Daily Archives: October 26, 2013
Update!
I feel like there is hard to find any time to write here, but today I’ll give you a big update instead.
Well a while ago I participated in game jam which was an awesome experience. I was hard and stressful but fun as well. We didn’t finish our game because we put too much effort in art, while our programmer struggled with gamemaker. Afterwards it was amazing to watch what people had accomplished. My group decided we will finish the […]
Update!
I feel like there is hard to find any time to write here, but today I’ll give you a big update instead.
Well a while ago I participated in game jam which was an awesome experience. I was hard and stressful but fun as well. We didn’t finish our game because we put too much effort in art, while our programmer struggled with gamemaker. Afterwards it was amazing to watch what people had accomplished. My group decided we will finish the […]
This week has been playtesting week. A lot of internal testing was done, as well as external testing. We tested many different configurations, like number of players, cards in starting hand and cards on the table. We also added a new feature: the trap card and with that: items.
The majority of the internal testing was done on Wednesday 2013-10-22. We played from morning until the afternoon. We continuously made subtle changes between rounds, to see how much things changed. A […]
This week has been playtesting week. A lot of internal testing was done, as well as external testing. We tested many different configurations, like number of players, cards in starting hand and cards on the table. We also added a new feature: the trap card and with that: items.
The majority of the internal testing was done on Wednesday 2013-10-22. We played from morning until the afternoon. We continuously made subtle changes between rounds, to see how much things changed. A […]
Update!
I feel like there is hard to find any time to write here, but today I’ll give you a big update instead.
Well a while ago I participated in game jam which was an awesome experience. I was hard and stressful but fun as well. We didn’t finish our game because we put too much effort in art, while our programmer struggled with gamemaker. Afterwards it was amazing to watch what people had accomplished. My group decided we will finish the […]
Update!
I feel like there is hard to find any time to write here, but today I’ll give you a big update instead.
Well a while ago I participated in game jam which was an awesome experience. I was hard and stressful but fun as well. We didn’t finish our game because we put too much effort in art, while our programmer struggled with gamemaker. Afterwards it was amazing to watch what people had accomplished. My group decided we will finish the […]
This week has been playtesting week. A lot of internal testing was done, as well as external testing. We tested many different configurations, like number of players, cards in starting hand and cards on the table. We also added a new feature: the trap card and with that: items.
The majority of the internal testing was done on Wednesday 2013-10-22. We played from morning until the afternoon. We continuously made subtle changes between rounds, to see how much things changed. A […]
This week has been playtesting week. A lot of internal testing was done, as well as external testing. We tested many different configurations, like number of players, cards in starting hand and cards on the table. We also added a new feature: the trap card and with that: items.
The majority of the internal testing was done on Wednesday 2013-10-22. We played from morning until the afternoon. We continuously made subtle changes between rounds, to see how much things changed. A […]
Advanced Game Design – Board game progress w43
This week we have continued testing our game and tried implementing new features. We changed the theme of the game from mice running on the board to penguins skidding on ice, to relate better to the nature of the movement system we have (where you can only move in strait lines).
We have also tested different shapes of the board and concluded that a more stretched out playfield creates a bigger need for strategically choices when placing your movement-cards because […]
Advanced Game Design – Board game progress w43
This week we have continued testing our game and tried implementing new features. We changed the theme of the game from mice running on the board to penguins skidding on ice, to relate better to the nature of the movement system we have (where you can only move in strait lines).
We have also tested different shapes of the board and concluded that a more stretched out playfield creates a bigger need for strategically choices when placing your movement-cards because […]
Advanced Game Design – Board game progress w43
This week we have continued testing our game and tried implementing new features. We changed the theme of the game from mice running on the board to penguins skidding on ice, to relate better to the nature of the movement system we have (where you can only move in strait lines).
We have also tested different shapes of the board and concluded that a more stretched out playfield creates a bigger need for strategically choices when placing your movement-cards because […]
Advanced Game Design – Board game progress w43
This week we have continued testing our game and tried implementing new features. We changed the theme of the game from mice running on the board to penguins skidding on ice, to relate better to the nature of the movement system we have (where you can only move in strait lines).
We have also tested different shapes of the board and concluded that a more stretched out playfield creates a bigger need for strategically choices when placing your movement-cards because […]