Daily Archives: February 14, 2018

Animating the Squid

In reality, cephalopod attacks on humans or boats are rare, but for the purposes of Umibozu, a squid was one of the enemies in its original concept document. In our interpretation, the squid became an enemy that was would be distinguished as a slower moving type of enemy in the game. This had to be taken into consideration when creating the animation for the squid.
There were two types of animation cycles required for the squid to be implemented into the […]

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Program: Graphics

Animating the Squid

In reality, cephalopod attacks on humans or boats are rare, but for the purposes of Umibozu, a squid was one of the enemies in its original concept document. In our interpretation, the squid became an enemy that was would be distinguished as a slower moving type of enemy in the game. This had to be taken into consideration when creating the animation for the squid.
There were two types of animation cycles required for the squid to be implemented into the […]

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Program: Graphics

5SD064 Making the sprite–shark

Hello, this week I will illustrate the process of making the sprite of a shark, which is also the enemy character in the game Umibozu that my group flytrap has been working on.
We designed 3 enemies and 1 big boss as the antagonists in our game, shark  belongs to one of the 3 enemies. Before I started sketching the shark I have looked on google of the looks of real sharks, 3D animated shark and 2D shark drawings. I decided to […]

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Program: Graphics

5SD064 Making the sprite–shark

Hello, this week I will illustrate the process of making the sprite of a shark, which is also the enemy character in the game Umibozu that my group flytrap has been working on.
We designed 3 enemies and 1 big boss as the antagonists in our game, shark  belongs to one of the 3 enemies. Before I started sketching the shark I have looked on google of the looks of real sharks, 3D animated shark and 2D shark drawings. I decided to […]

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Program: Graphics

Simplest Health Bar UI

Today, I will be discussing how to create a simple and easy Health bar UI system. This health bar can be used by any Game Object so long as there is a script attached to that object. Firstly, you want to make sure that you have a Game Object, for example Player, already in your… Continue reading Simplest Health Bar UI

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Program: Programming

Simplest Health Bar UI

Today, I will be discussing how to create a simple and easy Health bar UI system. This health bar can be used by any Game Object so long as there is a script attached to that object. Firstly, you want to make sure that you have a Game Object, for example Player, already in your… Continue reading Simplest Health Bar UI

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Program: Programming

Entry 2: The Background

Thank you for your review last week, black Jesus! This will be a very image-dense entry for you to enjoy.
This was an imposing challenge for me. I have no experience creating landscapes or anything larger than characters, really. I began by drawing out roads to create a kind of grid that I can build on. I had issues at first understanding what exactly we wanted for the game, but after a few attempts I received clear instructions and references from […]

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Program: Graphics

Entry 2: The Background

Thank you for your review last week, black Jesus! This will be a very image-dense entry for you to enjoy.
This was an imposing challenge for me. I have no experience creating landscapes or anything larger than characters, really. I began by drawing out roads to create a kind of grid that I can build on. I had issues at first understanding what exactly we wanted for the game, but after a few attempts I received clear instructions and references from […]

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Program: Graphics

5SD064 Hanna Aho Lind – The progress of making a underwater mine and it´s explosion!

Some weeks ago I was tasked with making an object to interact with, which we decided would be an exploding underwater mine.
Since our game neither have a comic style or a realistic style I had to rely on our brushes in photoshop to help me find the middle ground when designing the mine. Me and the Lead artist had decided on a style which we thought that we both could acchieve, and also set some brushes and file sizes to […]

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Program: Graphics

5SD064 Hanna Aho Lind – The progress of making a underwater mine and it´s explosion!

Some weeks ago I was tasked with making an object to interact with, which we decided would be an exploding underwater mine.
Since our game neither have a comic style or a realistic style I had to rely on our brushes in photoshop to help me find the middle ground when designing the mine. Me and the Lead artist had decided on a style which we thought that we both could acchieve, and also set some brushes and file sizes to […]

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Program: Graphics

Design Blog – 2

Start Menu
Introduction
To start off this post I need to refer to our playtest session we had last monday. There I learned even more about our game and what flaws it had. One of the big flaws were that the players did not fully understand the controls of the game. We gave them a sheet of paper with all the controls but it was all still very confusing to them. One feature that did not properly communicate to the players were […]

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Program: Game Design

Design Blog – 2

Start Menu
Introduction
To start off this post I need to refer to our playtest session we had last monday. There I learned even more about our game and what flaws it had. One of the big flaws were that the players did not fully understand the controls of the game. We gave them a sheet of paper with all the controls but it was all still very confusing to them. One feature that did not properly communicate to the players were […]

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Program: Game Design

Sprint 4 – Alpha

Hey hey,
So this week we have been preparing for the Alpha. This Monday, 2018-02-12 we had our first playtesting in before the Alpha where we got quite good feedback. It would seem a lot of testers liked our game and they said it looked really well and was a good, so that was nice to hear.
Me personally have prepared for the Alpha presentation this week which will be on Thursday this week, 2018-02-15. I as the producer of the team […]

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Program: Game Design

Sprint 4 – Alpha

Hey hey,
So this week we have been preparing for the Alpha. This Monday, 2018-02-12 we had our first playtesting in before the Alpha where we got quite good feedback. It would seem a lot of testers liked our game and they said it looked really well and was a good, so that was nice to hear.
Me personally have prepared for the Alpha presentation this week which will be on Thursday this week, 2018-02-15. I as the producer of the team […]

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Program: Game Design

Unity Collaborate problems

So this week we’ve had quite some problems using Unity Collaborate. Samuel, our other programmer in our team has done a lot of work during last week, and when I’m trying to get the changes a lot of issues arises.
Unity Collaborate is a tool used by teams to sync and maintain a project within the group. When working correctly that means that several team members can work on the same project and then upload their changes so that everyone in […]

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Program: Programming

Unity Collaborate problems

So this week we’ve had quite some problems using Unity Collaborate. Samuel, our other programmer in our team has done a lot of work during last week, and when I’m trying to get the changes a lot of issues arises.
Unity Collaborate is a tool used by teams to sync and maintain a project within the group. When working correctly that means that several team members can work on the same project and then upload their changes so that everyone in […]

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Program: Programming

GITting gud: The basics

Sigmund Freud once said “Dogs love their friends and bite their enemies, quite unlike people, who are incapable of pure love and always have to mix love and hate.”
Now, I’m no expert in psychiatry. Nor do I claim to be. But when it comes to my relationship with version control I would definitely say that this is true. However, after having worked with it quite a bit I would say that the benefits outweigh the risks.

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Program: Programming

GITting gud: The basics

Sigmund Freud once said “Dogs love their friends and bite their enemies, quite unlike people, who are incapable of pure love and always have to mix love and hate.”
Now, I’m no expert in psychiatry. Nor do I claim to be. But when it comes to my relationship with version control I would definitely say that this is true. However, after having worked with it quite a bit I would say that the benefits outweigh the risks.

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Program: Programming