Daily Archives: November 9, 2014

Quick post before going forward.


The last few weeks have been extremely busy and it appears to stay that way for quite a while, blogging might continue to be inconsistent.
Below is a self analysis and conclusion of the 5-week project as a whole pulled from the project report that was written for the project. The chapters are missing, so it might be a bit jumpy.
From the start of the project the entire team felt that it all went smoothly and we felt confident that […]

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Program: Graphics

Quick post before going forward.


The last few weeks have been extremely busy and it appears to stay that way for quite a while, blogging might continue to be inconsistent.
Below is a self analysis and conclusion of the 5-week project as a whole pulled from the project report that was written for the project. The chapters are missing, so it might be a bit jumpy.
From the start of the project the entire team felt that it all went smoothly and we felt confident that […]

/ Comments Off on Quick post before going forward.
Program: Graphics

Quick post before going forward.


The last few weeks have been extremely busy and it appears to stay that way for quite a while, blogging might continue to be inconsistent.
Below is a self analysis and conclusion of the 5-week project as a whole pulled from the project report that was written for the project. The chapters are missing, so it might be a bit jumpy.
From the start of the project the entire team felt that it all went smoothly and we felt confident that […]

/ Comments Off on Quick post before going forward.
Program: Graphics

Quick post before going forward.


The last few weeks have been extremely busy and it appears to stay that way for quite a while, blogging might continue to be inconsistent.
Below is a self analysis and conclusion of the 5-week project as a whole pulled from the project report that was written for the project. The chapters are missing, so it might be a bit jumpy.
From the start of the project the entire team felt that it all went smoothly and we felt confident that […]

/ Comments Off on Quick post before going forward.
Program: Graphics

Assignment 3 – Character Modeling – Finishing the Model

Class Recap
I was unfortunately not able to attend this week’s seminar when the class went through 3D scanning. But I did some of the work later and I also read a recommended article on the game The Vanishing of Ethan Carter whilst I previously played some of the game. So I can give you some of my thoughts on 3D scanning anyways! 
Articale I will be referring to: http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/ 

I started to play The Vanishing of Ethan Carter a few days […]

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Program: Graphics

Assignment 3 – Character Modeling – Finishing the Model

Class Recap
I was unfortunately not able to attend this week’s seminar when the class went through 3D scanning. But I did some of the work later and I also read a recommended article on the game The Vanishing of Ethan Carter whilst I previously played some of the game. So I can give you some of my thoughts on 3D scanning anyways! 
Articale I will be referring to: http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/ 

I started to play The Vanishing of Ethan Carter a few days […]

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Program: Graphics

Assignment 3 – Character Modeling – Starting the Model

Class Recap
Unfortunately, this post will lack pictures since my computer has been blue screening quite heavily and I cannot retrieve my old sketches. Once I get the computer to behave, I will update the post with the sketches!
This week we examined our own abilities in organic drawing and understanding of (not just) the human body by bringing drawings to class and have other classmates examine the drawings and then give feedback on what could be improved.
Just as I have […]

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Program: Graphics

Assignment 3 – Character Modeling – Starting the Model

Class Recap
Unfortunately, this post will lack pictures since my computer has been blue screening quite heavily and I cannot retrieve my old sketches. Once I get the computer to behave, I will update the post with the sketches!
This week we examined our own abilities in organic drawing and understanding of (not just) the human body by bringing drawings to class and have other classmates examine the drawings and then give feedback on what could be improved.
Just as I have […]

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Program: Graphics

3D Week 9-10 – Assignment 3 Final

Here’s a visual update of my final assignment 3 model.

My 3D-model of the character Vinda in UDK.

It wasn’t easy to model an organic character, though it wasn’t as crazily hard as I expected it to be. I’ve made some mistakes, but I’m still learning, and each mistake that I make and acknowledge is a step towards making it right. I had some trouble with distortion in my textures and though I know how it works I’m still having a […]

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Program: Graphics

3D Week 9-10 – Assignment 3 Final

Here’s a visual update of my final assignment 3 model.

My 3D-model of the character Vinda in UDK.

