Monthly Archives: March 2018

Comment #4

http://axelgamedesign.blogspot.se/2018/03/designing-difficult-enemy-in-aetherial.html
Hello Axel!
In short, I think this was a good blog post!
To begin with I feel you described your journey of thought when creating this enemy, as well as communicating it to the rest of team, very well. I easily understood your english grammar and found no significant problems. It’s nice to see the pictures of the creature described as well. The User Stories were good too.
I have to say that game and enemy balancing is a very interesting […]

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Program: Game Design

Comment #4

http://axelgamedesign.blogspot.se/2018/03/designing-difficult-enemy-in-aetherial.html
Hello Axel!
In short, I think this was a good blog post!
To begin with I feel you described your journey of thought when creating this enemy, as well as communicating it to the rest of team, very well. I easily understood your english grammar and found no significant problems. It’s nice to see the pictures of the creature described as well. The User Stories were good too.
I have to say that game and enemy balancing is a very interesting […]

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Program: Game Design

Comment #3

https://andersdotgames.wordpress.com/2018/02/21/get-up-stand-up/
Hi Anders!
This was quite the entertaining read. You weave together information and charisma pretty well in this post
.
To start of I would like to say that I felt I understood your English grammar very well. Beyond that I understood your role within the team and your feelings towards the lovely framework of Scrum. Me, not being Project Manager but a Designer, (sadly couldn’t find the blog of your groups designer) could still get a grasp of what you […]

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Program: Game Design

Comment #3

https://andersdotgames.wordpress.com/2018/02/21/get-up-stand-up/
Hi Anders!
This was quite the entertaining read. You weave together information and charisma pretty well in this post
.
To start of I would like to say that I felt I understood your English grammar very well. Beyond that I understood your role within the team and your feelings towards the lovely framework of Scrum. Me, not being Project Manager but a Designer, (sadly couldn’t find the blog of your groups designer) could still get a grasp of what you […]

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Program: Game Design

Comment #2 – 5SD064

https://thephantommenaceisnotthatbad.wordpress.com/2018/02/15/spooky-tunes/
Hello Teo!
This was an excellent blog post and a very interesting read. It was very informative and described your creative journey from research and inspiration to creation. It was easy to read and written in good and understandable english. The videos you posted worked very well together with your text and gave me a deeper understanding of what you were describing.
I can’t say I have any general complaints about this blog post as I felt it did everything […]

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Program: Game Design

Comment #2 – 5SD064

https://thephantommenaceisnotthatbad.wordpress.com/2018/02/15/spooky-tunes/
Hello Teo!
This was an excellent blog post and a very interesting read. It was very informative and described your creative journey from research and inspiration to creation. It was easy to read and written in good and understandable english. The videos you posted worked very well together with your text and gave me a deeper understanding of what you were describing.
I can’t say I have any general complaints about this blog post as I felt it did everything […]

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Program: Game Design

Comment #1 – 5SD064

https://kassandergd.wordpress.com/2018/02/09/cursor-design/#comments
Hi Maximilian Kassander!
If I would summarise this first blog post in short and in general, I would say that this was a good and informative read!
I felt that I understood what you were discussing about this specific item. It was written in easily understandable and readable English. You describe the purpose of the item as well as the problem that arose and how you solved it as a designer, as well as how you solved it together it […]

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Program: Game Design

Comment #1 – 5SD064

https://kassandergd.wordpress.com/2018/02/09/cursor-design/#comments
Hi Maximilian Kassander!
If I would summarise this first blog post in short and in general, I would say that this was a good and informative read!
I felt that I understood what you were discussing about this specific item. It was written in easily understandable and readable English. You describe the purpose of the item as well as the problem that arose and how you solved it as a designer, as well as how you solved it together it […]

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Program: Game Design

Blog comment 6

Group H, Daniel Reinsson
Hey Daniel!
while reading this post i realized that I related to almost everything you said. As a designer aswell it took me a while step up and talk to my team about things i disliked or that we did not go in the right direction. I don´t take up much room when it comes to discussing things, I´m more of a “go with the flow” type.
But we need to take up more space, and it´s great that […]

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Program: Game Design

Blog comment 6

Group H, Daniel Reinsson
Hey Daniel!
while reading this post i realized that I related to almost everything you said. As a designer aswell it took me a while step up and talk to my team about things i disliked or that we did not go in the right direction. I don´t take up much room when it comes to discussing things, I´m more of a “go with the flow” type.
But we need to take up more space, and it´s great that […]

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Program: Game Design

The Comment Blog

This blog contains links to comments posted on the blogs of other students
Comment #1: Guy Dimor – Wendigo
Link: Comment on Guy Dimor’s blog
Comment:

Hello Guy, this is Jesper from Vampire!
After nine years of development, hopefully this comment would have been worth the wait.
I think that you managed to properly communicate the process you went through when searching for a solution for the spawning of the enemies in your game. As a programmer myself I always enjoy seeing that the […]

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Program: Programming

The Comment Blog

This blog contains links to comments posted on the blogs of other students
Comment #1: Guy Dimor – Wendigo
Link: Comment on Guy Dimor’s blog
Comment:

Hello Guy, this is Jesper from Vampire!
After nine years of development, hopefully this comment would have been worth the wait.
I think that you managed to properly communicate the process you went through when searching for a solution for the spawning of the enemies in your game. As a programmer myself I always enjoy seeing that the […]

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Program: Programming

Blog comment 5

Group G, Felix Rahm
Hey Felix!
I found this post interesting and easy to read. I like that you started of with bit of background about yourself to make the reader understand your knowledge about playtesting and what experience you already had. I do agree with you that people usually never critique the art the game, but I’ve never really thought about it to be honest. I think it is mostly because everyone have their own ”style” and skill level when it […]

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Program: Game Design

Blog comment 5

Group G, Felix Rahm
Hey Felix!
I found this post interesting and easy to read. I like that you started of with bit of background about yourself to make the reader understand your knowledge about playtesting and what experience you already had. I do agree with you that people usually never critique the art the game, but I’ve never really thought about it to be honest. I think it is mostly because everyone have their own ”style” and skill level when it […]

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Program: Game Design

Blog comment 4

Group F, Tomas Savela
Hey Tomas!
I really like this idea for the Umibozu boss fight. You described well how your group is going to make this happen. And i like that you will keep Umibozu as a shadow and not as a character you can really “see”, because then it is still left to the players imagination, so Umibozu will still be this mysterious creature even after you encounter it.
I also like that you’ve looked up how people who claims have […]

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Program: Game Design

Blog comment 4

Group F, Tomas Savela
Hey Tomas!
I really like this idea for the Umibozu boss fight. You described well how your group is going to make this happen. And i like that you will keep Umibozu as a shadow and not as a character you can really “see”, because then it is still left to the players imagination, so Umibozu will still be this mysterious creature even after you encounter it.
I also like that you’ve looked up how people who claims have […]

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Program: Game Design

Blog comment 3

Group E, Hampus Serrestam
Hey Hampus!
I was away on a trip with my family the week I was suppose to comment on your blog. So will do this now, a little bit too late.
But anyway, I think your post has a good structure. You starting off explaining what scrum is and how it worked for your group. And then you explain the issues you had with it, and how to solve them.
It took my team a while to learn of to […]

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Program: Game Design

Blog comment 3

Group E, Hampus Serrestam
Hey Hampus!
I was away on a trip with my family the week I was suppose to comment on your blog. So will do this now, a little bit too late.
But anyway, I think your post has a good structure. You starting off explaining what scrum is and how it worked for your group. And then you explain the issues you had with it, and how to solve them.
It took my team a while to learn of to […]

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Program: Game Design

Blog comment 1

Group C, Tim Wergeni Johansson
Hello there Tim!
It is very clear what you did this week, you explained it well in a clear language that you planned a meeting with your team. It was easy to read and understand.
You also explained how you did it fairly clearly, which you also pointed out could be improved in the future with some better planning. Why it is done is also there, I think it was a good idea to have a meeting at […]

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Program: Game Design

Blog comment 1

Group C, Tim Wergeni Johansson
Hello there Tim!
It is very clear what you did this week, you explained it well in a clear language that you planned a meeting with your team. It was easy to read and understand.
You also explained how you did it fairly clearly, which you also pointed out could be improved in the future with some better planning. Why it is done is also there, I think it was a good idea to have a meeting at […]

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Program: Game Design

Documenting EVERYTHING

Hello everyone!
I am in team Bugbear and we are were creating the game Umibozu! This post is a bit late, because I was away with my family on a trip to Caribbean.
But anyway, as the designer I was in charge of documenting everything we discussed and if  we came to mutual conclusion about something. To see what we had to improve after playtesting, and to make a Design document for our project.
I was very bad at this in the start, […]

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Program: Game Design

Documenting EVERYTHING

Hello everyone!
I am in team Bugbear and we are were creating the game Umibozu! This post is a bit late, because I was away with my family on a trip to Caribbean.
But anyway, as the designer I was in charge of documenting everything we discussed and if  we came to mutual conclusion about something. To see what we had to improve after playtesting, and to make a Design document for our project.
I was very bad at this in the start, […]

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Program: Game Design

Blog comment 1

http://gotlandblogblog.blogspot.se/2018/02/programming-centered-bee-swarm.html
 
This post indeed is valuable as the reader can follow your problem and your ways of solving them in a good and easy way. The reader likewise gets a glimpse of how you thought when trying to solve your problems. You start off by explaining what you have been working on in summary on why you felt it was essential to start with it. Your motivation on why you started with the bee swarm was good because the […]

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Program: Programming

Blog comment 1

http://gotlandblogblog.blogspot.se/2018/02/programming-centered-bee-swarm.html
 
This post indeed is valuable as the reader can follow your problem and your ways of solving them in a good and easy way. The reader likewise gets a glimpse of how you thought when trying to solve your problems. You start off by explaining what you have been working on in summary on why you felt it was essential to start with it. Your motivation on why you started with the bee swarm was good because the […]

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Program: Programming