Daily Archives: October 15, 2014

Week 5


So here is my final result for assignment 1 complete with normal, diffuse color and specular maps. In these images the crate is only rendered in 3ds max locally. I have made a few minor changes from the crate I handed in since it was not approved as it was then. I have optimized the poly count further and I have also tweaked around with the diffuse color and specular maps, and I think it […]

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Program: Graphics

Week 5


So here is my final result for assignment 1 complete with normal, diffuse color and specular maps. In these images the crate is only rendered in 3ds max locally. I have made a few minor changes from the crate I handed in since it was not approved as it was then. I have optimized the poly count further and I have also tweaked around with the diffuse color and specular maps, and I think it […]

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Program: Graphics

The Markham Chronicles

So two weeks ago me and four others got together to answer a challenge.
Create a game through a random plot generator and draw up a sales document.
Our result was a point and click adventure for tablets that we’re really sad wont be made into a real game anytime soon. Because despite being made by rolling some virtual dice and interpreting some random images on said dice, the concept turned out really awesome.
What did we learn?
The sales document should have been […]

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Program: Graphics

The Markham Chronicles

So two weeks ago me and four others got together to answer a challenge.
Create a game through a random plot generator and draw up a sales document.
Our result was a point and click adventure for tablets that we’re really sad wont be made into a real game anytime soon. Because despite being made by rolling some virtual dice and interpreting some random images on said dice, the concept turned out really awesome.
What did we learn?
The sales document should have been […]

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Program: Graphics

Soffan som blev ett fort

Som en man med ett livslångt spelande bakom sig känner jag mig ofta priviligierad. Jag har upplevt så många milstolpar i spelbranschen sedan den där dagen 1991 då jag köpte mitt första Nintendo för hårt förvärvade sparpengar. Alla de gånger hjärtat slog hårdare av febrig förväntan då något nytt och revolutionerande briserade på marknaden.
Alla dessa spel ägnade jag mig åt med hjärtans fröjd, ofta med vänner i släptåg. I mina föräldrars tv-soffa fanns alltid plats för en till. Vi lekte […]

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Program: Graphics

Soffan som blev ett fort

Som en man med ett livslångt spelande bakom sig känner jag mig ofta priviligierad. Jag har upplevt så många milstolpar i spelbranschen sedan den där dagen 1991 då jag köpte mitt första Nintendo för hårt förvärvade sparpengar. Alla de gånger hjärtat slog hårdare av febrig förväntan då något nytt och revolutionerande briserade på marknaden.
Alla dessa spel ägnade jag mig åt med hjärtans fröjd, ofta med vänner i släptåg. I mina föräldrars tv-soffa fanns alltid plats för en till. Vi lekte […]

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Program: Graphics

Män har aldrig haft ensamrätt på TV-och datorspel

Under september månad skedde en häxjakt på speldesignern Zoe Quinn. Quinns expojkvän hade skrivit blogg om sitt havererade förhållande med den uppmärksammade skaparen av indiespelet Depression Quest. Quinn hade enligt honom varit otrogen med en känd speljournalist. Under kommande vecka skulle en mobb av kvinnohatare på internet använda Zoe Quinn som ofrivilligt bevismaterial i en länge framhärdande konspirationsteori om att spelrecensenter går att köpa. Zoe Quinn hade förstås ”tagit sängvägen till framgång” menade de. Det faktum att den recension på […]

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Program: Graphics

Män har aldrig haft ensamrätt på TV-och datorspel

Under september månad skedde en häxjakt på speldesignern Zoe Quinn. Quinns expojkvän hade skrivit blogg om sitt havererade förhållande med den uppmärksammade skaparen av indiespelet Depression Quest. Quinn hade enligt honom varit otrogen med en känd speljournalist. Under kommande vecka skulle en mobb av kvinnohatare på internet använda Zoe Quinn som ofrivilligt bevismaterial i en länge framhärdande konspirationsteori om att spelrecensenter går att köpa. Zoe Quinn hade förstås ”tagit sängvägen till framgång” menade de. Det faktum att den recension på […]

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Program: Graphics

Oops

I really need to learn to update this more often.
Especially given that this blog might be very important if I pass or fail a course.
And I haven’t updated it for… A month? I’m worse at this than I thought.

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Program: Graphics

Oops

I really need to learn to update this more often.
Especially given that this blog might be very important if I pass or fail a course.
And I haven’t updated it for… A month? I’m worse at this than I thought.

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Program: Graphics

3D I, Week 7, Part 2: Assignment 3 Progress

Today in class we started work on modeling our Assignment 3 characters. This is a quick blog post on the progress I made during the lesson.

During class today, I modeled out most of my character’s body, with a torso, arms and legs. Right now the model itself only consists of the left half of his body, which is mirrored on the right side to create a full body.
I’ve split up the upper and lower body of the model […]

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Program: Graphics

3D I, Week 7, Part 2: Assignment 3 Progress

Today in class we started work on modeling our Assignment 3 characters. This is a quick blog post on the progress I made during the lesson.

