create a game the player for sure gets addicted […]

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Program: Graphics

3D1 Week 5, Assignment one hand in

So the diffuse map is the basic texture with all the color needed to make this “basket” wear the right colors. This is the first step and most basic texturing you need to do and will determine the outcome of the later maps. When you create a low poly count model you will still need to have some depth in your model, with the help of a normal map you can achieve that and it gives the illusion that it […]

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Program: Programming

3D1 Week 5, Assignment one hand in

So the diffuse map is the basic texture with all the color needed to make this “basket” wear the right colors. This is the first step and most basic texturing you need to do and will determine the outcome of the later maps. When you create a low poly count model you will still need to have some depth in your model, with the help of a normal map you can achieve that and it gives the illusion that it […]

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Program: Programming

My First Jam

Yesterday, I and my most of my class participated in a gaming event called “My First Jam”. Here both new and older students come together and in groups of 5-6 people develop a computer game based on the theme “addiction” with a game-development application called “GameMaker”. Me and my group (called “Gotland Wikings”) came with the idea of having a man being totally obsessed of milk. So we put him in the air, with a jetpack, and he must collect […]

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Program: Graphics

My First Jam

Yesterday, I and my most of my class participated in a gaming event called “My First Jam”. Here both new and older students come together and in groups of 5-6 people develop a computer game based on the theme “addiction” with a game-development application called “GameMaker”. Me and my group (called “Gotland Wikings”) came with the idea of having a man being totally obsessed of milk. So we put him in the air, with a jetpack, and he must collect […]

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Program: Graphics

3D1 Week 5, Assignment one hand in

So the diffuse map is the basic texture with all the color needed to make this “basket” wear the right colors. This is the first step and most basic texturing you need to do and will determine the outcome of the later maps. When you create a low poly count model you will still need to have some depth in your model, with the help of a normal map you can achieve that and it gives the illusion that it […]

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Program: Programming

3D1 Week 5, Assignment one hand in

So the diffuse map is the basic texture with all the color needed to make this “basket” wear the right colors. This is the first step and most basic texturing you need to do and will determine the outcome of the later maps. When you create a low poly count model you will still need to have some depth in your model, with the help of a normal map you can achieve that and it gives the illusion that it […]

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Program: Programming

Post Apocalyptic Crate, Final Version


I am finally done with my crate! It now has both a normal and specular texture, and of course the diffuse. The diffuse is just the basic texture, where you have the image that is wrapped around the model to make it look like whatever it is supposed to look like.
The normal map is the texture that actually adds texture to the object, the kind of texture you talk about when painting a wall. It creates the illusion of […]

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Program: Graphics

Post Apocalyptic Crate, Final Version


I am finally done with my crate! It now has both a normal and specular texture, and of course the diffuse. The diffuse is just the basic texture, where you have the image that is wrapped around the model to make it look like whatever it is supposed to look like.
The normal map is the texture that actually adds texture to the object, the kind of texture you talk about when painting a wall. It creates the illusion of […]

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Program: Graphics

Post Apocalyptic Crate, Final Version


I am finally done with my crate! It now has both a normal and specular texture, and of course the diffuse. The diffuse is just the basic texture, where you have the image that is wrapped around the model to make it look like whatever it is supposed to look like.
The normal map is the texture that actually adds texture to the object, the kind of texture you talk about when painting a wall. It creates the illusion of […]

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Program: Graphics

Post Apocalyptic Crate, Final Version


I am finally done with my crate! It now has both a normal and specular texture, and of course the diffuse. The diffuse is just the basic texture, where you have the image that is wrapped around the model to make it look like whatever it is supposed to look like.
The normal map is the texture that actually adds texture to the object, the kind of texture you talk about when painting a wall. It creates the illusion of […]

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Program: Graphics

3D week 05 – Final Crate

Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of  different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]

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Program: Graphics

3D week 05 – Final Crate

Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of  different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]

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Program: Graphics

3D week 05 – Final Crate

Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of  different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]

/ Comments Off on 3D week 05 – Final Crate
Program: Graphics

3D week 05 – Final Crate

Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of  different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]

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Program: Graphics

Somniatis

Yesterday I was in my first game jam! It wasn’t that long, only from ten in the morning to six in the evening. My team was mostly people from my class and one guy from the second year, and the theme we got was Addiction X.
I was the only one who had made games in Gamemaker before, so I had to program pretty much everything even though I would’ve preferred to do the graphics. But oh well, it was fun, […]

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Program: Graphics

Somniatis

Yesterday I was in my first game jam! It wasn’t that long, only from ten in the morning to six in the evening. My team was mostly people from my class and one guy from the second year, and the theme we got was Addiction X.
I was the only one who had made games in Gamemaker before, so I had to program pretty much everything even though I would’ve preferred to do the graphics. But oh well, it was fun, […]

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Program: Graphics

Somniatis

Yesterday I was in my first game jam! It wasn’t that long, only from ten in the morning to six in the evening. My team was mostly people from my class and one guy from the second year, and the theme we got was Addiction X.
I was the only one who had made games in Gamemaker before, so I had to program pretty much everything even though I would’ve preferred to do the graphics. But oh well, it was fun, […]

/ Comments Off on Somniatis
Program: Graphics

Somniatis

Yesterday I was in my first game jam! It wasn’t that long, only from ten in the morning to six in the evening. My team was mostly people from my class and one guy from the second year, and the theme we got was Addiction X.
I was the only one who had made games in Gamemaker before, so I had to program pretty much everything even though I would’ve preferred to do the graphics. But oh well, it was fun, […]

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Program: Graphics

3D week 5

Right! It’s been a stressful week after Dreamhack, but I think I’m finally beginning to catch up again! So here we have the final version of the crate with the Diffuse map, Specular map and Normal map included.

And here is the crate without normal map or specular map for comparison!

So what are the main differences with and without normal and specular maps? Well, firstly the normal map adds more depth to certain areas, the […]

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Program: Graphics

3D week 5

Right! It’s been a stressful week after Dreamhack, but I think I’m finally beginning to catch up again! So here we have the final version of the crate with the Diffuse map, Specular map and Normal map included.

And here is the crate without normal map or specular map for comparison!

So what are the main differences with and without normal and specular maps? Well, firstly the normal map adds more depth to certain areas, the […]

/ Comments Off on 3D week 5
Program: Graphics