Daily Archives: October 6, 2014
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Concept art: Trials and errors
Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.
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Concept art: Trials and errors
Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.

Concept art: Trials and errors
Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.

Concept art: Trials and errors
Testing different approaches to making concept art than what I would normally use. City scenery WIP for a currently unnamed crime investigation game.

Tetris – the board game
Click to view slideshow.
In an assignment to redesign a real time digital game into a board game in a day, our group decided on Tetris.
Some changes needed to made to fully adapt the experience of Tetris into a board game. It is for example not possible to in a good way remove full lines and move down the above blocks, therefor we decided that they would stack and the score was determined by the amount of filled lines they […]
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Tetris – the board game
Click to view slideshow.
In an assignment to redesign a real time digital game into a board game in a day, our group decided on Tetris.
Some changes needed to made to fully adapt the experience of Tetris into a board game. It is for example not possible to in a good way remove full lines and move down the above blocks, therefor we decided that they would stack and the score was determined by the amount of filled lines they […]