During class today, I modeled out most of my character’s body, with a torso, arms and legs. Right now the model itself only consists of the left half of his body, which is mirrored on the right side to create a full body.
I’ve split up the upper and lower body of the model […]

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Program: Graphics

3D I, Week 7, Part 1: Self-evaluation

This week in 3D we had a lecture on human anatomy and musculature to prepare for character modeling. At the end of the lecture, we sat down in groups and evaluated each other’s strengths and weaknesses in anatomy.
This blog post is a reflection on my 2D art skills.

I’m heavily influenced by animation and comics, and I usually draw character art. I studied animation in high school, and one particular skill I consciously try to develop is effective use of […]

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Program: Graphics

3D I, Week 7, Part 1: Self-evaluation

This week in 3D we had a lecture on human anatomy and musculature to prepare for character modeling. At the end of the lecture, we sat down in groups and evaluated each other’s strengths and weaknesses in anatomy.
This blog post is a reflection on my 2D art skills.

I’m heavily influenced by animation and comics, and I usually draw character art. I studied animation in high school, and one particular skill I consciously try to develop is effective use of […]

/ Comments Off on 3D I, Week 7, Part 1: Self-evaluation
Program: Graphics

Oops

I really need to learn to update this more often.
Especially given that this blog might be very important if I pass or fail a course.
And I haven’t updated it for… A month? I’m worse at this than I thought.

/ Comments Off on Oops
Program: Graphics

Oops

I really need to learn to update this more often.
Especially given that this blog might be very important if I pass or fail a course.
And I haven’t updated it for… A month? I’m worse at this than I thought.

/ Comments Off on Oops
Program: Graphics

3D I, Week 7, Part 2: Assignment 3 Progress

Today in class we started work on modeling our Assignment 3 characters. This is a quick blog post on the progress I made during the lesson.

During class today, I modeled out most of my character’s body, with a torso, arms and legs. Right now the model itself only consists of the left half of his body, which is mirrored on the right side to create a full body.
I’ve split up the upper and lower body of the model […]

/ Comments Off on 3D I, Week 7, Part 2: Assignment 3 Progress
Program: Graphics

3D I, Week 7, Part 2: Assignment 3 Progress

Today in class we started work on modeling our Assignment 3 characters. This is a quick blog post on the progress I made during the lesson.

During class today, I modeled out most of my character’s body, with a torso, arms and legs. Right now the model itself only consists of the left half of his body, which is mirrored on the right side to create a full body.
I’ve split up the upper and lower body of the model […]

/ Comments Off on 3D I, Week 7, Part 2: Assignment 3 Progress
Program: Graphics

Anatomy

As we are starting to model characters in the 3D course this week, we have been going into anatomy for modelling. To see where we are at we were asked to bring 2D drawings of characters, human and animals, and to give each other feedback on where we need to improve.

I think that 2D is definitely my strong point compared to 3D since I have been doing it for so long, but there are definitely areas in which I […]

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Program: Graphics

Anatomy

As we are starting to model characters in the 3D course this week, we have been going into anatomy for modelling. To see where we are at we were asked to bring 2D drawings of characters, human and animals, and to give each other feedback on where we need to improve.

I think that 2D is definitely my strong point compared to 3D since I have been doing it for so long, but there are definitely areas in which I […]

/ Comments Off on Anatomy
Program: Graphics

Group concept report.

Concept report.
Group project.
Last week we were given the task to design a game concept.
The game was supposed to be in 2d, no gravity, and according to a spaceshooter theme.
Each group were given two types words that we had to make use of in the game. In our case these two words where: fancy-pants and clueless.
Other than that we where free to design the game however we wanted.
Methodology.
Today was the first day since the last lecture that my group gathered […]

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Program: Graphics

Group concept report.

Concept report.
Group project.
Last week we were given the task to design a game concept.
The game was supposed to be in 2d, no gravity, and according to a spaceshooter theme.
Each group were given two types words that we had to make use of in the game. In our case these two words where: fancy-pants and clueless.
Other than that we where free to design the game however we wanted.
Methodology.
Today was the first day since the last lecture that my group gathered […]

/ Comments Off on Group concept report.
Program: Graphics

3D I, Week 7, Part 1: Self-evaluation

This week in 3D we had a lecture on human anatomy and musculature to prepare for character modeling. At the end of the lecture, we sat down in groups and evaluated each other’s strengths and weaknesses in anatomy.
This blog post is a reflection on my 2D art skills.

I’m heavily influenced by animation and comics, and I usually draw character art. I studied animation in high school, and one particular skill I consciously try to develop is effective use of […]

/ Comments Off on 3D I, Week 7, Part 1: Self-evaluation
Program: Graphics

3D I, Week 7, Part 1: Self-evaluation

This week in 3D we had a lecture on human anatomy and musculature to prepare for character modeling. At the end of the lecture, we sat down in groups and evaluated each other’s strengths and weaknesses in anatomy.
This blog post is a reflection on my 2D art skills.

I’m heavily influenced by animation and comics, and I usually draw character art. I studied animation in high school, and one particular skill I consciously try to develop is effective use of […]

/ Comments Off on 3D I, Week 7, Part 1: Self-evaluation
Program: Graphics