Daily Archives: February 27, 2018

Blog 2: Comment

Hi!
Sad to here that your asset got cancelled and that it won’t be used in the finished game I would have loved to see it!
When it comes to the review of your post I have to say that it is easy to understand what you have done, in this case the menu buttons. One question I have is, did you ask your group that they were going to use the buttons to start the game and they changed their mind […]

/ Comments Off on Blog 2: Comment
Program: Graphics

Blog 2: Comment

Hi!
Sad to here that your asset got cancelled and that it won’t be used in the finished game I would have loved to see it!
When it comes to the review of your post I have to say that it is easy to understand what you have done, in this case the menu buttons. One question I have is, did you ask your group that they were going to use the buttons to start the game and they changed their mind […]

/ Comments Off on Blog 2: Comment
Program: Graphics

Blog comment 6

Hi Samantha!
First of all, I want to say that I really liked your game! It was fun, interesting, clear and very beautiful! Your game had a consistent quality, a unique aesthetic and it stood out from the other Behemoth games. Good job!
I think your blog post was very informative and structured and I like how you began with writing a little bit about how the whole development of Behemoth started.
You were also very clear about writing what went well and what […]

/ Comments Off on Blog comment 6
Program: Graphics

Blog comment 6

Hi Samantha!
First of all, I want to say that I really liked your game! It was fun, interesting, clear and very beautiful! Your game had a consistent quality, a unique aesthetic and it stood out from the other Behemoth games. Good job!
I think your blog post was very informative and structured and I like how you began with writing a little bit about how the whole development of Behemoth started.
You were also very clear about writing what went well and what […]

/ Comments Off on Blog comment 6
Program: Graphics

Comment 3

r

/ Comments Off on Comment 3
Program: Graphics

Comment 3

r

/ Comments Off on Comment 3
Program: Graphics

Comment for assignment. (3rd comment)

In your blog, you explain everything very thoroughly which makes it very easy to read and follow. If I were someone who didn’t know about Scrum I would still understand the parts you’ve explained. It’s a very well written and structured blog.
I can’t really seem to find any issues with it, I had no problems whatsoever understanding what you wanted to express. You’ve also included pictures of how the Scrum tools you use look like. This, combined with the information […]

/ Comments Off on Comment for assignment. (3rd comment)
Program: Game Design

Comment for assignment. (3rd comment)

In your blog, you explain everything very thoroughly which makes it very easy to read and follow. If I were someone who didn’t know about Scrum I would still understand the parts you’ve explained. It’s a very well written and structured blog.
I can’t really seem to find any issues with it, I had no problems whatsoever understanding what you wanted to express. You’ve also included pictures of how the Scrum tools you use look like. This, combined with the information […]

/ Comments Off on Comment for assignment. (3rd comment)
Program: Game Design

Comment for assignment. (2nd comment)

The blog is really informative. You structured it into steps that made it easy to follow and understand your progress throughout the entire design process. There is not really much I can find where you can improve it. You provided pictures that matched perfectly with the steps you described, you have described why this decision was important and how you managed to do it.
You also take your time to explain what is going to be in the game and what […]

/ Comments Off on Comment for assignment. (2nd comment)
Program: Game Design

Comment for assignment. (2nd comment)

The blog is really informative. You structured it into steps that made it easy to follow and understand your progress throughout the entire design process. There is not really much I can find where you can improve it. You provided pictures that matched perfectly with the steps you described, you have described why this decision was important and how you managed to do it.
You also take your time to explain what is going to be in the game and what […]

/ Comments Off on Comment for assignment. (2nd comment)
Program: Game Design

What is the “ecxeption to the rules”?

Okey, here is how I SEE this, just a random thought :
On the topic of “exception to the rule” or commonly referred to as “black/bad sheep” – which I assume most people only have a vague idea, because they never actually ask.
There is the saying “you need to see the BIGGER PICTURE” and a saying “the DEVIL is in the DETAILS”.
so… the first one says that there is importance in both the big picture and one has to pay attention […]

/ Comments Off on What is the “ecxeption to the rules”?
Program: Game Design

What is the “ecxeption to the rules”?

Okey, here is how I SEE this, just a random thought :
On the topic of “exception to the rule” or commonly referred to as “black/bad sheep” – which I assume most people only have a vague idea, because they never actually ask.
There is the saying “you need to see the BIGGER PICTURE” and a saying “the DEVIL is in the DETAILS”.
so… the first one says that there is importance in both the big picture and one has to pay attention […]

/ Comments Off on What is the “ecxeption to the rules”?
Program: Game Design

GITting gud: The setup

Welcome to the second, and probably final, installment of my GITing Gud series. It’s a series where I try to give some insights on how to get up and running with Git for game development. A lot of this knowledge can be used for other things as well of course, but I will mainly focus on getting you up and running with Git and Unity.
As some of you might know I’m currently working on a game by the name of […]

/ Comments Off on GITting gud: The setup
Program: Programming

GITting gud: The setup

Welcome to the second, and probably final, installment of my GITing Gud series. It’s a series where I try to give some insights on how to get up and running with Git for game development. A lot of this knowledge can be used for other things as well of course, but I will mainly focus on getting you up and running with Git and Unity.
As some of you might know I’m currently working on a game by the name of […]

/ Comments Off on GITting gud: The setup
Program: Programming