Daily Archives: October 24, 2014

The First Game Jam

A little belated post about the impressions of the first Game Jam as I was busy with other university assignments.
The topic for the Game Jam was Addiction X. Every team could use their own imagination to interpret the topic as they saw fit. Afterwards, in the span of about 6-7 hours every team had to produce a playable game using Game Maker (GM). Game creation was intended as a cooperation between programmers who would write the code in GM and graphics artists who […]

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Program: Programming

The First Game Jam

A little belated post about the impressions of the first Game Jam as I was busy with other university assignments.
The topic for the Game Jam was Addiction X. Every team could use their own imagination to interpret the topic as they saw fit. Afterwards, in the span of about 6-7 hours every team had to produce a playable game using Game Maker (GM). Game creation was intended as a cooperation between programmers who would write the code in GM and graphics artists who […]

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Program: Programming

Photogrammetry: 3D Facial Scanning

What I noticed the most during this week’s working with facial scanning using photographs was the importance of having good quality photographs, and lots of them. I could not get the program to construct the 3D model correctly, not even by going in and correcting manually. Perhaps this was due to not having enough photos of good enough quality, maybe it is because my lovely skin is too smooth for the program to find good reference points, although that […]

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Program: Graphics

Photogrammetry: 3D Facial Scanning

What I noticed the most during this week’s working with facial scanning using photographs was the importance of having good quality photographs, and lots of them. I could not get the program to construct the 3D model correctly, not even by going in and correcting manually. Perhaps this was due to not having enough photos of good enough quality, maybe it is because my lovely skin is too smooth for the program to find good reference points, although that […]

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Program: Graphics

Clueless fancy pants. The paper prototype

Paper prototype.
Methodology.
Quite many changes has been done since the last time.
As for the setup, we changed that the avatar is not the victim, instead one plays as the thief, breaking in to the mansion. We decided that this would facilitate the setup/story/mechanics, because now we could add items on the map that where more logical according to the setup, we could make the AI have real motives trying to kill the player.
In the beginning of the project when the player […]

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Program: Graphics

Clueless fancy pants. The paper prototype

Paper prototype.
Methodology.
Quite many changes has been done since the last time.
As for the setup, we changed that the avatar is not the victim, instead one plays as the thief, breaking in to the mansion. We decided that this would facilitate the setup/story/mechanics, because now we could add items on the map that where more logical according to the setup, we could make the AI have real motives trying to kill the player.
In the beginning of the project when the player […]

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Program: Graphics

Diver & Fish


Concept sketches, first version.

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Program: Graphics

Diver & Fish


Concept sketches, first version.

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Program: Graphics

Clueless fancy pants. The paper prototype

Paper prototype.
Methodology.
Quite many changes has been done since the last time.
As for the setup, we changed that the avatar is not the victim, instead one plays as the thief, breaking in to the mansion. We decided that this would facilitate the setup/story/mechanics, because now we could add items on the map that where more logical according to the setup, we could make the AI have real motives trying to kill the player.
In the beginning of the project when the player […]

/ Comments Off on Clueless fancy pants. The paper prototype
Program: Graphics

Clueless fancy pants. The paper prototype

Paper prototype.
Methodology.
Quite many changes has been done since the last time.
As for the setup, we changed that the avatar is not the victim, instead one plays as the thief, breaking in to the mansion. We decided that this would facilitate the setup/story/mechanics, because now we could add items on the map that where more logical according to the setup, we could make the AI have real motives trying to kill the player.
In the beginning of the project when the player […]

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Program: Graphics

Concept document: Developement diary

Development Diary!
October 13th
Our jetpack orangutan project is in progress!
We have agreed to create the concept for our game about an orangutan with a jetpack.
October 14th
I worked from home today. I searched for a fitting audiovisual representation of what I believe the game could be.
Idea for main character name; Monsieur Singe, being French for ‘Sir Ape’.
Idea for a Power-up; top hat of temporary invincibility, acts as a shield.
Idea for a Power-up; monocle of true sight, slow motion enemies and enemy projectiles.

Super […]

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Program: Programming

Concept document: Developement diary

Development Diary!
October 13th
Our jetpack orangutan project is in progress!
We have agreed to create the concept for our game about an orangutan with a jetpack.
October 14th
I worked from home today. I searched for a fitting audiovisual representation of what I believe the game could be.
Idea for main character name; Monsieur Singe, being French for ‘Sir Ape’.
Idea for a Power-up; top hat of temporary invincibility, acts as a shield.
Idea for a Power-up; monocle of true sight, slow motion enemies and enemy projectiles.

Super […]

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Program: Programming

Concept document: Developement diary

Development Diary!
October 13th
Our jetpack orangutan project is in progress!
We have agreed to create the concept for our game about an orangutan with a jetpack.
October 14th
I worked from home today. I searched for a fitting audiovisual representation of what I believe the game could be.
Idea for main character name; Monsieur Singe, being French for ‘Sir Ape’.
Idea for a Power-up; top hat of temporary invincibility, acts as a shield.
Idea for a Power-up; monocle of true sight, slow motion enemies and enemy projectiles.

Super […]

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Program: Programming

Concept document: Developement diary

Development Diary!
October 13th
Our jetpack orangutan project is in progress!
We have agreed to create the concept for our game about an orangutan with a jetpack.
October 14th
I worked from home today. I searched for a fitting audiovisual representation of what I believe the game could be.
Idea for main character name; Monsieur Singe, being French for ‘Sir Ape’.
Idea for a Power-up; top hat of temporary invincibility, acts as a shield.
Idea for a Power-up; monocle of true sight, slow motion enemies and enemy projectiles.

Super […]

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Program: Programming

10 week project – first notes

Our assignment was to create a game concept from two words that we were given. Our group, number 15, was given fancypants and clueless. The game needed to be in 2D, with no gravity and it had to contain at least one projectile and three power-ups.
Among the roles, I was chosen to be lead art.
We wanted the game to be focused on exploring, puzzle, challenge and panic. We also needed to include clueless and fancypants somehow. To solve that, we […]

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Program: Graphics

10 week project – first notes

Our assignment was to create a game concept from two words that we were given. Our group, number 15, was given fancypants and clueless. The game needed to be in 2D, with no gravity and it had to contain at least one projectile and three power-ups.
Among the roles, I was chosen to be lead art.
We wanted the game to be focused on exploring, puzzle, challenge and panic. We also needed to include clueless and fancypants somehow. To solve that, we […]

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Program: Graphics

10 week project – first notes

Our assignment was to create a game concept from two words that we were given. Our group, number 15, was given fancypants and clueless. The game needed to be in 2D, with no gravity and it had to contain at least one projectile and three power-ups.
Among the roles, I was chosen to be lead art.
We wanted the game to be focused on exploring, puzzle, challenge and panic. We also needed to include clueless and fancypants somehow. To solve that, we […]

/ Comments Off on 10 week project – first notes
Program: Graphics

10 week project – first notes

Our assignment was to create a game concept from two words that we were given. Our group, number 15, was given fancypants and clueless. The game needed to be in 2D, with no gravity and it had to contain at least one projectile and three power-ups.
Among the roles, I was chosen to be lead art.
We wanted the game to be focused on exploring, puzzle, challenge and panic. We also needed to include clueless and fancypants somehow. To solve that, we […]

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Program: Graphics