Daily Archives: October 2, 2014
Board Game Peer Review: Portobello Market
For this week of the game analysis course, my group was tasked with playing Portobello Market and reviewing what Group 2 had written about the game.
This post is a review of Anton L’s analysis of the game, which can be read here.
Basic Game Summary
Portobello Market is a game for two to four players where you place market stalls along the streets of a city to collect points. A player’s turn can consist of up to four actions, depending on […]
Board Game Peer Review: Portobello Market
For this week of the game analysis course, my group was tasked with playing Portobello Market and reviewing what Group 2 had written about the game.
This post is a review of Anton L’s analysis of the game, which can be read here.
Basic Game Summary
Portobello Market is a game for two to four players where you place market stalls along the streets of a city to collect points. A player’s turn can consist of up to four actions, depending on […]
Board Game Review 2# – Betrayal at House on the Hill
This is my review of Jonna’s (from Group 9) analysis of the board game Betrayal at House on the Hill.
(The analysis can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/)
This is the blog post version of the review, the comment version can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/comment-page-1/#comment-23
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The Core Game System: I agree that the core system is the player/character movement. It’s what moves the game’s story forward, and if the players didn’t move around there wouldn’t be any new […]
Board Game Review 2# – Betrayal at House on the Hill
This is my review of Jonna’s (from Group 9) analysis of the board game Betrayal at House on the Hill.
(The analysis can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/)
This is the blog post version of the review, the comment version can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/comment-page-1/#comment-23
– – –
The Core Game System: I agree that the core system is the player/character movement. It’s what moves the game’s story forward, and if the players didn’t move around there wouldn’t be any new […]
Week 40: Diffuse, Specular and Normal Mapping
This week has been very eventful, but by no means tedious. With an optimised crate model good to go I could proceed with applying texture to it. It seemed to be a daunting endeavour at first, with so many new terms and methods to learn from scratch. I couldn’t be more wrong as my work progressed. This was accomplished by three simple steps: making a Diffuse, Specular and at last a Normal map.
Diffuse
First I began with the Diffuse, which […]
Week 40: Diffuse, Specular and Normal Mapping
This week has been very eventful, but by no means tedious. With an optimised crate model good to go I could proceed with applying texture to it. It seemed to be a daunting endeavour at first, with so many new terms and methods to learn from scratch. I couldn’t be more wrong as my work progressed. This was accomplished by three simple steps: making a Diffuse, Specular and at last a Normal map.
Diffuse
First I began with the Diffuse, which […]
Board Game Review 2# – Betrayal at House on the Hill
This is my review of Jonna’s (from Group 9) analysis of the board game Betrayal at House on the Hill.
(The analysis can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/)
This is the blog post version of the review, the comment version can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/comment-page-1/#comment-23
– – –
The Core Game System: I agree that the core system is the player/character movement. It’s what moves the game’s story forward, and if the players didn’t move around there wouldn’t be any new […]
Board Game Review 2# – Betrayal at House on the Hill
This is my review of Jonna’s (from Group 9) analysis of the board game Betrayal at House on the Hill.
(The analysis can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/)
This is the blog post version of the review, the comment version can be found here: http://moonphanter.wordpress.com/2014/09/29/board-game-analysis-betrayal-at-house-on-the-hill/comment-page-1/#comment-23
– – –
The Core Game System: I agree that the core system is the player/character movement. It’s what moves the game’s story forward, and if the players didn’t move around there wouldn’t be any new […]
One month
Now I have stayed in Visby for one month, studied together with 95 gamerstudents, had assignments, group work and other activities. I have walked along the city’s streets, around the wall and to Galgberget north of Visby. But I mostly chill at my flat, surfing on the internet, studying, reading student literature, playing video games and watching movies. Three weeks ago I was an a guided bus toar to the northern part of Gotland. Two weeks ago I was visited by my […]
One month
Now I have stayed in Visby for one month, studied together with 95 gamerstudents, had assignments, group work and other activities. I have walked along the city’s streets, around the wall and to Galgberget north of Visby. But I mostly chill at my flat, surfing on the internet, studying, reading student literature, playing video games and watching movies. Three weeks ago I was an a guided bus toar to the northern part of Gotland. Two weeks ago I was visited by my […]
Hazards – Spikes and arrow trap
Today went very well, I started working on the hazards of the game and decided to start with spikes.
Spikes is just what it sounds like, a set of connecting spikes that damages the player when he enters them. Because the spikes has no solid hitbox I added a pushback to the player so he doesn’t just fall through them and take damage. The reason for not having a solid hitbox is that the player would be able to stand on top […]
Hazards – Spikes and arrow trap
Today went very well, I started working on the hazards of the game and decided to start with spikes.
Spikes is just what it sounds like, a set of connecting spikes that damages the player when he enters them. Because the spikes has no solid hitbox I added a pushback to the player so he doesn’t just fall through them and take damage. The reason for not having a solid hitbox is that the player would be able to stand on top […]