Daily Archives: November 9, 2014

Week 7 3D blog!

Week 7 3D blog!
This week we have been going over the human anatomy with our 2d drawing of it and how the muscles work and where they are placed. I sadly do not have any 2D drawings because nothing that I have done has any skin showing sadly. This is mostly because I don’t have that much skill in 2D and I can’t really draw the anatomy so the lesson was still nice because I got some insight in how […]

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Program: Graphics

Week 7 3D blog!

Week 7 3D blog!
This week we have been going over the human anatomy with our 2d drawing of it and how the muscles work and where they are placed. I sadly do not have any 2D drawings because nothing that I have done has any skin showing sadly. This is mostly because I don’t have that much skill in 2D and I can’t really draw the anatomy so the lesson was still nice because I got some insight in how […]

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Program: Graphics

Part 3 The beginning of assignment 3

Part 3
The beginning of assignment 3
I have already gone over a bit about the concept that I made for Seamus Newman to create durying assignment 3 but now I will go over what I am supposed to be making and the concept made by Alexander Westerdahl.
I am going to link the text that I was given about the character bio but first I am going to write a summary to you people who don’t want to read through all of […]

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Program: Graphics

Part 3 The beginning of assignment 3

Part 3
The beginning of assignment 3
I have already gone over a bit about the concept that I made for Seamus Newman to create durying assignment 3 but now I will go over what I am supposed to be making and the concept made by Alexander Westerdahl.
I am going to link the text that I was given about the character bio but first I am going to write a summary to you people who don’t want to read through all of […]

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Program: Graphics

Part 3 The beginning of assignment 3

Part 3
The beginning of assignment 3
I have already gone over a bit about the concept that I made for Seamus Newman to create durying assignment 3 but now I will go over what I am supposed to be making and the concept made by Alexander Westerdahl.
I am going to link the text that I was given about the character bio but first I am going to write a summary to you people who don’t want to read through all of […]

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Program: Graphics

Part 3 The beginning of assignment 3

Part 3
The beginning of assignment 3
I have already gone over a bit about the concept that I made for Seamus Newman to create durying assignment 3 but now I will go over what I am supposed to be making and the concept made by Alexander Westerdahl.
I am going to link the text that I was given about the character bio but first I am going to write a summary to you people who don’t want to read through all of […]

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Program: Graphics

Party 2 of week 6

Party 2
This is how my dagger is looking with its finished texture




The problem I had with the texturing was that I could not find good and accurate textures for the silver materials on the handle’s and the protective part of the dagger. So what I had to do was to do take a ring that had some metal engravings on it and use that. I am not 100% happy because it does not look like the […]

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Program: Graphics

Party 2 of week 6

Party 2
This is how my dagger is looking with its finished texture




The problem I had with the texturing was that I could not find good and accurate textures for the silver materials on the handle’s and the protective part of the dagger. So what I had to do was to do take a ring that had some metal engravings on it and use that. I am not 100% happy because it does not look like the […]

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Program: Graphics

Party 2 of week 6

Party 2
This is how my dagger is looking with its finished texture




The problem I had with the texturing was that I could not find good and accurate textures for the silver materials on the handle’s and the protective part of the dagger. So what I had to do was to do take a ring that had some metal engravings on it and use that. I am not 100% happy because it does not look like the […]

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Program: Graphics

Party 2 of week 6

Party 2
This is how my dagger is looking with its finished texture




The problem I had with the texturing was that I could not find good and accurate textures for the silver materials on the handle’s and the protective part of the dagger. So what I had to do was to do take a ring that had some metal engravings on it and use that. I am not 100% happy because it does not look like the […]

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Program: Graphics

Assignment 3 – Character Modeling – Tah-dah!

So, this has been a hell of a week and I have finally finished Ehta.
Well, I say “finished” but there is so much more I want to do and improve that I’m almost a bit embarrassed, but due to the time limit I have to send in the model and just accept the fact that I cannot do anything more.
My computer has been acting up constantly with the drivers for the GPU crashing and blue screening me back to the […]

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Program: Graphics

Assignment 3 – Character Modeling – Tah-dah!

