Author Archives: Andreas André

Unity, and the passion to actually do something.

This will be kind of a dev-blog post. It was not intended intended to be a series of posts, just this one, and maybe another to show of the final product. But this post turned out to be a wall of text, and I haven’t really talked about what I intended to in the first place. So there will be two more posts!
I first heard about unity in… 2008, maybe 2009, back at the university. According to Wikipedia, it was […]

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Program: Graphics

Unity, and the passion to actually do something.

This will be kind of a dev-blog post. It was not intended intended to be a series of posts, just this one, and maybe another to show of the final product. But this post turned out to be a wall of text, and I haven’t really talked about what I intended to in the first place. So there will be two more posts!
I first heard about unity in… 2008, maybe 2009, back at the university. According to Wikipedia, it was […]

/ Comments Off on Unity, and the passion to actually do something.
Program: Graphics

The Game Aesthetics

Strange to say, but the first time a really felt that I came in contact with the “aesthetics” of a game was when introduced to the MDA framework.
In short, MDA stands for Mechanics, Dynamics and Aesthetics.Mechanics could be the press of a button; Dynamics, what happens when the button is pressed. And the Aesthetics is the feedback of the dynamic (from using the mechanic).
(If you’re into game design, you’ve probably heard this a million time before)
But the thing about aesthetics […]

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Program: Graphics

The Game Aesthetics

Strange to say, but the first time a really felt that I came in contact with the “aesthetics” of a game was when introduced to the MDA framework.
In short, MDA stands for Mechanics, Dynamics and Aesthetics.Mechanics could be the press of a button; Dynamics, what happens when the button is pressed. And the Aesthetics is the feedback of the dynamic (from using the mechanic).
(If you’re into game design, you’ve probably heard this a million time before)
But the thing about aesthetics […]

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Program: Graphics

Game design loner

The game is in it’s last phase.Everyone in the group is leaving for GAMEX, except me, and i actually saw this as a bad thing. But today when I was working on the game, I kind of felt that it was the first day of work with pure design. Or maybe it is just the part I like the most.During previous meetings we have been concepting about things that can happen.
Right now I’m mostly just analysing the game so that […]

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Program: Graphics

Game design loner

The game is in it’s last phase.Everyone in the group is leaving for GAMEX, except me, and i actually saw this as a bad thing. But today when I was working on the game, I kind of felt that it was the first day of work with pure design. Or maybe it is just the part I like the most.During previous meetings we have been concepting about things that can happen.
Right now I’m mostly just analysing the game so that […]

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Program: Graphics

Board game meeting #4

A full day of board game design.
Starting at 9 am, I ran a bit late, but we where all set up at 9.15. So no greater harm done!

Today’s main mission: Get the core system running.

Other topics:
Alignment,
Weakness vs Alignment
Playing against the game,
Ingame choices, clear vs diffuse;
Coordinate system?
Item system,
Terror,
“overkill penalty” (Terror),

Core system
We used 4 sheets of the tileset template as a board game.
The initial thought was to start test on one of these, but it was just to small.

Movement system

Iteration #0
Place start […]

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Program: Graphics

Board game meeting #4

A full day of board game design.
Starting at 9 am, I ran a bit late, but we where all set up at 9.15. So no greater harm done!

Today’s main mission: Get the core system running.

Other topics:
Alignment,
Weakness vs Alignment
Playing against the game,
Ingame choices, clear vs diffuse;
Coordinate system?
Item system,
Terror,
“overkill penalty” (Terror),

Core system
We used 4 sheets of the tileset template as a board game.
The initial thought was to start test on one of these, but it was just to small.

Movement system

Iteration #0
Place start […]

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Program: Graphics

Board game meeting #3

Meeting #3
This was a rather short meeting, due to some members having other classes. But the overall plan was to get a schedule for when things had to be ready.
We tried this the week before but failed due to the portal being down at that moment, and people just forgetting after that.
However, we found out that we had to have a playable prototype of the game ready before Friday.

Simon presented some tiles for the game, different types of rooms where […]

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Program: Graphics

Board game meeting #3

Meeting #3
This was a rather short meeting, due to some members having other classes. But the overall plan was to get a schedule for when things had to be ready.
We tried this the week before but failed due to the portal being down at that moment, and people just forgetting after that.
However, we found out that we had to have a playable prototype of the game ready before Friday.

Simon presented some tiles for the game, different types of rooms where […]

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Program: Graphics

Board game meeting #1-2

So now that all groups have analyzed game systems, board games and table top RPGs, we are all supposed to make a board game.
During our first meeting the group with the group we came with a some what aesthetic goal of paranoia vs trust and fear in a fight for survival in a cave.

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Program: Graphics

Board game meeting #1-2

So now that all groups have analyzed game systems, board games and table top RPGs, we are all supposed to make a board game.
During our first meeting the group with the group we came with a some what aesthetic goal of paranoia vs trust and fear in a fight for survival in a cave.

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Program: Graphics

Game systems, group assignment

We received a group assignment to create a game system and write a report on it. This system was then to be handed on to another group for analysis.
In our group we went with the idea that each of us should come up with one or more ideas for systems each. I went for one.

So, I don’t have the slightest idea what to have in mind when designing a system, where the idea is that you could apply any kind […]

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Program: Graphics

Game systems, group assignment

We received a group assignment to create a game system and write a report on it. This system was then to be handed on to another group for analysis.
In our group we went with the idea that each of us should come up with one or more ideas for systems each. I went for one.

So, I don’t have the slightest idea what to have in mind when designing a system, where the idea is that you could apply any kind […]

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Program: Graphics

Hello advanced game design (5SD024)!

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Program: Graphics

Hello advanced game design (5SD024)!

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Program: Graphics

Hello game!

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Program: Graphics

Hello game!

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Program: Graphics

Hello world.

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Program: Graphics

Hello world.

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Program: Graphics