Monthly Archives: November 2014
Perspective
Week 2 assignment was about drawing a car and an airplane in a same 2 perspective grid. For me it went okey, the only really hard part was when it came to the wheel on the car. The circles are hard to get right. I found a tutorial video on youtube that I followed on how to make a circle in 2 perspective, this helped me a little but I am not sure I got it right. Also I think […]
Perspective
Week 2 assignment was about drawing a car and an airplane in a same 2 perspective grid. For me it went okey, the only really hard part was when it came to the wheel on the car. The circles are hard to get right. I found a tutorial video on youtube that I followed on how to make a circle in 2 perspective, this helped me a little but I am not sure I got it right. Also I think […]
Perspective
Week 2 assignment was about drawing a car and an airplane in a same 2 perspective grid. For me it went okey, the only really hard part was when it came to the wheel on the car. The circles are hard to get right. I found a tutorial video on youtube that I followed on how to make a circle in 2 perspective, this helped me a little but I am not sure I got it right. Also I think […]
Perspective
Week 2 assignment was about drawing a car and an airplane in a same 2 perspective grid. For me it went okey, the only really hard part was when it came to the wheel on the car. The circles are hard to get right. I found a tutorial video on youtube that I followed on how to make a circle in 2 perspective, this helped me a little but I am not sure I got it right. Also I think […]
Game programming 1, week 1
Hello world!
Last week (the week of november the 10th) the first programming course began but since this is my first blog post a short introduction may be needed.
My name is Ludvig Normelli and I’m a game design and programming student at Uppsala university campus gotland. I have never blogged before so this is a new experience for me. The idea is that this blog will be a place which feature my thoughts about school projects or just school work in […]
Game programming 1, week 1
Hello world!
Last week (the week of november the 10th) the first programming course began but since this is my first blog post a short introduction may be needed.
My name is Ludvig Normelli and I’m a game design and programming student at Uppsala university campus gotland. I have never blogged before so this is a new experience for me. The idea is that this blog will be a place which feature my thoughts about school projects or just school work in […]
Game programming 1, week 1
Hello world!
Last week (the week of november the 10th) the first programming course began but since this is my first blog post a short introduction may be needed.
My name is Ludvig Normelli and I’m a game design and programming student at Uppsala university campus gotland. I have never blogged before so this is a new experience for me. The idea is that this blog will be a place which feature my thoughts about school projects or just school work in […]
Game programming 1, week 1
Hello world!
Last week (the week of november the 10th) the first programming course began but since this is my first blog post a short introduction may be needed.
My name is Ludvig Normelli and I’m a game design and programming student at Uppsala university campus gotland. I have never blogged before so this is a new experience for me. The idea is that this blog will be a place which feature my thoughts about school projects or just school work in […]
Working with perspective
In the week that was we learned about perspective. About how important perspective is to show what is infront of what and how far away something is in a picture. This is a subject I havent thought about very much because when you look at a good picture with correct perspective everything feels normal and looks correctly. But when you try to draw the same image yourself without the knowledge about perspective, that is when you understand how important it […]
Working with perspective
In the week that was we learned about perspective. About how important perspective is to show what is infront of what and how far away something is in a picture. This is a subject I havent thought about very much because when you look at a good picture with correct perspective everything feels normal and looks correctly. But when you try to draw the same image yourself without the knowledge about perspective, that is when you understand how important it […]
Linked List
Warning: This post will contain video game blood.
OK so this time I’ll be talking about how to make an linked list from scratch.
I’ll be using VS 2014 with c++ syntax(might be some C involved here).
Linked list in programming terms are(but can be something else!) a series of nodes which carry a data and a pointer.
These nodes make up a list where each node looks in front of them so you can traverse in a line to find what you need […]
Linked List
Warning: This post will contain video game blood.
OK so this time I’ll be talking about how to make an linked list from scratch.
I’ll be using VS 2014 with c++ syntax(might be some C involved here).
Linked list in programming terms are(but can be something else!) a series of nodes which carry a data and a pointer.
These nodes make up a list where each node looks in front of them so you can traverse in a line to find what you need […]
Linked List
Warning: This post will contain video game blood.
OK so this time I’ll be talking about how to make an linked list from scratch.
I’ll be using VS 2014 with c++ syntax(might be some C involved here).
Linked list in programming terms are(but can be something else!) a series of nodes which carry a data and a pointer.
These nodes make up a list where each node looks in front of them so you can traverse in a line to find what you need […]
Linked List
Warning: This post will contain video game blood.
OK so this time I’ll be talking about how to make an linked list from scratch.
I’ll be using VS 2014 with c++ syntax(might be some C involved here).
Linked list in programming terms are(but can be something else!) a series of nodes which carry a data and a pointer.
These nodes make up a list where each node looks in front of them so you can traverse in a line to find what you need […]
Assignment part one, part two
Binary Search Tree
I’m doing the rest of part one of the assignment today, the binary search tree.
In my recent post I explained my linked list and what a binary search tree is. I’ll just link the wikipedia link to a binary search tree here if you want to read about them before I explain how I made mine.Binary Search Tree
It is a template class with T as the template type meaning basically […]
Assignment part one, part two
Binary Search Tree
I’m doing the rest of part one of the assignment today, the binary search tree.
In my recent post I explained my linked list and what a binary search tree is. I’ll just link the wikipedia link to a binary search tree here if you want to read about them before I explain how I made mine.Binary Search Tree
It is a template class with T as the template type meaning basically […]
Assignment part one, part two
Binary Search Tree
I’m doing the rest of part one of the assignment today, the binary search tree.
In my recent post I explained my linked list and what a binary search tree is. I’ll just link the wikipedia link to a binary search tree here if you want to read about them before I explain how I made mine.Binary Search Tree
It is a template class with T as the template type meaning basically […]
Assignment part one, part two
Binary Search Tree
I’m doing the rest of part one of the assignment today, the binary search tree.
In my recent post I explained my linked list and what a binary search tree is. I’ll just link the wikipedia link to a binary search tree here if you want to read about them before I explain how I made mine.Binary Search Tree
It is a template class with T as the template type meaning basically […]
Week 2 gameprogramming I
The second week of the course and I am starting to understand the C++ programming structure. I have a long way to go but this week I got one step closer to creating a game!
The focus on my side is to learn “for” loops and how to get functions outside main to work and in what order i should code the functions. I have also learned how to get random values and sort them, how to make a small random […]
Week 2 gameprogramming I
The second week of the course and I am starting to understand the C++ programming structure. I have a long way to go but this week I got one step closer to creating a game!
The focus on my side is to learn “for” loops and how to get functions outside main to work and in what order i should code the functions. I have also learned how to get random values and sort them, how to make a small random […]
Week#2 – Lines and naked people
Hi! Allow me to give you a rundown of what went down this week.
LINES!
I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]
Week#2 – Lines and naked people
Hi! Allow me to give you a rundown of what went down this week.
LINES!
I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]
Week#2 – Lines and naked people
Hi! Allow me to give you a rundown of what went down this week.
LINES!
I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]
Week#2 – Lines and naked people
Hi! Allow me to give you a rundown of what went down this week.
LINES!
I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]