It wasn’t easy to model an organic character, though it wasn’t as crazily hard as I expected it to be. I’ve made some mistakes, but I’m still learning, and each mistake that I make and acknowledge is a step towards making it right. I had some trouble with distortion in my textures and though I know how it works I’m still having a […]

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Program: Graphics

Gaming Project 2: Magic Writer

On October 7 2014, the freshman class was divided into 16 groups, consisting of 5-8 students. Alexander got into Team 13, consisting of 4 other students. The team previously had one additional member, but he quited very early because of personal matters. Team 13 consists of the following members:
Alexander Nordfors – Producer
Adam Salonen – Lead Art
Daniel Granqvist – Lead Sound
Olle Staffas – Lead Code, Quality Assurance
Sebastian Larsson – Game Designer

All the groups got the assignment of making a Speceshooter PC-game […]

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Program: Graphics

Gaming Project 2: Magic Writer

On October 7 2014, the freshman class was divided into 16 groups, consisting of 5-8 students. Alexander got into Team 13, consisting of 4 other students. The team previously had one additional member, but he quited very early because of personal matters. Team 13 consists of the following members:
Alexander Nordfors – Producer
Adam Salonen – Lead Art
Daniel Granqvist – Lead Sound
Olle Staffas – Lead Code, Quality Assurance
Sebastian Larsson – Game Designer

All the groups got the assignment of making a Speceshooter PC-game […]

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Program: Graphics

Assignment 3 – Character Modeling – A New Challenge!

The previous week, we worked on our character backgrounds to create the character that we wanted to make for this assignment. But once we were done with those character sheets, we were asked to swap concepts with another student in the class! I was from here on just the “employer” of the student who was going to create Palo’h (Marcus Svensson) and I was now “employed” by Oscar Mohlin to create his character Etha. (Seen below)

This is Ehta. […]

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Program: Graphics

Assignment 3 – Character Modeling – A New Challenge!

The previous week, we worked on our character backgrounds to create the character that we wanted to make for this assignment. But once we were done with those character sheets, we were asked to swap concepts with another student in the class! I was from here on just the “employer” of the student who was going to create Palo’h (Marcus Svensson) and I was now “employed” by Oscar Mohlin to create his character Etha. (Seen below)

This is Ehta. […]

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Program: Graphics

3DI: Assignment 3 Hand-in

Meet Alfred.

Here is the character rendered in UDK

Diffuse Map

Specular Map

Normal Map
 
Opacity Map

UV-Checker

UV-Map Layout

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Program: Graphics

3DI: Assignment 3 Hand-in

Meet Alfred.

Here is the character rendered in UDK

Diffuse Map

Specular Map

Normal Map
 
Opacity Map

UV-Checker

UV-Map Layout

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Program: Graphics

3DI: Assignment 3 Hand-in

Meet Alfred.

Here is the character rendered in UDK

Diffuse Map

Specular Map

Normal Map
 
Opacity Map

UV-Checker

UV-Map Layout

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Program: Graphics

3DI: Assignment 3 Hand-in

Meet Alfred.

Here is the character rendered in UDK

Diffuse Map

Specular Map

Normal Map
 
Opacity Map

UV-Checker

UV-Map Layout

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Program: Graphics

Assignment 2 week 3-6

During assignment 2, we got the task to create an object from the local museum in 3D. The museum was shock full of impressive objects of old, and it was really tough to pick one to create, but ended up choosing to create a silver dagger from the 1570’s, whose previous owner was a fleet admiral. This is what the real piece looks like:
When I started with the dagger, I was unsure if I wanted to make it stylized […]

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Program: Graphics

Assignment 2 week 3-6

During assignment 2, we got the task to create an object from the local museum in 3D. The museum was shock full of impressive objects of old, and it was really tough to pick one to create, but ended up choosing to create a silver dagger from the 1570’s, whose previous owner was a fleet admiral. This is what the real piece looks like:
When I started with the dagger, I was unsure if I wanted to make it stylized […]

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Program: Graphics

Assignment 2 week 3-6

During assignment 2, we got the task to create an object from the local museum in 3D. The museum was shock full of impressive objects of old, and it was really tough to pick one to create, but ended up choosing to create a silver dagger from the 1570’s, whose previous owner was a fleet admiral. This is what the real piece looks like:
When I started with the dagger, I was unsure if I wanted to make it stylized […]

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Program: Graphics

Assignment 2 week 3-6

During assignment 2, we got the task to create an object from the local museum in 3D. The museum was shock full of impressive objects of old, and it was really tough to pick one to create, but ended up choosing to create a silver dagger from the 1570’s, whose previous owner was a fleet admiral. This is what the real piece looks like:
When I started with the dagger, I was unsure if I wanted to make it stylized […]

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Program: Graphics

Big 3D post

This will probably be a rather long blog post where I write about the things i should have blogged about before. I have sadly neglected to write blog posts because I got behind with the advanced assignment, and I felt that I couldn’t write a blogpost if I did not have anything to show. Even though I still worked on the last assignment for the course at the same time I didn’t write because I felt I had to work […]

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Program: Graphics

Big 3D post

This will probably be a rather long blog post where I write about the things i should have blogged about before. I have sadly neglected to write blog posts because I got behind with the advanced assignment, and I felt that I couldn’t write a blogpost if I did not have anything to show. Even though I still worked on the last assignment for the course at the same time I didn’t write because I felt I had to work […]

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Program: Graphics