So, this has been a hell of a week and I have finally finished Ehta.
Well, I say “finished” but there is so much more I want to do and improve that I’m almost a bit embarrassed, but due to the time limit I have to send in the model and just accept the fact that I cannot do anything more.
My computer has been acting up constantly with the drivers for the GPU crashing and blue screening me back to the […]

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Program: Graphics

Week 6 Blog report

I have made a character for Seamus Newman that he will be working on for the next 5-4 months. The character is a Jawa from the star wars universe. I am going to go in a bit of detail of the world that my character lives in and the game world.
The character lives in the Star Wars universe as I stated before. The time era is around the end of the Rise of the empire era and the begging of […]

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Program: Graphics

Week 6 Blog report

I have made a character for Seamus Newman that he will be working on for the next 5-4 months. The character is a Jawa from the star wars universe. I am going to go in a bit of detail of the world that my character lives in and the game world.
The character lives in the Star Wars universe as I stated before. The time era is around the end of the Rise of the empire era and the begging of […]

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Program: Graphics

Week 6 Blog report

I have made a character for Seamus Newman that he will be working on for the next 5-4 months. The character is a Jawa from the star wars universe. I am going to go in a bit of detail of the world that my character lives in and the game world.
The character lives in the Star Wars universe as I stated before. The time era is around the end of the Rise of the empire era and the begging of […]

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Program: Graphics

Week 6 Blog report

I have made a character for Seamus Newman that he will be working on for the next 5-4 months. The character is a Jawa from the star wars universe. I am going to go in a bit of detail of the world that my character lives in and the game world.
The character lives in the Star Wars universe as I stated before. The time era is around the end of the Rise of the empire era and the begging of […]

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Program: Graphics

Update

So, I nearly forgot to update this blog this week. Unfortunatly, it seems like I will keep having difficulties with it.
This week, I have been writing the raport, and been focusing entirely at it. As such, I have very little to add this week that I can actually remember at this very point.

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Program: Graphics

Update

So, I nearly forgot to update this blog this week. Unfortunatly, it seems like I will keep having difficulties with it.
This week, I have been writing the raport, and been focusing entirely at it. As such, I have very little to add this week that I can actually remember at this very point.

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Program: Graphics

Update

So, I nearly forgot to update this blog this week. Unfortunatly, it seems like I will keep having difficulties with it.
This week, I have been writing the raport, and been focusing entirely at it. As such, I have very little to add this week that I can actually remember at this very point.

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Program: Graphics

Update

So, I nearly forgot to update this blog this week. Unfortunatly, it seems like I will keep having difficulties with it.
This week, I have been writing the raport, and been focusing entirely at it. As such, I have very little to add this week that I can actually remember at this very point.

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Program: Graphics

Optimizing Crates

Hello in this blog post I will be talking about optimizing crates which my class mates had modeled in class. This week we were put into groups in which we tried to optimize each other’s crates that we had been working on in class. Using a feature in 3Dx Max called xView you can locate a lot of problems which occur when modeling in 3D. The problems which I focused on mainly were Overlapping faces, Overlapping vertices, and Open faces. […]

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Program: Graphics

Optimizing Crates

Hello in this blog post I will be talking about optimizing crates which my class mates had modeled in class. This week we were put into groups in which we tried to optimize each other’s crates that we had been working on in class. Using a feature in 3Dx Max called xView you can locate a lot of problems which occur when modeling in 3D. The problems which I focused on mainly were Overlapping faces, Overlapping vertices, and Open faces. […]

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Program: Graphics

Optimizing Crates

Hello in this blog post I will be talking about optimizing crates which my class mates had modeled in class. This week we were put into groups in which we tried to optimize each other’s crates that we had been working on in class. Using a feature in 3Dx Max called xView you can locate a lot of problems which occur when modeling in 3D. The problems which I focused on mainly were Overlapping faces, Overlapping vertices, and Open faces. […]

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Program: Graphics

Optimizing Crates

Hello in this blog post I will be talking about optimizing crates which my class mates had modeled in class. This week we were put into groups in which we tried to optimize each other’s crates that we had been working on in class. Using a feature in 3Dx Max called xView you can locate a lot of problems which occur when modeling in 3D. The problems which I focused on mainly were Overlapping faces, Overlapping vertices, and Open faces. […]

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Program: Graphics